Hola!
Pues resulta que han sacado unos parches IPS para el Majora's Mask y el Master Quest provenientes de la versión de Gamecube (Zelda: Collector's Edition) que revierten todos los cambios estéticos, los cambios relacionados con la emulación, bugs/problemas técnicos, y varios cambios de censura.
Dejando por ejemplo, el Majora's Mask Europeo en Español/Francés/Alemán perfectamente funcional a 60Hz en hardware real.
Arreglos comunes en los dos juegos:
Changes for OoT and MM:
Restore the original A, B, and Start colors (HUD, pause menu, selection cursors, text boxes, Ocarina musical staff, etc.)
Change references from "L" back to "Z" in all textures and game text
Change references from "tilt"/"use" back to "press" for the C buttons*
Restore the Cow's nose ring (was censored prior to release; present in OoT 3DS, and in MM J for one cutscene as an easter egg)
Restore the N64 boot logo
Arreglos en Majora's Mask:
Changes for MM:
Re-enable music for the end credits (similar to OoT but they streamed the music since the cutscenes change based on game events†)
Restore the original 4th heart piece collection sound from the Japanese release (matches OoT)
English text has been massively overhauled (correct transposed control characters and missing Japanese/N64 PAL sounds, remove mixed silver and white text added in the GC text, save and return to the Dawn of the First Day text did not color cycle, incorrect text coloring throughout the script)
Replaced the N64 PAL v1.0 text used on the GC release with the N64 PAL v1.1 text and combined translation corrections from the PAL Virtual Console release for German, French, and Spanish*
Change references from "L" to "Z" in the Japanese text**
Restore Skull Kid's original face
Puesto que la edición del Zelda: Collector's Edition eliminaba el selector de idioma, hace falta usar una partida guardada con el idioma ya seleccionado o el siguiente código gameshark:
MM GC PAL - Must be on
F1080248 2400
F1096E80 2400
FF050000 0000
Change language to English - 1, German - 2, French - 3, or Spanish - 4
801E93C2 000?
Arreglos en OOT:
Changes for OoT:Fix the ending credits crash (Gamecube streamed a video from the disc in place of in-game rendered cutscenes†)
Restore the missing Game Saved screen
2x text speed for international text (Japanese text is significantly faster originally:
https://www.youtube.com/watch?v=f6nAz4OWWo0 this was addressed similarly in the MM international releases)
Correct odd Z-Targeting character used in the text referencing jumping/rolling from heights
Utilize the Expansion Pak for speed improvements and to address the "Hyrule Field" actor spawning bug (iQue version reference:
https://www.youtube.com/watch?v=y6okVFR8i2I ), also allows for disabling the low quality distance models
Restore the original Gerudo Symbol in all locations
Restore the original Fire Temple music from v1.0/1.1
Restore Ganondorf's censored blood
Stone of Agony responds to all hidden chests (expected flags are not set)
Fix for Master Quest bugged door in the Water Temple (resulted in an unused small key originally)
Map Select translated text (requires Gameshark code to activate)
Esto deja la versión Master Quest de Ocarina of Time funcional y corregida para jugar en N64.
Recomiendo enormemente entrar al post original y leer de ahí la info:
http://krikzz.com/forum/index.php?topic=5161.0Yo voy a probarlo ahora mismo a ver que tal