Tim Schafer y Ron Gilbert, Brian Fargo... son los nombres de personas que han protagonizado exitosas campañas millonarias de financiación colectiva para sus juegos en la plataforma Kickstarter.
Esta vez le toca el turno a Al Lowe. El no iba a ser menos y se ha propuesto llevar a cabo la remasterización de su saga Larry en FULLHD.
Para quines no la conozcan se trata de una popular saga de los años 90 distribuida por la compañía Sierra y que consistía en una aventura gráfica que se caracterízaba por sus tintes picantones y eróticos todo ello acompañado de mucho mucho humor. Básicamente el objetivo de Larry, el protagonista de la saga, era ligarse a la chica o chicas de turno en cada aventura, aunque muchas veces le salía el tiro por la culata dando lugar a situaciones muy cómicas.
Pues bien, como decía, Al Lowe se ha propuesto remasterizar su saga, empezando por el primer capítulo. Si no lo he entendido mal va a salir doblado en varios idiomas entre ellos español y para varias plataformas: pc (versión drm free y steam), mac, xbla, psn, android, iphone y parece ser que también para linux debido a la demanda popular. El objetivo marcado es de 500.000$, y con la aportación mínima de 15$ ya te da derecho a una copia digital del juego finalizado.
Este es el link a la campaña:
http://www.kickstarter.com/projects/1451923705/make-leisure-suit-larry-come-againComo veis el lavado de cara es notable:
Versión AGI 16 colores 1987
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Versión SCI VGA 256 colores 1991:
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Versión FULLHD 2012:
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Video:
http://www.youtube.com/watch?v=IyKVjAfxtTsAñadido FAQ con información bastante interesante. Se han propuesto no sólo hacer un remake sino añadir nuevo contenido en forma de nuevos escenarios, puzzles, personajes, etc. siempre y cuando los fondos lo permitan. Además si el proyecto tiene la suficiente repercusión, Codemasters que es la que tiene los derechos de la saga les dará luz verde para que hagan lo que quieran con la saga Larry, entre otras cosas hacer un juego nuevo desde 0.
AL LOWE escribió:I love the game but I would pledge more if you guys made a brand new Leisure Suit Larry game instead of a re-make of LSL 1
We would LOVE to make a new version of Leisure Suit Larry!! We thought about making LSL 4 (the missing floppies) or 8, or even 69!! The problem is, Codemasters, the publisher that owns the rights to Leisure Suit Larry and sold them to us wants to see what we can do with the game first. They said if we do a good job at a re-make then we'll have total freedom to do what we want on the next game. So, we have to really kick major ass on this game and show Codemasters what we're capable of. Once we do that, and the game is a success, then we can talk about a new design for our good friend Larry. Trust us, nobody wants to see a newer version of Leisure Suit Larry than us, his biggest fans (yes, we too are fans of Larry Laffer).
What platforms do you guys intend to support?
We *want* to support every single platform in existence. This includes: PC, Mac, iOS (phones and tablets), Android (phones and tablets), XBOX Live Arcade, PlayStation Network, and of course, Linux. Unfortunately we can only do so much with $500k. Once we are 100% funded then we can add platforms, starting with Linux (our biggest demand besides PC / Steam) and branch out from there. We need to calculate our porting costs so we can't give you an exact figure on each port but please trust us, we really do have your best interests in mind. We're gamers too!!
Will you guys add any new content to the game if you exceed your funding goal?
TOTALLY!! Al, Josh, & Paul were on the phone tonight discussing how we can implement new rooms, new girls, new puzzles, new everything to the game. So the short answer is yes, if we exceed our funding goal new content is in the works!! Don't forget, we still have to port the game to all platforms AND add new content, so we're not sure which is taking priority now but we should know more once we pass our funding goal and are able to allocate the funds.
I love the Sierra classics!! Can you bring back King's Quest, Space Quest, or Police Quest?
Our good friends over at Tell Tale have licensed King's Quest from Activision. If we do our job right then maybe, just MAYBE we'll be able to partner with them and ruinite the Space Quest team, King's Quest team (go Roberta!!!!) and Police Quest team for re-makes or new versions of those (Space Quest 7 anybody?).
You guys announced this back in October. Why are you asking for the funds now?
This must be the #1 question asked all over the internet today! We announced in October that we secured the development and publishing rights to the original Leisure Suit Larry franchise (series) of games. We showed a 1-room "proof of concept" that helped us secure the rights, so we showed those images in our press release at the time. We originally planned on getting VC (venture capital) funding so we can re-make the entire franchise from scratch for all the new platforms with the best graphics style, voice overs, orchestrated sound, etc. The response we received shocked us. This is what they literally told us "we like your company but we want nothing to do with Leisure Suit Larry since it will tarnish our good name". So it took us a few months to re-think our strategy and when we went to DICE to do the interview with Spike TV, we saw what amazing success our friends at Double Fine had and Tim convinced us to do the same.
How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game?
This was another really popular question today. I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry. He told me that they initially only planned on making a small iOS game with 3 people on the entire team: 1 artist, 1 programmer, and 1 producer. That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!! The only thing we can re-use is the original design. Everything else we need to create from scratch: characters, environments, animations, engineering, and even sound effects.