Mark Rein habla sobre Unreal Tournament 3

Entrevista

How long before you no longer need Sony's help optimising the engine for the PS3?

Sony's helping everyone optimise their code. The one guy that came to us from Sony worked on our stuff for a couple of days then went to work at another publisher's stuff for a few days. Then another. That's the thing, console platform holders generally provide lots of assistance to lots of developers. They have whole teams of programmers and specialists who go around and help everybody do these kinds of things. This isn't abnormal.

But Unreal Engine in particular has had some trouble recently from Silicon Knights saying that they received incomplete versions of the code.

I can't comment about any of that, but I can tell you how we're doing with our PS3 development of Unreal Tournament 3. We've got it running quite well now on the system. We showed it at E3 last week, did you get a chance to play it?

I didn't go to E3..

Oh, that's too bad. It runs beautifully. Performance is good. It's a good sign, but we're certainly not done optimising it. We always stated that a year after the console launched we'd ship a game. That's what we did for the Xbox 360, we shipped Gears of War. The point at which we release it is the point at which it passes the "this kicks ass" bar, if you will. It will be no different with PS3. A year after the platform ships, we'll have released Unreal Tournament 3 and it will have crossed the "this kicks ass" bar and all of our licensees can benefit from that.

If people are trying to ship their games ahead of us then yeah, they'll have to do some of those optimisation steps on their own, or wait for us. That's just the way it works. It's always worked that way. It took us a year after Xbox 360 and here we are less than a year after PlayStation 3 and I'd say that today Unreal Tournament 3 runs better on PS3 than Gears did on Xbox 360 at the same point in its development. So, that bodes well for how well the engine will run on PS3 as we're already ahead of where I thought we'd be in terms of optimisations.



And how well will it run? Any word on a resolution or framerate?

You'll have to ask the people who came and played it at E3. IGN gave it runner up for "best PlayStation 3 shooter" and they played it, so they must have thought it was pretty darn good.

But no-one has been able to pin down an exact resolution or frame rate from you guys.

720p resolution, which is what we planned to do, and it was running at least 30fps when I last saw it.

Are you planning anything for PlayStation Home?

Oh yeah. We'll definitely do an environment in Home, no question. We'll let you go into Home and enter the game, like Phil Harrison showed at E3.

Okay. On to mods, which will play a big part in the PlayStation 3 version. Will the PS3 support total conversion mods?

Yes. Anything you can put in a level. "Level" is a little deceiving now because, with the streaming system that we have, a level isn't just one map anymore. But anything you can put in there, which includes maps, models, Unreal Kismet scripts, Unreal Script, textures, shaders, matinee instructions. Anything that we can do, you can do.

Will the editor be available for download for people who buy the PS3 version, so that they don't have to buy both versions if they want to create content?

I doubt it. The editor is one of the selling points of the PC version. PS3 owners will need to buy the PC version as well, if they want to make mods. Not if they want to play mods. But, they would anyway because that's where the content is. Are we going to release the whole game for free? You need it for the content. Well, you don't need it if you're going to make 100% new content, but no mod does that.

You need access to our scripts, access to our library. Most people will still use our static meshes and our textures to populate their map. They're going to grab our trees, not make their own. Just a blank editor wouldn't be a good start for making a mod.



Do you not see that as a bit harsh? You're asking PS3 users who want to create content for the PS3 to buy two versions of the game.

Well, they have to make it on a PC anyway. How else are they going to do it?

Will you not lose out on PS3 sales, or 360 sales in the long run, because of that?

No, I don't think so. It just makes sense. People who create content have to buy a modelling package if they want to create models. They have to buy a Photoshop equivilent if they want to make textures. They have to buy audio recording software if they want to edit audio. Or video editing software if they want to edit video on a PC.

But if you want to edit a video on a PC and then play it on a PS3, you simply have to convert it. You don't have to buy the software again for the PS3. If you can see where I'm coming from.

Not really. It's not like our game is $500. Our game is not the cost of 3D Studio Max or Photoshop.

Are mods going to be gimped on the 360 due to the closed nature of Xbox Live?

We have no idea what we're going to do yet on 360.

So there may not even be mods on the 360?

We don't know. We're talking to Microsoft and still trying to figure that out. Worst case scenario would be Epic bringing popular mods onto the 360 and putting them through the certification process. Because that's the way it works today. Or selling them in Marketplace, or convincing Microsoft to let us give some away for free. That's the worst case scenario. Hopefully it will be better than that, but we know nothing yet about how that's going to work and that's why we're totally concentrating on the PS3 right now, in terms of consoles.

Will mods on the PS3 be checked or monitored?

No. It's user created content. We don't check mods today on PC, why would we check them in the future? I mean, we check them out if we hear "here's this awesome mod" or they are entered in our contest. We had a big million dollar nVidia "Make something Unreal" mod contest so all those mods were checked because they were submitted to the contest. Somebody had to judge them and decide which ones the rest of the judges should check out and things of that nature. But there's no way to check every single mod that's placed out on the internet.



People have suggested that they would like to see some sort of Web 2.0 mod ranking system. Especially for the PS3, because it's console based so you won't have to scour the internet looking for them, they'll all be in one place, presumably.

Yeah, there's no question. We'll have to work with some partners to help identify what the best mods are. That's part of the reason we will do another contest. Because it comes to light through the contest that there are some mods that you really need to play because it won this phase or came second or third. There are lots sites out there where you can put up your own mod and have it ranked. The PlayStation 3 has a web browser so it's easy to do that.

But what about a LittleBigPlanet style system so that people can create levels, put it up, have others download it and rank it. All within the game itself. Would that be possible?

I have no idea. It's a good idea. I like it. I don't know if we would be able to get around to it before we ship.

Would it be possible to implement something like that after release as a patch or upgrade?

Oh, sure. Unreal Tournament is one of the most supported games in the history of supported games. We've demonstrated that over and over again and we've maintained some versions for well over a year. We don't have an exact plan with what we're going to do after we've shipped the game, but history shows that we will do stuff with it. We do mods and bonus packs and add functionality and we listen to the fans to try to do what makes the most sense.

But that is a good idea. We will definitely have that for the contest, so as long as a mod is submitted to the contest there will be a site with user votes regarding what's good and what's not good. We had that for the last contest three years ago. We didn't use them in the judging, but they were available for ranking.

So how long do you think it will be after Unreal Tournament 3 ships that we will start seeing Halo mods for the PS3?

Halo mods?

Master Chief on the PS3, just because.

[Laughs] Well technically that's prohibited by our EULA. Technically you're supposed to have permission for any IP that's not your own. I imagine we will have a way to turn off IP infringers, because that's bad. Microsoft might come after us, even though it's not our doing. However, we had a Star Wars entry in our last mod contest and we told them "you need permission from Lucasarts to do this."

Well Lucasarts gave them permission. What they said was that any money that was won should be donated to charity, but if they win computers, which were big parts of the prizes, they were allowed to keep them. We thought that was fantastic. I was very impressed. So, you never know. Maybe Microsoft will do the same thing. It's not our decision



What about if a mod is made for satire or parody? You know, the loopholes.

We're not the content police any more than Youtube can do that. I'm sure that if we get objectionable content then we'll do our best to take it down, if we can. To be honest, though, we've never had problems with that. Of the 1800 entries submitted to the last contest I don't think we had any IP issues. There's certainly the idea of paying homage to something you love and fans want to do that sort of thing, but I don't recall it being an issue. I don't recall having it being an issue with pornographic content either. That's not to say it doesn't happen, but I don't remember seeing that being a problem in the past.

I think the guys who are serious about making the mods want to eventually have careers in the industry. They want to show that they can make retail quality content, so doing silly things like that is not going to help them.

Is there anything concrete on PS3 to PC cross-play?

Nothing concrete. We're looking into it. I think we'd like to have it, but there are a couple of problems. We were talking about supporting and doing updates and adding the functionality earlier, right? Well, on the PC, we can come up with an idea on Monday and release it on Monday night. Assuming we code it in time. On the console, you don't have that luxury. They want to put everything through certification, so if we want to make a change to add new functionality or fix a bug then we have to go through the process. The process is complicated enough and difficult enough so that it's not something you want to go through every three days.

So you want to stack up all your fixes, updates and add ons and release them a couple of times a year. Not a couple of times a month. So the problem is, if we decide to do something that changed compatability then it would be very difficult for us to co-ordinate the two updates to happen at the same time. That's one potential concern. There are other concerns as well. We want to make the best experience for our audience. You used the word "gimped" earlier, right? We don't want our PC guys to think we gimped UT3 and made it slower because it's harder to play it on a controller when the game is moving at super lightning speed.

Likewise, we don't want our PS3 users to think they're getting a twitchy mouse and keyboard game because we didn't want to slow down the PC version. Consequently, the game runs at slightly different rates. Playing the game on the controller is a little different from playing on a keyboard and mouse. So, if we allow cross platform play then what do we do? Speed it up on PS3 or slow it down on PC? I'm not talking framerate, but rather the movement speed of characters and vehicles and turning responses. There are some things you can do easily with the buttons on the controller that you can't do with keyboard and mouse. So how do we handicap it to make it fair?

So we don't know. We'll probably try it. Technically, today it works. But that's in the lab where we can change it every three minutes. But the other question is, do the users really want it? I'm not so sure. I haven't seen any great demand for it. There's no question that users do not want us to - your word- "gimp" the game to have that feature. The real benefit of the cross platform strategy is the mods. There is huge benefit there. The other benefit is being able to use your PC as a server. That's another huge benefit and we're definitely having that.

Using a PC as a server for PS3 games?

Yes. Absolutely. There's no question that that's something that people want and which we want. We want to be able to tell our publisher "hey, we want you to go out and host a hundred servers for the PS3" so that there are loads of high bandwidth dedicated servers on day one. So they'll go to a hosting service which has racks and racks of Linux boxes and they'll host the servers and they'll click the box which says "advertise to PS3." For sure, that's a benefit. People also ask us whether we'll support keyboard and mouse on PS3.

I was just about to ask that very question.

We might already, I don't know. Actually, I've never asked our engineers the question. [Laughs] There's no reason why we couldn't, except for the problems I mentioned earlier. Is that fair to the people who won't be playing with keyboard and mouse?

What about some sort of manual calibration in the options menu which allows you to set the game up for either a controller or keyboard and mouse?

I don't know. The other problem is, you have to look at what options are worth delaying the game for. We want to ship the game as soon before Christmas as possible. So an option like that isn't very high on our list of priorities. I'd be interested to see if people really wanted it or not.

Do you see yourselves releasing a lot of updates like that? Not necessarily gameplay updates, but options and expanded interface functionality?

We have in the past. I wouldn't say "a lot", but we've definitely added options to the game in the past. It wouldn't be unusual for us.

What's the maximum number of people that can play together at once?

I don't think we've actually decided that yet. I'd be careful not to say a number.

What about a safe number? A minimum.

Oh, safe? Fifteen. Sixteen. I think we're aiming for twenty. I play it all the time with eight bots and it's great, so I don't see any reason why we couldn't do a lot more than that.

Will that change with dedicated PC servers?

We'll have separate setting for dedicated servers. Different maximums. There's no question that with dedicated servers you can support more people. The biggest thing people don't realise is that most people use cable or DSL modems and have very throttled outgoing bandwidth. Outgoing bandwidth is the biggest limiter. Many times when you play an online game and someone is hosting it out of their home, people complain that they're really lagged because their outgoing bandwidth is maxed out.

You see people on UT2004 setting up huge 32 person servers hosted out of their home, that won't work very well. Unless you have a very good internet connection, which varies wildly. Nothing to do with us, we don't own the internet. [Laughs] That's why we're putting so much stock in dedicated PC servers for PS3 games. Not just PC, but Mac and Linux as well.

Will the release date be simultaneous for Europe and America?

Yeah. No reason to be any different. We're shooting for November, but we don't have a specific date yet.

Do you have anything to say about rumours that a game set in the Gears of War universe could be coming to PS3?

That's not going to happen, because Microsoft own the license to that series.

Will the extra content in Gears of War for the PC be ported over to the 360 at any point?

Probably not. The problem there is that the PC version was developed using a different version of Unreal Engine 3. A much later iteration, simply because it came later. The engine is constantly being improved, as I said. So the content just isn't compatible.

Any plans for games post-UT3?

Once we've finished supporting Unreal Tournament 3 we'll start working on something else. What that will be, we don't know yet.


Resumen:

- Primero habla sobre el Unreal Engine, que está siendo optimizado para PS3

- Los mods en PS3 `no tendrán límite´ y se podrá modificar modelos, mapas, texturas, etc. `Todo lo que podremos hacer, lo podreis hacer vosotros´.

- El editor solo será para la versión de PC, aunque los mods funcionarán en ambas versiones por igual, no es un problema ya que podrán ser descargados gracias al navegador de PS3.

-No tienen ni idea de que van a hacer con los mods en Xbox 360 ya que se están concentrando sobretodo en la versión de PS3. Están hablando con Microsoft pero todavía no saben si podrán sacarlos o si Microsoft se decidirá a colgar en el bazar los más populares (cobrando o gratuitos).

- Le preguntan sobre una serie de mejoras como un ranking de mods o un servicio como Little Big Planet (compartir, puntuar y jugar) y dice que puede ser añadido pero más tarde en forma de actualización.

- No hay nada concreto en la posibilidad de juntar PC y PS3 pero lo están mirando.

- Le preguntan sobre la posibilidad de poner servidores dedicados en la versión de PS3 (no deja claro si las demás también) y dice que no está muy enterado, pero que teoricamente podrían y es algo que los usuarios piden.

- Fecha de lanzamiento en USA y Europa simultanea (más o menos sobre noviembre).

- Desmiente los rumores sobre Gears of War en PS3 ya que la licencia la posee Microsoft.

- No sacarán el contenido de Gears of War (PC) en Xbox 360 ya que utiliza diferentes versiones del Unreal Engine.

- No hay planes sobre que harán después de UT3.
Servidores dedicados plzzzzz [inlove] [inlove]
Me han jodido MUCHISIMO que tenga que comprar las 2 ediciones para tener el puto editor de mapas [enfado1] [enfado1] [enfado1] [enfado1] [enfado1] Es una estafa de verdad...
Los ultimos videos que vi del Comic-Con de este juego me gustaron, pero se movia tan tan rapido que no te daba tiempo para admirar esos graficazos.

Por cierto, Epic acaba de anunciar que ya tienen director para la pelicula de Gears Of Wars, el cine ha muerto totalmente [qmparto] [qmparto]

Voy a comentarlo en CINeol ... X-D

SALu2
Blade escribió:Los ultimos videos que vi del Comic-Con de este juego me gustaron, pero se movia tan tan rapido que no te daba tiempo para admirar esos graficazos.

Por cierto, Epic acaba de anunciar que ya tienen director para la pelicula de Gears Of Wars, el cine ha muerto totalmente [qmparto] [qmparto]

Voy a comentarlo en CINeol ... X-D

SALu2


Van a sacar una peli de Gears of War? siiiiii, otro mito del cine como Starship Troopers. [plas]
Kyoshiro escribió:
Van a sacar una peli de Gears of War? siiiiii, otro mito del cine como Starship Troopers. [plas]


Pues segun informan si, el director de Underworld y La Jungla 4.0 Len Wiseman (tambien marido de Beckinsale) ha sido elegido para dirigir esa pedazo de historia que tiene Gears Of wars [qmparto]

SALu2
Bueno la mala noticia es que necesitas un Pc que mueva el UT3 para crear mods. Cosa lógica en parte, aunque no veo porque no podrían sacar otra versión haciendo uso como hace del teclado y ratón para Ps3. Supongo por el SO y demás problemas.
La buena es que nos podremos bajar las toneladas de mods que sacan los usuarios de pc y gratis. Así que para los vagos como yo nos viene de perlas que nos dejen el trabajo hecho. Y si se curran una lista con los mods por categoría y valoración ya ni te cuento. XD
Blade escribió:
Pues segun informan si, el director de Underworld y La Jungla 4.0 Len Wiseman (tambien marido de Beckinsale) ha sido elegido para dirigir esa pedazo de historia que tiene Gears Of wars [qmparto]

SALu2

Peliculazas las dos. Les habría salido mejor contratar a UweBoll que ahora te paga por dirigir y más o menos el resultado puede ser parecido.
new_tokyo está baneado por "insultos"
Blade escribió:
Pues segun informan si, el director de Underworld y La Jungla 4.0 Len Wiseman (tambien marido de Beckinsale) ha sido elegido para dirigir esa pedazo de historia que tiene Gears Of wars [qmparto]

SALu2

Puffffffffffffff aparte que la historia del GoW no da para mucho, seguramente la tendran que ampliar bastante. De todas formas me alegro que el director de la pelicula sea ese, que no le conozco, pero por lo menos sus peliculas se pueden ver. Por que si se la dan a Uwe Boll, creador de las peliculas mas malas que he visto, como House od the Dead, Alone in the Dark, Blood Rayne y otras cuantas mierdas, vamos arreglados, y encima esta haciendo la de Far Cry, de la que se hubiera podido sacar una pelicula entretenida y la que ya vereis que mierda de pelicula es......
new_tokyo escribió: y encima esta haciendo la de Far Cry, de la que se hubiera podido sacar una pelicula entretenida y la que ya vereis que mierda de pelicula es......

¿Pero aún la está haciendo?
Lo último que tenía entendido que las localizaciones eran por Canadá (¿puede ser?), bueno un sitio sin islas desiertas y demás y que a los actores los estaba buscando por eBay.
[qmparto]
MaximusPrica escribió:Bueno la mala noticia es que necesitas un Pc que mueva el UT3 para crear mods. Cosa lógica en parte, aunque no veo porque no podrían sacar otra versión haciendo uso como hace del teclado y ratón para Ps3. Supongo por el SO y demás problemas.


A lo que se refieren en la entrevista, es que yo me voy a comprar la version de ps3, pero si en el pc quiero hacer mapas y demas para la ps3, me tendre que comprar la version de pc tambien, es decir, con el juego de ps3 no te dan la opcion de conseguir las herramientas para tu pc. Es muy logico que no salgan para ps3, seria una tonteria.
Para mí... este va a ser el juego del año.
new_tokyo está baneado por "insultos"
MaximusPrica escribió:¿Pero aún la está haciendo?
Lo último que tenía entendido que las localizaciones eran por Canadá (¿puede ser?), bueno un sitio sin islas desiertas y demás y que a los actores los estaba buscando por eBay.
[qmparto]

Jejej no se, pero la pelicula se esta rodando, el protagonista lo interpreta Til Schweiger, y Valerie la interpreta Emmanuelle Vaugier, esta chica puedo asegurar que va a ser lo mejor de la pelicula....
Y bueno debe estar a punto de estrenar Blood Rayne 2, que se estrena en 2007, y para 2009 tiene previsto estrenar Alone in the Dark 2....
Lo divertido va a ser que la gente se va a currar los modelos de halo y demas en lo mods XD.
new_tokyo escribió:...y encima esta haciendo la de Far Cry, de la que se hubiera podido sacar una pelicula entretenida y la que ya vereis que mierda de pelicula es......


Desde que tenga los mismos gráficos... [qmparto]
Pues ami lo que me encantaria seria poder jugar XBOX 360 Vs Ps3 sin duda, habria millones de jugadores y partidas...pero eso lo veo por impsble ><
peli de gears of war?...se podrian ceñir al argumento del juego osease...grupo de tios metralleta y arrasar con todo...y que solo hablasen para hacer comentarios cachondos,xD,yo quiero a Batista como Marcus
yo creo que ha dejado claro que habra servidores dedicados en PS3 no??
REINCIDENTES escribió:yo creo que ha dejado claro que habra servidores dedicados en PS3 no??

Barajando.
Es decir sony paga>servidores dedicados.
MaximusPrica escribió:Barajando.
Es decir sony paga>servidores dedicados.


ahi lo as clavao
MaximusPrica escribió:Barajando.
Es decir sony paga>servidores dedicados.


Hombre ya, pero muy raro seria que sony le negara eso a los creadores de GoW y a uno de sus juegos mas importantes, vaya yo lo veo casi seguro que los traera
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