Bueno segun ign se prevee el lanzamiento de estos titulos durante este año, aunque seguro que habran retrasos, y esperemos avances de muchos en el e3
Aliens vs Predator Extinction: A kind of mini real time strategy game, AvP: Extinction could be the closest thing to StarCraft 2 we'll see for a long time. It's a multiplatform release from EA so that means no Xbox Live and plenty of high production polish that will come out looking best on Xbox.
Alter Echo: Outrage is making this innovative title for THQ that takes two familiar game genres (puzzle and hack 'n slash) and jams them together for a new kind of action title. It's something different, to be sure.
Breakdown: Judging from early screens, Namco's first person fighter is nothing if not gorgeous. Since most first person games usually limit melee combat to one button press (rifle butts are deadly), it'll be interesting to see what kind of combat system we're going to be getting out of Breakdown.
Brute Force: Digital Anvil's squad-based shooter was one of the first big game announcements after the launch of Xbox in 2001 and it's finally going to see the light of day in 2003. The most recent major delay has lead to more functionality and downloadable content, not to mention a overall sharper look that a first party Xbox game is supposed to have.
Conflict: Desert Sabre: The direct sequel to Conflict Desert Storm, you're getting a second helping of four-man tactical combat in the deserts of the Middle East. Take-Two brought Pivotal's Conflict: Desert Storm to North America so we expect the same set up for the sequel.
Conker's Bad Fur Day Sequel: The cute squirrel with the bad attitude is on his way to Xbox and with Xbox Live support no less. Something tells us we're going to be getting more than that simple deathmatch multiplayer mode featured in the N64 original.
Counter-Strike: Valve and Ritual are bringing the wildly popular first person shooter to Xbox with every intention of making it the definitive FPS for Xbox Live. That's the burden you carry when your game is being published by Microsoft Game Studios. This is our early favorite to replace Halo 2 as the powerhouse Christmas title.
Crimson Skies: The High Road to Revenge took the low road to limbo late last year to be retooled and improved. The hope now is that Crimson Skies will be more like the beloved PC version and less like what was shown at E3 2002.
Dead or Alive: Code Cronus: Mr. Itagaki's "gift to Xbox owners" could quite literally be anything. If Itagaki doesn't have a disc or tape or crayon drawing of Code Cronus in his pocket when he leaves Japan to come to E3, then we probably still won't know.
Dead or Alive 4: The side trip to the volleyball court only made Xbox owners want DOA4 even more. There's probably no way this game will see daylight in 2003, but making it compatible with Xbox Live will finally give us the online fighter we've always wanted.
Dino Crisis 3: The only thing better than dinosaurs in space would be ninjas and dinosaurs in space. Until Capcom steals that idea for Dino Crisis 4, the jet-packing and dino blasting action of DC3 should be quite satisfying for Xbox owners who still have no Resident Evil anywhere on the radar.
Duality: Phantagram is taking their sweet time bringing this ambitious title to Xbox and PC, but 2003 should be the year for Duality. The intertwined stories of three seemingly unrelated controllable characters uses RPG elements to make this more than just another third person action-adventure.
DX2 Invisible War: Lots of people loved in on PC and the developers Ion Storm love the fact that they're bringing it to Xbox, their second crack at bringing all of that conspiracy and intrigue to a console. This should be one of the biggest third party releases of the year.
Fable: It sounds too good to be true, but Big Blue Box is actually on track to release this exclusive action-RPG in 2003 and give Xbox owners the surefire knockout title they've been waiting for since Halo.
Freedom: Battle for Liberty Island: Electronic Arts announced but didn't show this game at E32002 and has been quiet about it ever since except to tell us that it's been delayed until fall. IO Interactive, the folks behind the marvelous Hitman 2, are making this third person action game with some turn-based tactical elements.
Freelancer: This one is such an easy call it almost doesn't count. The only worry here is that Microsoft doesn't focus-group Freelancer Xbox into a shadow of its PC counterpart like we've seen with Crimson Skies and MechAssault/Warrior. Freelancer is both console and Xbox Live friendly as it is.
Ghost Recon: Island Thunder: Sure it's a budget title with less content than a full game, but the significance of Island Thunder for Xbox is that you'll get full Xbox Live functionality including downloadable content. The original GR doesn't even offer you that.
Hulk: The Hulk is going to continue this disturbing trend of genuinely enjoyable licensed superhero games. The cel-shaded look with awesome specular lighting is going to give this game a visual style all its own at least on Xbox. Plus Hulk really does get to smash anything and everything.
Hunter: The Reckoning: Redeemer: The first one was the best Gauntlet-like experience on Xbox last year, so the sequel should improve the strong points and fix the weaknesses. Downloadable content isn't going to hurt either.
Kameo: Elements of Power: Snatched from the clutches of Nintedo, Kameo will likely be (even though it shouldn't) the first Rare title to show up on the Xbox this fall. Expect this one to make a huge splash at E3, where we'll see how much Nintendo influence has remained in the game.
Kingdom Under Fire: Crusaders: You'll be controlling your hero and commanding troops while you're knee deep in battle in this action/real time strategy game from Phantagram. There's every indication that this will make it before the end of the year.
Knights of the Old Republic: This first truly big game of 2003 could be the console Star Wars game that does it all. Bioware's RPG experience is blending beautifully with their interpretation of the ancient Star Wars universe and will only make their secret Xbox title that much hotter when it's announced.
Loose Cannon: The game that had GTA 3's number before Rockstar's game even came out, is still out there somewhere waiting to happen. But the crime simulation category may have advanced too far too soon for LC to catch up.
Mace Griffin: Bounty Hunter: Gamers who want to fly spaceships, get off and shoot some bad guys in one game don't need to look any further than this hybrid FPS/space shooter. It's changed publishing hands a couple of times, so let's hope that confusion gave Warthog the extra time needed to make this game solid.
Mafia: Grand Theft Auto isn't coming to Xbox anytime soon, so Mafia is one of many worthwhile substitutes that should fill the crime-simulation void in the Xbox library. Mafia's Lost Heaven may not be Vice City but playing a badass 1930's criminal still proved to be appealing on PC.
Medal of Honor: Rising Sun: EA's WWII franchise just keeps rolling along and this time the Xbox version won't be an afterthought. Developed by EA's Los Angeles studio Rising Sun continues the proven formula of putting the most dramatic game moments in the very beginning. The attack on Pearl Harbor will do for Rising Sun what Omaha Beach did for Allied Assault/Frontline.
NBA Street Vol. 2: This could be one of the best sports games of all time even if you're not a diehard hoops fan. Everybody that's used to gaming solo 99% of the time will have to hire some friends to get the most of Volume 2's great four player head-to-head gameplay.
NFL Street (working title): Make no mistake, NFL Street is our working title for EA's upcoming seven-on-seven arcade football title. Developed by the same talented crew behind the Madden series, this is the greatest threat to NBA Street's dominance as the top arcade sports franchise around.
Ninja Gaiden: Team Ninja head Tomonobu Itagaki, when asked to describe how Ninja Gaiden is evolving for this 21st century update, doesn't use words. Instead he leaps up and mimics --complete with sound effects-- a giant winged demon, with sword in hand, hovering over and taunting the game's hero. Ryu is going to be in deep trouble on Xbox this year.
Otogi: It's not a well known franchise but even Sega saw the wisdom in giving Xbox owners a game that features a flying samurai who can chop buildings in half. Throw in a lot of mystical themes and a variety of attack moves and it's as close to a "Crouching Tiger, Hidden Dragon" game as you'd want to get.
SSX3: EA Big is beginning to make itself at home on the Xbox and the next edition of the SSX franchise should be something special. We're only speculating here but bigger mountains, longer runs and more over the top trickery are surely in order. And we can't wait to see what kind of celebs and musicians get down with SSX3.
Perfect Dark 2 We wouldn't mind if Rare just plugged the old N64 code into the Xbox if it would get Perfect Dark 2 to us sooner. When Microsoft dropped $375 million for Rare, the vision of Joanna Dark with ridiculous amount of weapons and gadgets blazing over Xbox Live was surely dancing in Ed Fries' head and now we all share that same dream. Not sure how many FPSs you can fit onto one system in one holiday period, but we're going to find out this November.
Prince of Persia: Since all of his old school arcade colleagues are making their triumph returns, why can't the Prince of Persia. Ubi Soft's Montreal development team will be using some of the techniques that brought Splinter Cell to life on PoP so the at least the technology of this adventure game will be solid. But will the Prince be Sam Fisher with a sword?
Rainbow Six Raven Shield: This won't be a port of the PC game of the same name. In fact, there's supposedly a reason that there's no "3" in this game's title. Xbox Live compatibility could make this Tom Clancy title, the Ghost Recon of 2003, that is once you're done with Ghost Recon: Island Thunder.
Return to Castle Wolfenstein: Tides of War: The rundown of online games has been hurting quite a bit lately, but Activision's re-tooled FPS should improve the genre's presence on Xbox Live. The team-based games made RTCW sing on PC and they should do the same on Xbox, especially since Battlefield: 1942 went AWOL.
Pirates of the Caribbean: Formerly known as Sea Dogs II, the now Disney-fied game still has that most crucial element: pirates. Now the pirates will simply have Johnny Depp and Orlando Bloom skins on them as you role play your way through a pirate's life. You've got to be excited about a game that's based on a movie that's based on an amusement park ride at Michael Jackson's house. Now if they can just do something with Bubbles the monkey.
Psychonauts: Xbox fans who've been jonesing for a platformer that will do the system justice need look no further than the mentally deranged (literally) Psychonauts. Tim Schafer's twisted mind has come up with some dark comedy and clever gameplay elements that'll make it clear that this won't be your father's, or your brother Luigi's, platform game.
Soul Calibur 2: Just because it's multiplatform doesn't mean, SC2 won't be one of the very best fighters on Xbox. While the Japanese version we've seen is nearly flawless, the additional months of development time afforded the North American version should yield something that'll make that wait worthwhile.
Splinter Cell sequel: We told you in the review it was the birth of a new franchise and follow-up Sam Fisher adventures on Xbox will be true to the original and not "modified" for the PS2 crowd. Every fix and improvement (opening doors while carrying bodies, rag doll physics) you can think of should go in there including the one Xbox-specific upgrade to rule them all.
StarCraft: Ghost: Blizzard's third person action-adventure is charged with the daunting task of being good enough to pacify gamers who are livid that a StarCraft 2 RTS still hasn't been announced. Ghost may be good enough to do just that. It really is as simple as it seems, you're in control of one Ghost on the surface of the StarCraft universe and all of the familiar faces, vehicles and details of SC are in there and built to scale this time. It's all fun and games until somebody drops a nuke.
Strident: One of the Phantagram twins, along with Duality that could be something special once it fully reveals itself. The twist with this third person action, cyber punk game is that the combat system requires both hands to carry big guns and empty hands if you want to stick to walls and use human shields. The fun lies in the areas between those two extremes and knowing when to do what.
Sudeki: Sudeki's mix of action and role-playing elements should find a warm reception on Xbox considering the system is still trying to fill-out the RPG category in 2003. The four person squad management skills we learn in Brute Force should serve us well by the time we get our hands on Sudeki's four playable characters and their rich assortment of solo- and team- spells and attacks.
SWAT: Global Strike Team: Argonaut's innovative FPS could be bittersweet since it requires the Communicator headset but doesn't have any Xbox Live functionality. But that's how these early days of voice-recognition gaming will go. You only have two teammates that you can order by voice or D-pad, but the three of you will have to behave and cover each other like a real SWAT team
Tork: You're a time-traveling caveboy who can transform into a flying squirrel, an armadillo or a Yeti. We really shouldn't have to say much more that.
True Crime Streets of LA: Activision's ambitious cop-crime sim will either eclipse the almighty GTA franchise with a deeper combat system and player directed storyline or take its place as the first game to come up short as Xbox's Grand Theft Auto substitute.
Top Spin: Like hockey and soccer, the non stop nature of the sport of tennis lends itself to videogames better than many other sports. Playing online over Xbox Live means you'll always have an available pool of worthy competitors. With Power & Magic developing it, the chances are better than good that Top Spin won't go out like Microsoft Game Studios' online football, basketball and baseball titles.
Virtua Fighter Evolution: Look Sega's got to release something this year, no matter who's signing the checks down at headquarters. We once wishfully thought this would be a launch title for Xbox Live since the arcade version is networkable and built on Xbox technology. But a new 3D online fighter is definitely better late than never.
Unnamed MMORPG: This is where Xbox's similarity to the PC comes in so handy. Microsoft loved developer Micro Forte's proprietary massively multiplayer online technology so much, they commissioned an original title for Xbox and Xbox Live last year. After all, 2003 is the year of the RPG.
Unnamed BioWare RPG: We're going to be giving you new info on this bad boy in a matter of days. Let's just say that once you get your hands-on Knights of the Old Republic, whatever game this turns out to be, will instantly be on your most wanted list.
WWE Raw 2: THQ may have a matter of months before the WWE's popularity dips past the point of no return. This generation of consoles was supposed to give us the involving storylines and career modes in WWE games that we'd always wanted and it might still happen. It's just taking a lot longer than anybody would've thought.
XIII: A playable comic book is starting to look like a better idea every day. It was originally supposed to be a launch title for Xbox Live last year, but delays in the game's overall development have pushed it into 2003. It should still be Xbox Live compatible and one of the games that makes this the year of the first person shooter
no esta nada mal verdas?