El kai creo que está bien, conecto al servidor, me dice "yes" en "network reachable" me reconoce la psp con el nº de mac, veo al resto de los usuarios, pero no consigo acceder a jugar (a las salas, sí), p.e. en monster hunter no van apareciendo nuevos ususarios cuando estoy en la sala on line, y en ridge racer no encuentro carreras ni puedo crearlas.
Casi seguro es un problema de firewall-iptables (que creo que no lo tengo activado) o algún tipo de enrutado que tengo que hacer pero no doy con el problema.
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# Kai Engine Configuration File
# Verbosity : Debug output verbosity. Options are as follows:
# 0 - Silent apart from starting / stopping messages, and init failures.
# 1 - As 1, but shows import events such as UI attach/detach, console detection,
# orb connection / loss.
# 2 - As 2, but more detailed, showing thread start/stop events, DHCP
# events, and other important information.
# 3 - Debug - same as 2, but with lots of extra information - useful
# for diagnosing segfaults etc.
Verbosity = 2
# User : Specifies which system user to switch to after having
# allocated necessary privileged resources. (FreeBSD Only!)
User = daemon
# UIBind : Specifies which ip/port kaid will use to listen for controller
# UIs. You don't want to change this.
UIBind = :34522
# OrbPort : Specifies which port kaid will use to probe(UDP) and talk to
# Orbitals (TCP) . You don't want to change this.
OrbPort = 34525
# OrbDeepPort : Specified which port kaid will use to probe and talk to
# deep resolution servers. You don't want to change this.
OrbDeepPort = 34523
# EngineBind : Specifies the IP:port to listen for the engine (UDP socket);
# (port should be forwarded in your router if using NAT)
# Ex.: 69.69.69.69, 69.69.69.69:37500, :37500
EngineBind = :0
# EngineDeepBind : Specifies the IP:port to listen for the engine (deep resolution)
# Do not enable this unless directed to.
# EngineDeepBind must be a different port than EngineBind if
# they use the same IP address
# Ex.: 69.69.69.69, 69.69.69.69:37501, :37501
EngineDeepBind = :0
# Engine PAT : Tells the orbital server to use your perceived UDP port, as opposed to the
# one specified in EngineBind. Ignored if EngineBind is 0. Please don't turn this
# setting to 1, unless directed to do so in a troubleshooting session.
EnginePAT = 0
# SniffDevice : NIC to sniff for console traffic (eth0, ethX, ...). Will be used
# for packet injection too.
# Ex.: eth0 (default), en0 (Mac OSX), br0 (WRT54G)
SniffDevice = wlan0
# LocalDevices : How many consoles to detect before the engine locks the pcap filter. Setting this to 0,
# means the engine will never lock - which means you can use any number of consoles, but
# you will notice a performance hit, if your network is busy with other traffic. The best
# thing to do here is to set the number to the number of consoles you own - that's why it
# defaults to 1 - because most people have just 1 console.
LocalDevices = 1
# ConfigURL : URL where orb list is published (and extra stuff) - best not to mess with this.
ConfigURL =
http://www.teamxlink.co.uk/connector/clientgetconfig.php
# ConfigCache : Location of cached orb list - this file is used if the ConfigURL is inaccessible
# Make sure this file is writable. WRT54G users might want to change it to a non-volatile
# location if that feature is available in their firmware
# (i.e. /jffs/tmp/ for DD-WRT, /usr/local/ for Sveasoft)
ConfigCache = /tmp/kaiSystemConfig.txt
# CacheFile : Location of Kai engine cache information
# Make sure this file is writable. WRT54G users might want to change it to a non-volatile
# location if that feature is available in their firmware
# (i.e. /jffs/tmp/ for DD-WRT, /usr/local/ for Sveasoft)
CacheFile = /tmp/kaiEnginePersist.txt
#Authentication : Set username and password and AutoLogin=1 for an easy life...
Username = saeba
Password = XXXX
AutoLogin = 1
# Xbox DHCP setting : Please leave alone, unless playing with emulators or DoomX etc. You DO NOT need this set to 1
# to use XBMC as a dashboard - setting it to 1 will *break* your dashboards internet connectivity.
XBoxHomebrew = 0