SI SE PUEDE PESCAR
TRUCO...........PONTE A PESCAR NORMALMENTE PERO DEVES "TENTAR" A LOS PECES ( SOBRE TODO A LOS GORDOS PARA RECIBIR EL PREMIO EN EL ESTANQUE) EL TRUCO ES IR TIRANDO DEL SEDAL Y KE EL PEZ TE SIGA CASI HASTA DONDE ESTAS TU EN EL AGUA ENTONCES EL DEVE MORDER EL ANZUELO Y AL ESTAR TAN CERKITA TENDRAS KE RECOJER SEDAL RAPIDAMENTE Y LO ATRAPARAS EN UN PIS PAS........( ES COMPLICADO PERO REALIZABLE).
EN CUANTO AL BUG DELOS BARROTES DEL CASTILLO FINAL TRANKILIDAD PODEMOS ELIMINAR LOS BARROTES CON CODIGOS GAME GENIE O CODE BREAKERS...........EN SU DIA HABIA DOS FIX PARA LA ROM ORIGINAL PARA ELIMINAR LOS BARROTES Y PARA PODER VER EL FINAL DEL JUEGO..SI ALGUNO ME AYUDA A BUSCARLOS CLARO PORKE ME TOY VOLVIENDO LOCO..........
LA PISTA A SEGUIR ANTIGUAMENTE HUBO UN EMULADOR LLAMADO ULTRAHLE Y EN EL .INI DE DICHO EMULADOR SE ADJUNTABAN TRUCOS PARA EL ZELDA (ENTRE OTROS JUEGOS DE ESA EPOCA) ECHADME UN CABLE Y REVENTAMOS DE UNA VEZ ESE PUTO BUG.
nota os pongo una porcion en codigo del .ini del ultrahle en la cual se ven lineas ke hacen referencia al zelda: ES EL .INI DEL ULTRAHLE VERSION FINAL :::TRUCOS:::
[Legend of Zelda]
alttitle=Zelda: Ocarina of Time
comment=Playable (cheats)
// --------------------------------------------------------------
// Versions Playable: US v1.0, PAL
// Play up to Ending: YES
// Problems: Lens Of Truth can't see through walls, Need another
// Ultra.exe to see the full ending, No FMV when Zelda
// tells you about the triforce spilting up in 3 parts
// and is given to the chosen ones.
// --------------------------------------------------------------
// Cheats by Lone Soldier(Fixed Up + Added) & ^SeiGGy^ & Satan
// & ^Virtual Emulation^ & DarkLord
// --------------------------------------------------------------
optimize=3
osrange=80001000,80008000
// --------------------------------------------------------------
// --------------- ? Version ------------------
// --------------------------------------------------------------
//patch= -1, 80111b70, word 0 // PAL Version
// Note:
// To play the PAL Version of Zelda, Disable All of the Patch Codes
// Below in the US Version Section by putting // in front of patch
// and Enable All the Patch Codes Below.
//
//patch=567, 0C800d80, rescan // PAL version
//patch=567, 800a2e00, word 0 // " "
//patch=567, 800a26c4, word 0 // " "
//patch=679, 8009f928, patch 2 // " "
// --------------------------------------------
patch= 0, 80005ba0, patch 2 // vi US version
patch= 0, 80003500, patch 2 // pi " "
patch= 0, 800012a0, patch 2 // xx " "
patch= 0, 80001600, patch 2 // xx " "
patch= 0, 80005130, patch 2 // lowlev " "
patch=678, 0C800D80, rescan // newdma " "
patch=678, 800bbe80, patch 30 // audio " "
patch=678, 800d32e0, patch 31 // audio " "
patch=678, 800a26c0, word 0 // contfix " "
patch=678, 80004db0, word 0 // ????????????
patch=678, 800a26c4, word 0 // contfix " "
patch=678, 800aef8c, patch 1 // lowlev " "
patch=678, 800af014, patch 1 // lowlev " "
patch=679, 8009f1d8, patch 2 // speedup " "
// Language selection (can be changed even after game is started)
patch= -1, 8011b9d9, byte 1 // 0=Japanese, 1=English
// Note: The Language only applies to US version
//
// --------------------------------------------------------------
// ---------- US Version Cheat Codes ----------
// For Version 1.0
// --------------------------------------------------------------
// --------------------------------------------
// -------------------------- Energy ----------------------------
// --------------------------------------------
//patch= -1, 8011A600, byte 1 // Infinite Heart Energy
//patch= -1, 8011A601, byte 64 // " " "
//patch= -1, 8011A5FE, byte 1 // Have All Hearts
//patch= -1, 8011A5FF, byte 64 // " " "
// --------------------------------------------
// -------------------------- Magic -----------------------------
// --------------------------------------------
//patch= -1, 8011A603, byte 96 // Infinite Magic
//patch= -1, 8011A60A, byte 1 // " "
//patch= -1, 8011A60C, byte 1 // " "
//patch= -1, 8011A649, byte 5 // Have Din's Fire
//patch= -1, 8011A64F, byte 13 // Have Farore's Wind
//patch= -1, 8011A655, byte 19 // Have Nayru's Love
// --------------------------------------------
// ------------------------- Weapons ----------------------------
// --------------------------------------------
//patch= -1, 8011A65C, byte 30 // Infinite Deku Sticks
//patch= -1, 8011A65D, byte 50 // Infinite Deku Nuts
//patch= -1, 8011A65E, byte 40 // Infinite Bombs
//patch= -1, 8011A65F, byte 50 // Infinite Arrows
//patch= -1, 8011A662, byte 50 // Infinite Deku Seeds (Slingshot)
//patch= -1, 8011A664, byte 50 // Infinite Bombchu
//patch= -1, 8011A66A, byte 10 // Infinite Magic Beans
//patch= -1, 8011A644, byte 0 // Have Deku Sticks
//patch= -1, 8011A645, byte 1 // Have Deku Nuts
//patch= -1, 8011A646, byte 2 // Have Bombs
//patch= -1, 8011A64A, byte 6 // Have Fairy Slingshot
//patch= -1, 8011A650, byte 14 // Have Boomerang
//patch= -1, 8011A647, byte 3 // Have Fairy Bow
//patch= -1, 8011A648, byte 4 // Have Fire Arrows
//patch= -1, 8011A64E, byte 12 // Have Ice Arrows
//patch= -1, 8011A654, byte 18 // Have Light Arrows
//patch= -1, 8011A64C, byte 9 // Have Bombchu
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011A64D, byte 10 // Have Hookshot
//patch= -1, 8011A64D, byte 11 // Have Longshot
// --------------------------------------------
//patch= -1, 8011A653, byte 17 // Have Megaton Hammer
// --------------------------------------------
//patch= -1, 8011A60E, byte 1 // Have Biggoron's Sword
// Note:
// Enable when you get the Giant's Knife to change it to the
// Biggoron's Sword.
// --------------------------------------------
// ------------------------ Equipment ---------------------------
// --------------------------------------------
//patch= -1, 8011A66C, byte 119 // Have All Tunics & Boots
//patch= -1, 8011A66D, byte 119 // Have All Swords & Shields
// --------------------------------------------
// -------------------------- Items -----------------------------
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011A64B, byte 7 // Have Fairy Ocarina
//patch= -1, 8011A64B, byte 8 // Have Ocarina Of Time
// --------------------------------------------
//patch= -1, 8011A651, byte 15 // Have Lens Of Truth
//patch= -1, 8011A652, byte 16 // Have Magic Beans
// --------------------------------------------
// -------------------------- Epona -----------------------------
// --------------------------------------------
//patch= -1, 801EE688, byte 4 // Infinite Carrots - Hyrule Field & Gerudo Valley
//patch= -1, 801EEA88, byte 4 // Infinite Carrots - Lake Hylia
//patch= -1, 801EEC88, byte 4 // Infinite Carrots - Lon Lon Ranch
//patch= -1, 801EE808, byte 4 // Infinite Carrots - Gerudo Fortress
//Note:
// The Gerudo Fortress Stacks the Game when you Enter from Gerudo
// Valley. But if you use a Save State in Gerudo Fortress and
// Enable the Code, it works. Personally I don't enable it
// --------------------------------------------
// --------------------------- Other ----------------------------
// --------------------------------------------
//patch= -1, 8011A604, byte 1 // Infinite Rupees (Set at 500)
//patch= -1, 8011A605, byte 244 // " "
//patch= -1, 8011A6A1, byte 100 // Have All Skultulas
// --------------------------------------------
//patch= -1, 8011B9A1, byte 2 // 2 Sec in Lon Lon Ranch's Obstacle Course
//patch= -1, 8011B9A1, byte 180 // Infinite Time - Whenever a timer comes up
//patch= -1, 8011B9A5, byte 180 // Infinite Time - End Game Sequence
//patch= -1, 8011B9A5, byte 0 // Infinite Time To Race The Running Man
//patch= -1, 8011B9A6, byte 0 // " " " " " " "
// --------------------------------------------
//patch= -1, 801DB2B2, byte 0 // Infinite Hover Boot Time
//patch= -1, 801DB2B3, byte 13 // " " " "
// Note:
// ie. Adult Link + Hover Boots
// To get down from Hovering, Do a backflip(Hold Z + Down + A), or
// change the boots, or Attack with the sword (B) to slowly go down.
//
// To catch fish do a backflip so you get into the water (swim)
// go to the underwater log where you can just barely stand on
// and you'll be like walking on water.
// ie. your leg will be partly underwater and you are standing
// ready to cast your rod (this increases the chances of getting
// fish because they don't have far to travel to get to you
// compared to if you stand above the water).
//
// Also note that when you catch a fish Link drops to the bottom
// and freezes up. So save the state, disable the code, reload
// the rom then, reload your save state.
// --------------------------------------------
//patch= -1, 8011A69F, byte 20 // Double Defense Power
// Note:
// Shows the White Outlining of x2 Defense but not sure if
// gives you (game wise) x2 Defense.
// --------------------------------------------
//patch= -1, 8011B998, byte 255 // Nayru's Love Always On
//patch= -1, 8011B998, byte 255 // " " " "
// Note:
// ie. Shield is always on. Can't Use certain Items and Weapons.
// --------------------------------------------
// ----------------------- Miscellaneous ------------------------
// --------------------------------------------
//patch= -1, 8011A68F, byte 9 // Infinite Small Keys - Forest Temple
//patch= -1, 8011A690, byte 9 // Infinite Small Keys - Fire Temple
//patch= -1, 8011A692, byte 9 // Infinite Small Keys - Spirit Temple
//patch= -1, 8011A693, byte 9 // Infinite Small Keys - Shadow Temple
//patch= -1, 8011A694, byte 9 // Infinite Small Keys - Bottom of the Well
//patch= -1, 8011A697, byte 9 // Infinite Small Keys - Gerudo Traing Ground
//patch= -1, 8011A698, byte 9 // Infinite Small Keys - Thieves Hideout
//patch= -1, 8011A699, byte 9 // Infinite Small Keys - Inside Gannon's Castle
//patch= -1, 8011A69C, byte 9 // Infinite Small Keys - Treasure Box Shop
//patch= -1, 8011A678, byte 7 // Big Key, Compass & Map - Inside the Deku Tree
//patch= -1, 8011A679, byte 7 // Big Key, Compass & Map - Dodongo's Cave
//patch= -1, 8011A67A, byte 7 // Big Key, Compass & Map - Jabu-Jabu's Belly
//patch= -1, 8011A67B, byte 7 // Big Key, Compass & Map - Forest Temple
//patch= -1, 8011A67C, byte 7 // Big Key, Compass & Map - Fire Temple
//patch= -1, 8011A67D, byte 7 // Big Key, Compass & Map - Water Temple
//patch= -1, 8011A67E, byte 7 // Big Key, Compass & Map - Spirit Temple
//patch= -1, 8011A67F, byte 7 // Big Key, Compass & Map - Shadow Temple
//patch= -1, 8011A680, byte 7 // Big Key, Compass & Map - Bottom of Well
//patch= -1, 8011A681, byte 7 // Big Key, Compass & Map - Ice Cavern
//patch= -1, 8011A682, byte 7 // Big Key, Compass & Map - Ganon's Castle
// --------------------------------------------
//patch= -1, 801D8BCF, byte 20 // Infinite Arrows in Gerudo Archery Game (On The Horse)
//patch= -1, 8011B9D6, byte 5 // 1500 Score in Gerudo Archery Game (On The Horse)
//patch= -1, 8011B9D7, byte 220 // " " " " " " " " "
//patch= -1, 801E3327, byte 10 // Score in Markey Slingshot Game
// Note:
// Use these codes to get the Heart Tanks you can't get because
// of Poor Control Interface.
// --------------------------------------------
//patch= -1, 8011A5DC, byte 64 // Always Time = Sunrise
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 88 // Always Time = Morning
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 112 // Always Time = Noon
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 192 // Always Time = Sunset
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DB, byte 13 // Always Time = Night
//patch= -1, 8011A5DC, byte 0 // " " = "
//patch= -1, 8011A5DD, byte 0 // " " = "
// --------------------------------------------
//patch= -1, 801DAA90, byte 64 // Moon Jump
//patch= -1, 801DAA91, byte 2 // " "
//patch= -1, 801DAA90, byte 1 // Glide Down from any height
//patch= -1, 801DAA91, byte 255 // " " " " "
// Note: You Can't Climb or Jump ie. if you need to jump to climb it you can't.
// --------------------------------------------
//patch= -1, 8011B9E3, byte 1 // Zelda Beta Code - Hyrule Field
// Note:
// The Value of this Code can range from 0 - 255. As to my testing
// you can only move around Hyrule Field, if you go some where
// else it will crash. The different values makes link start in
// different places & also affects the time of day. So Experiment
// with it.
// **** Useless Code Really. ****
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// **** Use at your own risk. ****
// --------------------------------------------------------------
//patch= -1, 8011A671, byte 1 // Have Quiver 30 Arrows
//patch= -1, 8011A672, byte 2 // Have Silver Scale
//patch= -1, 8011A672, byte 4 // Have Gold Scale
//patch= -1, 8011A672, byte 6 // Have Giant's Knife (Broken)
//patch= -1, 8011A672, byte 64 // Have Bullet Bag (Holds 30)
//patch= -1, 8011A672, byte 128 // Have Bullet Bag (Holds 40)
//patch= -1, 8011A672, byte 192 // Have Bullet Bag (Holds 50)
//patch= -1, 8011A673, byte 8 // Have Bomb Bag (Holds 20)
//patch= -1, 8011A673, byte 16 // Have Bomb Bag (Holds 30)
//patch= -1, 8011A673, byte 24 // Have Bomb Bag (Holds 40)
//patch= -1, 8011A673, byte 32 // Have Goron's Bracelet
//patch= -1, 8011A673, byte 40 // Have Silver Gauntlets
//patch= -1, 8011A673, byte 48 // Have Silver Scale
//patch= -1, 8011A673, byte 224 // Have Quiver 30 Arrows , Bomb Bag 40 & Golden Guantlet
//patch= -1, 8011A672, byte 71 // Have Kid Wallet(*Untested)
//patch= -1, 8011A672, byte 87 // Have Adult Wallet(*Untested)
//patch= -1, 8011A672, byte 103 // Have Giant Wallet(*Untested)
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// **** Use at your own risk. ****
// --------------------------------------------------------------
//patch= -1, 8011A674, byte 30 // All Songs ,Emerald, Ruby, Sapphire _________1 (4)
//patch= -1, 8011A675, byte 255 // Plus All Medallion's, Garudo's Card ________2 (4)
//patch= -1, 8011A676, byte 255 // Plus the Stone of Agony & Goron's Bracelet _3 (4)
//patch= -1, 8011A677, byte 255 // ____________________________________________4 (4)
// --------------------------------------------------------------
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// These codes Below are not subject to the Above conditions.
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// --------------------------------------------------------------
// --------------------------------------------
// ---------------- Items in Special Box No. 1 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011A65A, byte 45 // Have Pocket Egg
//patch= -1, 8011A65A, byte 46 // Have Pocket Cucco
//patch= -1, 8011A65A, byte 47 // Have Cojiro
//patch= -1, 8011A65A, byte 48 // Have Odd Mushroom
//patch= -1, 8011A65A, byte 49 // Have Odd Potion
//patch= -1, 8011A65A, byte 50 // Have Poacher's Saw
//patch= -1, 8011A65A, byte 51 // Have Goron's Sword (Broken)
//patch= -1, 8011A65A, byte 52 // Have Prescription
//patch= -1, 8011A65A, byte 53 // Have Eyeball Frog
//patch= -1, 8011A65A, byte 54 // Have Eye Drops
//patch= -1, 8011A65A, byte 55 // Have Claim Check
// --------------------------------------------
// ---------------- Items in Special Box No. 2 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011A65B, byte 33 // Have Weird Egg
//patch= -1, 8011A65B, byte 34 // Have Chicken
//patch= -1, 8011A65B, byte 35 // Have Zelda's Letter
//patch= -1, 8011A65B, byte 36 // Have Keaton Mask
//patch= -1, 8011A65B, byte 37 // Have Skull Mask
//patch= -1, 8011A65B, byte 38 // Have Spooky Mask
//patch= -1, 8011A65B, byte 39 // Have Bunny Hood
//patch= -1, 8011A65B, byte 40 // Have Goron Mask
//patch= -1, 8011A65B, byte 41 // Have Zora Mask
//patch= -1, 8011A65B, byte 42 // Have Gerudo Mask
//patch= -1, 8011A65B, byte 43 // Have Mask of Truth
//patch= -1, 8011A65B, byte 44 // Have SOLD OUT
// --------------------------------------------
// ------------------------- Bottle's ---------------------------
// --------------------------------------------
// Note:
// You have to always reassign the bottle to a C-Button by going
// into the items screen.
// --------------------------------------------------------------
//patch= -1, 8011A656, byte 20 // 1:st Bottle (Empty)
//patch= -1, 8011A657, byte 20 // 2:st Bottle (Empty)
//patch= -1, 8011A658, byte 20 // 3:st Bottle (Empty)
//patch= -1, 8011A659, byte 20 // 4:st Bottle (Empty)
// --------------------------------------------
//patch= -1, 8011A656, byte 27 // 1:st Bottle (Letter)
//patch= -1, 8011A657, byte 27 // 2:st Bottle (Letter)
//patch= -1, 8011A658, byte 27 // 3:st Bottle (Letter)
//patch= -1, 8011A659, byte 27 // 4:st Bottle (Letter)
// --------------------------------------------
//patch= -1, 8011A656, byte 21 // 1:st Bottle (Red Potion)
//patch= -1, 8011A657, byte 21 // 2:st Bottle (Red Potion)
//patch= -1, 8011A658, byte 21 // 3:st Bottle (Red Potion)
//patch= -1, 8011A659, byte 21 // 4:st Bottle (Red Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 22 // 1:st Bottle (Green Potion)
//patch= -1, 8011A657, byte 22 // 2:st Bottle (Green Potion)
//patch= -1, 8011A658, byte 22 // 3:st Bottle (Green Potion)
//patch= -1, 8011A659, byte 22 // 4:st Bottle (Green Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 23 // 1:st Bottle (Blue Potion)
//patch= -1, 8011A657, byte 23 // 2:st Bottle (Blue Potion)
//patch= -1, 8011A658, byte 23 // 3:st Bottle (Blue Potion)
//patch= -1, 8011A659, byte 23 // 4:st Bottle (Blue Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 26 // 1:st Bottle (Lon Lon Milk)
//patch= -1, 8011A657, byte 26 // 2:st Bottle (Lon Lon Milk)
//patch= -1, 8011A658, byte 26 // 3:st Bottle (Lon Lon Milk)
//patch= -1, 8011A659, byte 26 // 4:st Bottle (Lon Lon Milk)
// --------------------------------------------
//patch= -1, 8011A656, byte 31 // 1:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A657, byte 31 // 2:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A658, byte 31 // 3:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A659, byte 31 // 4:st Bottle (Lon Lon Milk "half")
// --------------------------------------------
//patch= -1, 8011A656, byte 28 // 1:st Bottle (Blue Fire)
//patch= -1, 8011A657, byte 28 // 2:st Bottle (Blue Fire)
//patch= -1, 8011A658, byte 28 // 3:st Bottle (Blue Fire)
//patch= -1, 8011A659, byte 28 // 4:st Bottle (Blue Fire)
// --------------------------------------------
//patch= -1, 8011A656, byte 23 // 1:st Bottle (Bottled Fairy)
//patch= -1, 8011A657, byte 23 // 2:st Bottle (Bottled Fairy)
//patch= -1, 8011A658, byte 23 // 3:st Bottle (Bottled Fairy)
//patch= -1, 8011A659, byte 23 // 4:st Bottle (Bottled Fairy)
// --------------------------------------------
//patch= -1, 8011A656, byte 29 // 1:st Bottle (Bug)
//patch= -1, 8011A657, byte 29 // 2:st Bottle (Bug)
//patch= -1, 8011A658, byte 29 // 3:st Bottle (Bug)
//patch= -1, 8011A659, byte 29 // 4:st Bottle (Bug)
// --------------------------------------------
//patch= -1, 8011A656, byte 25 // 1:st Bottle (Fish)
//patch= -1, 8011A657, byte 25 // 2:st Bottle (Fish)
//patch= -1, 8011A658, byte 25 // 3:st Bottle (Fish)
//patch= -1, 8011A659, byte 25 // 4:st Bottle (Fish)
// --------------------------------------------
//patch= -1, 8011A656, byte 32 // 1:st Bottle (Poe)
//patch= -1, 8011A657, byte 32 // 2:st Bottle (Poe)
//patch= -1, 8011A658, byte 32 // 3:st Bottle (Poe)
//patch= -1, 8011A659, byte 32 // 4:st Bottle (Poe)
// --------------------------------------------
//patch= -1, 8011A656, byte 30 // 1:st Bottle (Big Poe)
//patch= -1, 8011A657, byte 30 // 2:st Bottle (Big Poe)
//patch= -1, 8011A658, byte 30 // 3:st Bottle (Big Poe)
//patch= -1, 8011A659, byte 30 // 4:st Bottle (Big Poe)
// --------------------------------------------
// ----------------------- FMV Modifier -------------------------
// --------------------------------------------
// ie. To Watch Some of the Video Cutscenes
// Note:
// With all of these codes below: First load the rom and wait for
// the FMV to run. 5 or 6 sec later Save the game State. Get back
// here and disable the FMV Codes you enabled, Reload the rom,
// reload the Save State, then sit back relax and watch.
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // The Evil Ganondorf 1
//patch= -1, 8011A5D3, byte 160 // " " "
//patch= -1, 8011A5DA, byte 255 // " " "
//patch= -1, 8011A5DB, byte 246 // " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // The Evil Ganondorf 2
//patch= -1, 8011A5D3, byte 160 // " " "
//patch= -1, 8011A5DA, byte 255 // " " "
//patch= -1, 8011A5DB, byte 241 // " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 1
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 240 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 2
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 242 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 3
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 247 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Hyrule's Past
//patch= -1, 8011A5D3, byte 160 // " "
//patch= -1, 8011A5DA, byte 255 // " "
//patch= -1, 8011A5DB, byte 245 // " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Ganondorf After Master Sword obtained
//patch= -1, 8011A5D3, byte 160 // " " " " "
//patch= -1, 8011A5DA, byte 255 // " " " " "
//patch= -1, 8011A5DB, byte 243 // " " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Triforce Secret
//patch= -1, 8011A5D3, byte 160 // " "
//patch= -1, 8011A5DA, byte 255 // " "
//patch= -1, 8011A5DB, byte 244 // " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Ending
//patch= -1, 8011A5D3, byte 160 // "
//patch= -1, 8011A5DA, byte 255 // "
//patch= -1, 8011A5DB, byte 248 // "
// --------------------------------------------------------------
//
// ---------- PAL Version Cheat Codes ---------
// --------------------------------------------------------------
// -------------------------- Energy ----------------------------
// --------------------------------------------
//patch= -1, 80118400, byte 1 // Infinite Heart Energy
//patch= -1, 80118401, byte 64 // " " "
//patch= -1, 801183FE, byte 1 // Have All Hearts
//patch= -1, 801183FF, byte 64 // " " "
// --------------------------------------------
// -------------------------- Magic -----------------------------
// --------------------------------------------
//patch= -1, 80118403, byte 96 // Infinite Magic
//patch= -1, 8011840A, byte 1 // " "
//patch= -1, 8011840C, byte 1 // " "
//patch= -1, 80118449, byte 5 // Have Din's Fire
//patch= -1, 8011844F, byte 13 // Have Farore's Wind
//patch= -1, 80118455, byte 19 // Have Nayru's Love
// --------------------------------------------
// ------------------------- Weapons ----------------------------
// --------------------------------------------
//patch= -1, 8011845C, byte 30 // Infinite Deku Sticks
//patch= -1, 8011845D, byte 50 // Infinite Deku Nuts
//patch= -1, 8011845E, byte 40 // Infinite Bombs
//patch= -1, 8011845F, byte 50 // Infinite Arrows
//patch= -1, 80118462, byte 50 // Infinite Deku Seeds (Slingshot)
//patch= -1, 80118464, byte 50 // Infinite Bombchu
//patch= -1, 8011846A, byte 10 // Infinite Magic Beans
//patch= -1, 80118444, byte 0 // Have Deku Sticks
//patch= -1, 80118445, byte 1 // Have Deku Nuts
//patch= -1, 80118446, byte 2 // Have Bombs
//patch= -1, 8011844A, byte 6 // Have Fairy Slingshot
//patch= -1, 80118450, byte 14 // Have Boomerang
//patch= -1, 80118447, byte 3 // Have Fairy Bow
//patch= -1, 80118448, byte 4 // Have Fire Arrows
//patch= -1, 8011844E, byte 12 // Have Ice Arrows
//patch= -1, 80118454, byte 18 // Have Light Arrows
//patch= -1, 8011844C, byte 9 // Have Bombchu
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011844D, byte 10 // Have Hookshot
//patch= -1, 8011844D, byte 11 // Have Longshot
// --------------------------------------------
//patch= -1, 80118453, byte 17 // Have Megaton Hammer
//patch= -1, 8011840E, byte 1 // Have Biggoron's Sword
// Note:
// Enable when you get the Giant's Knife to change it to the
// Biggoron's Sword.
// --------------------------------------------
// ------------------------- Equipment --------------------------
// --------------------------------------------
//patch= -1, 8011846C, byte 119 // Have All Tunics & Boots
//patch= -1, 8011846D, byte 119 // Have All Swords & Shields
// --------------------------------------------
// -------------------------- Items -----------------------------
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011844B, byte 7 // Have Fairy Ocarina
//patch= -1, 8011844B, byte 8 // Have Ocarina Of Time
// --------------------------------------------
//patch= -1, 80118451, byte 15 // Have Lens Of Truth
//patch= -1, 80118452, byte 16 // Have Magic Beans
// --------------------------------------------
// -------------------------- Epona -----------------------------
// --------------------------------------------
//patch= -1, 801ED708, byte 4 // Infinite Carrots for Epona - Hyrule Field & Gerudo Valley
//patch= -1, 801EEB08, byte 4 // Infinite Carrots for Epona - Lake Hylia
//patch= -1, 801EDD08, byte 4 // Infinite Carrots for Epona - Lon Lon Ranch
//patch= -1, 801ED888, byte 4 // Infinite Carrots for Epona - Gerudo Fortress
//Note:
// The Gerudo Fortress Stacks the Game when you Enter from Gerudo
// Valley. But if you use a Save State in Gerudo Fortress and
// Enable the Code, it works. Personally I don't enable it
// --------------------------------------------
// --------------------------- Other ----------------------------
// --------------------------------------------
//patch= -1, 80118404, byte 1 // Infinite Rupees (Set at 500)
//patch= -1, 80118405, byte 244 // " "
//patch= -1, 801184A1, byte 100 // Have All Skultulas
// --------------------------------------------
//patch= -1, 801197A1, byte 2 // 2 Sec in Lon Lon Ranch's obstacle Course
//patch= -1, 801197A1, byte 180 // Infinite Time - When the Timer comes Up
//patch= -1, 801197A5, byte 180 // Infinite Time - End Game Sequence
//patch= -1, 801197A5, byte 0 // Infinite Time To Race The Running Man
//patch= -1, 801197A6, byte 0 // " " " " " " "
//patch= -1, 801D92F2, byte 0 // Infinite Hover Boot Time
//patch= -1, 801D92F3, byte 13 // " " " "
// Note:
// ie. Adult Link + Hover Boots
// To get down from Hovering, Do a backflip(Hold Z + Down + A), or
// change the boots, or Attack with the sword (B) to slowly go down.
//
// To catch fish do a backflip so you get into the water go to
// underwater log where you can just barely stand on and you'll
// be like walking on water.
// ie. your leg will be partly underwater and you are standing
// ready to cast your rod (this increases the chances of getting
// fish because they don't have far to travel to get to you
// compared to if you stand above the water).
//
// Also note that when you catch a fish Link drops to the bottom
// and freezes up. So save the state, disable the code, reload
// the rom then, reload your save state.
// --------------------------------------------
//patch= -1, 8011849F, byte 20 // Double Defense Power
// Note:
// Shows the White Outlining of x2 Defense but not sure if
// gives you (game wise) x2 Defense.
// --------------------------------------------
// ----------------------- Miscellaneous ------------------------
// --------------------------------------------
//patch= -1, 8011848F, byte 9 // Infinite Small Keys - Forest Temple
//patch= -1, 80118490, byte 9 // Infinite Small Keys - Fire Temple
//patch= -1, 80118492, byte 9 // Infinite Small Keys - Spirit Temple
//patch= -1, 80118493, byte 9 // Infinite Small Keys - Shadow Temple
//patch= -1, 80118494, byte 9 // Infinite Small Keys - Bottom of the Well
//patch= -1, 80118497, byte 9 // Infinite Small Keys - Gerudo Traing Ground
//patch= -1, 80118498, byte 9 // Infinite Small Keys - Thieves Hideout
//patch= -1, 80118499, byte 9 // Infinite Small Keys - Inside Gannon's Castle
//patch= -1, 8011849C, byte 9 // Infinite Small Keys - Treasure Box Shop
//patch= -1, 80118478, byte 7 // Big Key, Compass & Map - Inside the Deku Tree
//patch= -1, 80118479, byte 7 // Big Key, Compass & Map - Dodongo's Cave
//patch= -1, 8011847A, byte 7 // Big Key, Compass & Map - Jabu-Jabu's Belly
//patch= -1, 8011847B, byte 7 // Big Key, Compass & Map - Forest Temple
//patch= -1, 8011847C, byte 7 // Big Key, Compass & Map - Fire Temple
//patch= -1, 8011847D, byte 7 // Big Key, Compass & Map - Water Temple
//patch= -1, 8011847E, byte 7 // Big Key, Compass & Map - Spirit Temple
//patch= -1, 8011847F, byte 7 // Big Key, Compass & Map - Shadow Temple
//patch= -1, 80118480, byte 7 // Big Key, Compass & Map - Bottom of Well
//patch= -1, 80118481, byte 7 // Big Key, Compass & Map - Ice Cavern
//patch= -1, 80118482, byte 7 // Big Key, Compass & Map - Ganon's Castle
// --------------------------------------------
//patch= -1, 801D6C0F, byte 20 // Infinite Arrows in Gerudo Archery Game (On The Horse)
//patch= -1, 801197D6, byte 5 // 1500 Score in Gerudo Archery Game (On The Horse)
//patch= -1, 801197D7, byte 220 // " " " " " " " " "
// Note:
// Use these codes to get the Heart Tanks you can't get because
// of Poor Control Interface.
// --------------------------------------------
//patch= -1, 801183DC, byte 64 // Always Time = Sunrise
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 88 // Always Time = Morning
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 112 // Always Time = Noon
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 192 // Always Time = Sunset
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DB, byte 13 // Always Time = Night
//patch= -1, 801183DC, byte 0 // " " = "
//patch= -1, 801183DD, byte 0 // " " = "
// --------------------------------------------
//patch= -1, 801197E3, byte 1 // Zelda Beta Code - Hyrule Field
// Note:
// The Value of this Code can range from 0 - 255. As to my testing
// you can only move around Hyrule Field, if you go some where
// else it will crash. The different values makes link start in
// different places & also affects the time of day. So Experiment
// with it.
// **** Useless Code Really. ****
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// Use at your own risk.
// --------------------------------------------------------------
//patch= -1, 80118471, byte 1 // Have Quiver 30 Arrows
//patch= -1, 80118472, byte 2 // Have Silver Scale
//patch= -1, 80118472, byte 4 // Have Gold Scale
//patch= -1, 80118472, byte 6 // Have Giant's Knife (Broken)
//patch= -1, 80118472, byte 64 // Have Bullet Bag (Holds 30)
//patch= -1, 80118472, byte 128 // Have Bullet Bag (Holds 40)
//patch= -1, 80118472, byte 192 // Have Bullet Bag (Holds 50)
//patch= -1, 80118473, byte 8 // Have Bomb Bag (Holds 20)
//patch= -1, 80118473, byte 16 // Have Bomb Bag (Holds 30)
//patch= -1, 80118473, byte 24 // Have Bomb Bag (Holds 40)
//patch= -1, 80118473, byte 32 // Have Goron's Bracelet
//patch= -1, 80118473, byte 40 // Have Silver Gauntlets
//patch= -1, 80118473, byte 48 // Have Silver Scale
//patch= -1, 80118473, byte 224 // Have Quiver 30 Arrows , Bomb Bag 40 & Golden Guantlet
//patch= -1, 80118472, byte 71 // Have Kid Wallet(*Untested)
//patch= -1, 80118472, byte 87 // Have Adult Wallet(*Untested)
//patch= -1, 80118472, byte 103 // Have Giant Wallet(*Untested)
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// Use at your own risk.
// --------------------------------------------------------------
//patch= -1, 80118474, byte 30 // All Songs ,Emerald, Ruby, Sapphire _________1 (4)
//patch= -1, 80118475, byte 255 // Plus All Medallion's, Garudo's Card ________2 (4)
//patch= -1, 80118476, byte 255 // Plus the Stone of Agony & Goron's Bracelet _3 (4)
//patch= -1, 80118477, byte 255 // ____________________________________________4 (4)
// --------------------------------------------------------------
// These codes Below are not subject to the Above conditions.
// --------------------------------------------------------------
// --------------------------------------------
// ---------------- Items in Special Box No. 1 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011845A, byte 45 // Have Pocket Egg
//patch= -1, 8011845A, byte 46 // Have Pocket Cucco
//patch= -1, 8011845A, byte 47 // Have Cojiro
//patch= -1, 8011845A, byte 48 // Have Odd Mushroom
//patch= -1, 8011845A, byte 49 // Have Odd Potion
//patch= -1, 8011845A, byte 50 // Have Poacher's Saw
//patch= -1, 8011845A, byte 51 // Have Goron's Sword (Broken)
//patch= -1, 8011845A, byte 52 // Have Prescription
//patch= -1, 8011845A, byte 53 // Have Eyeball Frog
//patch= -1, 8011845A, byte 54 // Have Eye Drops
//patch= -1, 8011845A, byte 55 // Have Claim Check
// --------------------------------------------
// ---------------- Items in Special Box No. 2 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011845B, byte 33 // Have Weird Egg
//patch= -1, 8011845B, byte 34 // Have Chicken
//patch= -1, 8011845B, byte 35 // Have Zelda's Letter
//patch= -1, 8011845B, byte 36 // Have Keaton Mask
//patch= -1, 8011845B, byte 37 // Have Skull Mask
//patch= -1, 8011845B, byte 38 // Have Spooky Mask
//patch= -1, 8011845B, byte 39 // Have Bunny Hood
//patch= -1, 8011845B, byte 40 // Have Goron Mask
//patch= -1, 8011845B, byte 41 // Have Zora Mask
//patch= -1, 8011845B, byte 42 // Have Gerudo Mask
//patch= -1, 8011845B, byte 43 // Have Mask of Truth
//patch= -1, 8011845B, byte 44 // Have SOLD OUT
// --------------------------------------------
// ------------------------- Bottle's ---------------------------
// --------------------------------------------
// Note:
// You have to always reassign the bottle to a C-Button by going
// into the items screen.
// --------------------------------------------------------------
//patch= -1, 80118456, byte 20 // 1:st Bottle (Empty)
//patch= -1, 80118457, byte 20 // 2:st Bottle (Empty)
//patch= -1, 80118458, byte 20 // 3:st Bottle (Empty)
//patch= -1, 80118459, byte 20 // 4:st Bottle (Empty)
// --------------------------------------------
//patch= -1, 80118456, byte 27 // 1:st Bottle (Letter)
//patch= -1, 80118457, byte 27 // 2:st Bottle (Letter)
//patch= -1, 80118458, byte 27 // 3:st Bottle (Letter)
//patch= -1, 80118459, byte 27 // 4:st Bottle (Letter)
// --------------------------------------------
//patch= -1, 80118456, byte 21 // 1:st Bottle (Red Potion)
//patch= -1, 80118457, byte 21 // 2:st Bottle (Red Potion)
//patch= -1, 80118458, byte 21 // 3:st Bottle (Red Potion)
//patch= -1, 80118459, byte 21 // 4:st Bottle (Red Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 22 // 1:st Bottle (Green Potion)
//patch= -1, 80118457, byte 22 // 2:st Bottle (Green Potion)
//patch= -1, 80118458, byte 22 // 3:st Bottle (Green Potion)
//patch= -1, 80118459, byte 22 // 4:st Bottle (Green Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 23 // 1:st Bottle (Blue Potion)
//patch= -1, 80118457, byte 23 // 2:st Bottle (Blue Potion)
//patch= -1, 80118458, byte 23 // 3:st Bottle (Blue Potion)
//patch= -1, 80118459, byte 23 // 4:st Bottle (Blue Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 26 // 1:st Bottle (Lon Lon Milk)
//patch= -1, 80118457, byte 26 // 2:st Bottle (Lon Lon Milk)
//patch= -1, 80118458, byte 26 // 3:st Bottle (Lon Lon Milk)
//patch= -1, 80118459, byte 26 // 4:st Bottle (Lon Lon Milk)
// --------------------------------------------
//patch= -1, 80118456, byte 31 // 1:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118457, byte 31 // 2:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118458, byte 31 // 3:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118459, byte 31 // 4:st Bottle (Lon Lon Milk "half")
// --------------------------------------------
//patch= -1, 80118456, byte 28 // 1:st Bottle (Blue Fire)
//patch= -1, 80118457, byte 28 // 2:st Bottle (Blue Fire)
//patch= -1, 80118458, byte 28 // 3:st Bottle (Blue Fire)
//patch= -1, 80118459, byte 28 // 4:st Bottle (Blue Fire)
// --------------------------------------------
//patch= -1, 80118456, byte 23 // 1:st Bottle (Bottled Fairy)
//patch= -1, 80118457, byte 23 // 2:st Bottle (Bottled Fairy)
//patch= -1, 80118458, byte 23 // 3:st Bottle (Bottled Fairy)
//patch= -1, 80118459, byte 23 // 4:st Bottle (Bottled Fairy)
// --------------------------------------------
//patch= -1, 80118456, byte 29 // 1:st Bottle (Bug)
//patch= -1, 80118457, byte 29 // 2:st Bottle (Bug)
//patch= -1, 80118458, byte 29 // 3:st Bottle (Bug)
//patch= -1, 80118459, byte 29 // 4:st Bottle (Bug)
// --------------------------------------------
//patch= -1, 80118456, byte 25 // 1:st Bottle (Fish)
//patch= -1, 80118457, byte 25 // 2:st Bottle (Fish)
//patch= -1, 80118458, byte 25 // 3:st Bottle (Fish)
//patch= -1, 80118459, byte 25 // 4:st Bottle (Fish)
// --------------------------------------------
//patch= -1, 80118456, byte 32 // 1:st Bottle (Poe)
//patch= -1, 80118457, byte 32 // 2:st Bottle (Poe)
//patch= -1, 80118458, byte 32 // 3:st Bottle (Poe)
//patch= -1, 80118459, byte 32 // 4:st Bottle (Poe)
// --------------------------------------------
//patch= -1, 80118456, byte 30 // 1:st Bottle (Big Poe)
//patch= -1, 80118457, byte 30 // 2:st Bottle (Big Poe)
//patch= -1, 80118458, byte 30 // 3:st Bottle (Big Poe)
//patch= -1, 80118459, byte 30 // 4:st Bottle (Big Poe)
// --------------------------------------------
// ----------------------- FMV Modifier -------------------------
// --------------------------------------------
// ie. To Watch Some of the Video Cutscenes
// Note:
// With all of these codes below: First load the rom and wait for
// the FMV to run. 5 or 6 sec later Save the game State. Get back
// here and disable the FMV Codes you enabled, Reload the rom,
// reload the Save State, then sit back relax and watch.
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // The Evil Ganondorf 1
//patch= -1, 801183D3, byte 160 // " " "
//patch= -1, 801183DA, byte 255 // " " "
//patch= -1, 801183DB, byte 246 // " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // The Evil Ganondorf 2
//patch= -1, 801183D3, byte 160 // " " "
//patch= -1, 801183DA, byte 255 // " " "
//patch= -1, 801183DB, byte 241 // " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 1
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 240 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 2
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 242 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 3
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 247 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Hyrule's Past
//patch= -1, 801183D3, byte 160 // " "
//patch= -1, 801183DA, byte 255 // " "
//patch= -1, 801183DB, byte 245 // " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Ganondorf After Master Sword obtained
//patch= -1, 801183D3, byte 160 // " " " " "
//patch= -1, 801183DA, byte 255 // " " " " "
//patch= -1, 801183DB, byte 243 // " " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Triforce Secret
//patch= -1, 801183D3, byte 160 // " "
//patch= -1, 801183DA, byte 255 // " "
//patch= -1, 801183DB, byte 244 // " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Ending
//patch= -1, 801183D3, byte 160 // "
//patch= -1, 801183DA, byte 255 // "
//patch= -1, 801183DB, byte 248 // "
EN FIN. QUE YO E PESCADO Y ESTOY EN EL CASTILLO ANCLADO CON LOS BARROTES PERO FIJO KE KON CODIGOS GAME GENIE SE PUEDEN ELIMINAR FISICAMENTE O EN SU DEFECTO PODRIAMOS VARIAR-AMPLIAR EL RELOJ EN VEZ DE 3 MINUTOS PONERLO A 10 MINUTOS O SIMPLEMENTE ELMINAR EL RELOJ EN LA HUIDA DEL CASTILLO.
DE MOMENTO OS PONGO ENERGIA INFINITA Y ALGUNOS MAS.
CODIGOS
ENERGIA INFINITA
88111A600 0140
TODOS LOS OBJETOS
8111A66C 7777
NI que decir tiene ke estos codigos podemos meterlos con la cobra bios ( yo uso 1.2) desde la opcion game codes.