After several weeks on multiple online retailer's pre-order lists, Kemco U.S.A. confirmed the expected today and officially announced Lobo the game. Based on the DC Comics character of the same name, Lobo will be a third-person actioner to be available for both the PlayStation 2 and Microsoft Xbox in 2004.
"From the attitude and environment to the sheer adrenaline rush of combat, Lobo delivers the most intense of gameplay experiences," said Glenn Halseth, Vice President of Sales and Marketing for Kemco. "Lobo is truly avant-garde in nature and content, and we are sure he's going to make his presence known to hardcore console gamers."
"There are clean-cut super heroes...and then there's Lobo -- an over-the-top and outrageous iconoclast," states John Nee, Vice President-Business Development for DC Comics. "Lobo's long been breaking the rules of traditional comic books, now he can break the rules of the video game world."
While details are still forthcoming, Kemco did reveal the basic premise behind Lobo: i.e., earn money by eliminating the ten biggest bounties on the world's most wanted list. Starting at the bottom of the barrel and working his way up, Lobo will fight his way through ten different environments with a ton of different weapons that include knives, chains, guns, grenades, rockets, or hook-chains. As an added bonus Lobo will even be able to morph into several alternate forms, like those of a ghost, skeleton, or mutant.
We'll keep you abreast of any further developments (including news on the ability to ride Lobo's signature cycle) over the coming months. Stay tuned.