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Is cheating in Freemium games the same as Piracy?
by Garret Bright
Addiction Cut Short
I have a guilty pleasure called Candy Crush Saga. I'm sure most of you out there are aware of this game, but for those who aren't, it's a Bejeweled clone where you swap two items on a grid-based board to line up 3 or more of the same color so that they vanish. Candy Crush Saga takes this gameplay mechanic to the next level by adding objectives to each level. These objectives vary from level to level: Some have you score a set number of points within a time limit, some have you eliminate specific tiles, and others have you bring X amount of special items to the bottom of the board. There are a number of gimmicks to keep things interesting, such as roaming tornados, chocolate blocks that spread each turn, immovable blocks that can be destroyed by making adjacent matches, and so on.
I've been playing it since June of 2013, and steadily made my way to level 421. The level gives you 50 moves to combine two striped candies a total of seven times. You create a striped candy by matching four normal candies in a row. In addition to this requirement, there are 16 blocks on the board that you have to clear out of your way to give you room to make the striped candies. Typically, I cleared these 16 blocks in an average of 15 moves, leaving 35 moves to complete the objectives. Doing rough math, you have 5 moves per combination. Of those 5 moves, only 2 can be "wasted" moves, since 3 moves are required to meet the objective: One move to make the first striped candy, a second move to make the second striped candy, and a third move to combine them. Needless to say, this requires a great deal of luck.
Luck? Or Money?
I was stuck on this level for around 2 months. Given that my pace throughout the game was steady (averaging 100 levels per month), this particular level was a sudden and frustrating roadblock. I wanted to keep playing the game, but this level frustrated me enough that I just didn't want to continue. It made me want to quit. I'm not alone in this desire.
It seems that King reflected on their finding that 70% of Candy Crush players made it to the end of level 385 without paying a dime, and thought that wasn't profitable enough. Maybe that's just frustrated conjecture, but it isn't hard for me to believe that this specific level was put into the game as a way to reduce the number of non-payers.
Players can spend money to give themselves additional moves for their level or to buy special powerups. One powerup up costs nearly $40 USD and will allow the player to convert any number of regular candies to striped candies. Either way, typing in your credit card details gives you the tools that are virtually needed to get through this particular level.
Enter Cheat Engine
Cheat Engine is a tool that allows you to access memory addresses of any running application on your Windows PC. You open the process in the tool and scan it for a value. Likely, the tool will find a large number of matching values, and so you return to your application and make some changes to the value you're seeking, and scan within the previously found results for the new value. You repeat this until one address remains, which must be the address of the variable you're trying to find. Once you've found the address, you can adjust the value on the fly. There are alternatives to Cheat Engine for Android, iOS, Mac, and Linux.
I've used this tool before, so I figured that I would try it out on Candy Crush Saga. Without much effort, I was able to find the address associated with the number of moves I had remaining on the stage, and I changed the value to over 500. I was able to finish the level and move on with my sugary saga. I could have paid $0.99 for five additional moves as many times as I would like, but I instead made my way around that by manipulating the 1's and 0's found on my own computer.
I have no doubt that I could use this tool to boost the number of powerups I have in reserve, lower the number of objectives I need to meet on any level, or give myself an unending number of lives.
I also have no doubt that I could use this technique on most fremium games as long as the variables aren't assigned server-side. For example, I might be able to boost my party size in Final Fantasy: All the Bravest (which is a terrible, terrible game, by the way), or possibly even adjust what collectable cards I own in Fantasica. I haven't tried these things so they may not be possible, I'm just brainstorming here.
The point is: I can use Cheat Engine or tools like it to give myself things in fremium games that I could only otherwise get by paying for them.
So, is this Piracy?
Getting 1's and 0's for free that you should only get through payment is generally considered piracy. On the other hand, by cheating in fremium games, you're only adjusting the 1's and 0's you already own. On the third hand (you mutant), fremium games only generate their revenue through in-app purchases, which cheating around them is robbing the publisher of their revenue. On the fourth hand (Goro?), it's pretty easy to make the argument that the cheater would not have paid for the in-app purchase to begin with, as I would not have. On the fifth hand (what is this, a game for octopi?), the previous argument has been a timeless stand-by argument to support one's dependence on piracy.
What do you think?
anotherfish escribió:No es ilegal cambiar de 0 a 1 en un renglon y cambiar un cero por otra cifra en otro....
anotherfish escribió:si el contenido esta dentro del juego es tuyo por derecho, si lo tienes que descargar de internet o cambiar las llamadas a servidor por uno pirata ya es otro tema.
anotherfish escribió:yo no voy a pagar si el programador es tan perezoso para no programar un medida de seguridad para su juego
bas escribió:....
No me gusta esta forma de pensar porque no me gusta el DRM, con esto parece que lo estás validando
AntoniousBlock escribió:SI rotundo. Porque ambas cosas violan la licencia de uso.
Hacer una copia no autorizada es violar la licencia de uso del software. Utilizar el software de una manera no autorizada también lo es. Es tan simple como leer la licencia.
anotherfish escribió:Tu primera constestacion entiendo que interpretaste que hablaba del tema especifico del articulo, cuando yo hablaba en tonica general ( lo admito pude ser mas descriptivo pero no creí que lo ameritara), normalmente al comprar un articulo en iOS que este hecho a la "ahi se va" lo unico que provocas es un cambio de valores en el .plist el cual esta a la vista de todos en cualquier explorador de iOS o en un archivo de configuracion en android, vamos... ¿Ahora resulta que si me meto a cualquier juego de pc y modifico el .cfg es ilegal? es el mismo ejemplo diferente plataforma...
Yo quiero agregar que las modificaciones de juegos de ios que hago van mas alla... cambio la textura para cambiar colores o cambiar personajes ( que hay casos que están en .png pelado nada de spritesheets ni .mat), por que se puede y me gusta personalizar, eso lo hago en la pc e incluso llevo haciendo mods gráficos desde juegos de NES hasta los actuales, un personaje nuevo para SF4 y armas para TF2 que han sido mis últimos mods en PC, todo sin animo de lucro es mas muchas veces ni siquiera lo distribuyo ya que no lo hago para aumentar el tamaño de mi e-penis lo hago porque doy un diseñador y tengo la necesidad inherente de meterle mano a todo ( no hay ningun tipo de trasfondo sexual en este párrafo)
anotherfish escribió:si un juego carreras me vende un carro $1 y lo puedo pagar por 10,000,000,000 puntos, y gano 10 puntos por carrera, asi que:
a- No puedo jugar noche y dia y hacer 10mil millones de puntos, es ilegal porque claramente los programadores OBVIAMENTE querían que lo comprara.
anotherfish escribió:b- El juego tiene un bug y en la quinta carrera, y las repeticiones me cuentas como si hubiera ganado la carrera, asi que dejo el movil toda la noche dando vueltas, pero es ilegal porque los programadores querían que lo comprara
anotherfish escribió:c- tampoco puedo Intercambiar el nombre de los modelos del coche de stock por el de los 10 mil millones de puntos ( desde algun explorador de archivos, no estoy modificando NADA ilegal solo renombrando un par de NOMBRES de un par de archivos o carpetas)
d- Todo lo demas es legal pero cambiar un 1 por 10,000,000,000 en un archivo de texto no.
anotherfish escribió:Lo que mencionaste sobre las condiciones de uso, es curioso... quieres un juego sin DRM pero ves mal modificarlos, es como salir de un "arresto domiciliario" para acabar en una "cárcel con solo 4 paredes lisas, un colchón y un retrete "
anotherfish escribió:supongo que "Tu duermes con la puerta abierta por que no hay necesidad de cerrarla por las noches", si eres tan perezoso de no dedicarle 1 minuto a cerrar la puerta de tu casa. no vengas a quejarte que violaron a tu perro y golpearon a tu esposa ( ¿o es al revés''...no importa, el orden de los factores no altera el mensaje).
anotherfish escribió:No me gusta esta forma de pensar porque no me gusta el DRM, con esto parece que lo estás validando
El DRM no tiene nada que ver en esto, el drm es una medida de protección contra la piratería y poco o nada tiene que ver esta conversación
yo no voy a pagar si el programador es tan perezoso para no programar un medida de seguridad para su juego
anotherfish escribió:Aqui el problema es mentir a las personas ofreciendo un producto "gratis" pero tratar de sacarle exponencialmente lo que valdría el producto si se vendiera al precio del mercado ($1-$3 que es en lo que rondan los juegos de iOS), si quieren ganar dinero que lo COBREN si no se vende es porque su producto no lo vale, o pongan publicidad, lo cual le restara valor estético y es molesta, pero están siendo HONESTOS regalan un producto a cambio de ganar dinero con la publicidad.