* Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures. * TiledLayer now supports transparency. * Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions. * You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos(). * Frame sequences in Sprites now can get actually longer than the image has tiles. * Layer got additional SetX() and SetY() methods for quicker position setting of one axis. * LayerManagers now can erase their Layer list with RemoveAll(). * Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites. * Fixed showing up of a green bar on startup. * Squished out several small bugs to enhance stability. Also possible performance increase. * Image.LoadImage() now returns an error code when loading an image with the wrong format. * Loading of 24bit PNGs is also possible now. * Complete compatibility with the previous version. Your code should work out of the box with no changes at all. * There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information. * Documentation is more complete. There are several pages which explain the more "advanced" features of the library. * All of the examples got updated. We also added an template example.