Me falla la rom traducida de Ocarina of Time (no puedo pescar).

Aviso
Sobre el cierre del foro

Durante más de dos décadas, la pasión por exprimir al máximo el potencial de las videoconsolas ha sido una parte fundamental de EOL. Sin embargo, la masificación del juego en línea (que impide la modificación de la consola para otros usos) y la proliferación de multitud de dispositivos como portátiles de uso general y media centers han ido relegando la scene a un papel más secundario.

En este contexto y, tras ser advertidos de que el contenido de numerosos hilos del foro podría infringir los derechos de propiedad intelectual o industrial de terceros y analizar con nuestro servicio jurídico la situación, hemos decidido cerrar el foro. En consecuencia, tampoco se podrán volver a tratar los contenidos de este foro en otros foros de temática general.
Hola.
Me baje hace unos 8 meses una imagen del OoT traducido. El archivo pone que esta creado por Africa y la traducción es de eduardo_e2j creo. El problema es que no consigo pescar nunca en el lago. Los peces pican pero siempre se escapan. Creo que puede ser un fallo porque en la version de 64 no tenia ningun problema en pescar, no es que sea muy malo. ¿os pasa a alguien más? , etc...
Un saludo
No eres el primero que hace referencia a ese bug/problema.

Yo era consciente del bug del final, que hace que no puedas salir del castillo, y por consecuencia no poder terminar el juego, pero de lo de pescar, solo tengo las referencias de lo leido por aqui, pero no eres el unico que ha protestado por ello.

Asi pues, deduzco que es un bug mas... Tendras que pasar sin pescar....
Vale, muchas gracias Africa.
Un saludo
totalmente cierto

ni puedes pescar y tampoco podras salir del castillo cuando la situacion lo requiera. la traduccion del zelda es imposible de completar.

tampoco puedes completar todos los objetos pues el no poder pescar no te dejara obtener la escama de oro y sin ella no puedes conseguir un corazon en el laboratorio del lago (buceando en el pozo que hay en el laboratorio, al salir el cientificoloco te da un corazon) y tampoco podras conseguir un corazon que se consigue cuando, de pequeño, pescas un pez de mas de 10-12kg
SI SE PUEDE PESCAR

TRUCO...........PONTE A PESCAR NORMALMENTE PERO DEVES "TENTAR" A LOS PECES ( SOBRE TODO A LOS GORDOS PARA RECIBIR EL PREMIO EN EL ESTANQUE) EL TRUCO ES IR TIRANDO DEL SEDAL Y KE EL PEZ TE SIGA CASI HASTA DONDE ESTAS TU EN EL AGUA ENTONCES EL DEVE MORDER EL ANZUELO Y AL ESTAR TAN CERKITA TENDRAS KE RECOJER SEDAL RAPIDAMENTE Y LO ATRAPARAS EN UN PIS PAS........( ES COMPLICADO PERO REALIZABLE).

EN CUANTO AL BUG DELOS BARROTES DEL CASTILLO FINAL TRANKILIDAD PODEMOS ELIMINAR LOS BARROTES CON CODIGOS GAME GENIE O CODE BREAKERS...........EN SU DIA HABIA DOS FIX PARA LA ROM ORIGINAL PARA ELIMINAR LOS BARROTES Y PARA PODER VER EL FINAL DEL JUEGO..SI ALGUNO ME AYUDA A BUSCARLOS CLARO PORKE ME TOY VOLVIENDO LOCO..........

LA PISTA A SEGUIR ANTIGUAMENTE HUBO UN EMULADOR LLAMADO ULTRAHLE Y EN EL .INI DE DICHO EMULADOR SE ADJUNTABAN TRUCOS PARA EL ZELDA (ENTRE OTROS JUEGOS DE ESA EPOCA) ECHADME UN CABLE Y REVENTAMOS DE UNA VEZ ESE PUTO BUG.

nota os pongo una porcion en codigo del .ini del ultrahle en la cual se ven lineas ke hacen referencia al zelda: ES EL .INI DEL ULTRAHLE VERSION FINAL :::TRUCOS:::

[Legend of Zelda]
alttitle=Zelda: Ocarina of Time
comment=Playable (cheats)
// --------------------------------------------------------------
// Versions Playable: US v1.0, PAL
// Play up to Ending: YES
// Problems: Lens Of Truth can't see through walls, Need another
// Ultra.exe to see the full ending, No FMV when Zelda
// tells you about the triforce spilting up in 3 parts
// and is given to the chosen ones.
// --------------------------------------------------------------
// Cheats by Lone Soldier(Fixed Up + Added) & ^SeiGGy^ & Satan
// & ^Virtual Emulation^ & DarkLord
// --------------------------------------------------------------
optimize=3
osrange=80001000,80008000
// --------------------------------------------------------------
// --------------- ? Version ------------------
// --------------------------------------------------------------
//patch= -1, 80111b70, word 0 // PAL Version
// Note:
// To play the PAL Version of Zelda, Disable All of the Patch Codes
// Below in the US Version Section by putting // in front of patch
// and Enable All the Patch Codes Below.
//
//patch=567, 0C800d80, rescan // PAL version
//patch=567, 800a2e00, word 0 // " "
//patch=567, 800a26c4, word 0 // " "
//patch=679, 8009f928, patch 2 // " "
// --------------------------------------------
patch= 0, 80005ba0, patch 2 // vi US version
patch= 0, 80003500, patch 2 // pi " "
patch= 0, 800012a0, patch 2 // xx " "
patch= 0, 80001600, patch 2 // xx " "
patch= 0, 80005130, patch 2 // lowlev " "
patch=678, 0C800D80, rescan // newdma " "
patch=678, 800bbe80, patch 30 // audio " "
patch=678, 800d32e0, patch 31 // audio " "
patch=678, 800a26c0, word 0 // contfix " "
patch=678, 80004db0, word 0 // ????????????
patch=678, 800a26c4, word 0 // contfix " "
patch=678, 800aef8c, patch 1 // lowlev " "
patch=678, 800af014, patch 1 // lowlev " "
patch=679, 8009f1d8, patch 2 // speedup " "
// Language selection (can be changed even after game is started)
patch= -1, 8011b9d9, byte 1 // 0=Japanese, 1=English
// Note: The Language only applies to US version
//
// --------------------------------------------------------------
// ---------- US Version Cheat Codes ----------
// For Version 1.0
// --------------------------------------------------------------
// --------------------------------------------
// -------------------------- Energy ----------------------------
// --------------------------------------------
//patch= -1, 8011A600, byte 1 // Infinite Heart Energy
//patch= -1, 8011A601, byte 64 // " " "
//patch= -1, 8011A5FE, byte 1 // Have All Hearts
//patch= -1, 8011A5FF, byte 64 // " " "
// --------------------------------------------
// -------------------------- Magic -----------------------------
// --------------------------------------------
//patch= -1, 8011A603, byte 96 // Infinite Magic
//patch= -1, 8011A60A, byte 1 // " "
//patch= -1, 8011A60C, byte 1 // " "
//patch= -1, 8011A649, byte 5 // Have Din's Fire
//patch= -1, 8011A64F, byte 13 // Have Farore's Wind
//patch= -1, 8011A655, byte 19 // Have Nayru's Love
// --------------------------------------------
// ------------------------- Weapons ----------------------------
// --------------------------------------------
//patch= -1, 8011A65C, byte 30 // Infinite Deku Sticks
//patch= -1, 8011A65D, byte 50 // Infinite Deku Nuts
//patch= -1, 8011A65E, byte 40 // Infinite Bombs
//patch= -1, 8011A65F, byte 50 // Infinite Arrows
//patch= -1, 8011A662, byte 50 // Infinite Deku Seeds (Slingshot)
//patch= -1, 8011A664, byte 50 // Infinite Bombchu
//patch= -1, 8011A66A, byte 10 // Infinite Magic Beans
//patch= -1, 8011A644, byte 0 // Have Deku Sticks
//patch= -1, 8011A645, byte 1 // Have Deku Nuts
//patch= -1, 8011A646, byte 2 // Have Bombs
//patch= -1, 8011A64A, byte 6 // Have Fairy Slingshot
//patch= -1, 8011A650, byte 14 // Have Boomerang
//patch= -1, 8011A647, byte 3 // Have Fairy Bow
//patch= -1, 8011A648, byte 4 // Have Fire Arrows
//patch= -1, 8011A64E, byte 12 // Have Ice Arrows
//patch= -1, 8011A654, byte 18 // Have Light Arrows
//patch= -1, 8011A64C, byte 9 // Have Bombchu
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011A64D, byte 10 // Have Hookshot
//patch= -1, 8011A64D, byte 11 // Have Longshot
// --------------------------------------------
//patch= -1, 8011A653, byte 17 // Have Megaton Hammer
// --------------------------------------------
//patch= -1, 8011A60E, byte 1 // Have Biggoron's Sword
// Note:
// Enable when you get the Giant's Knife to change it to the
// Biggoron's Sword.
// --------------------------------------------
// ------------------------ Equipment ---------------------------
// --------------------------------------------
//patch= -1, 8011A66C, byte 119 // Have All Tunics & Boots
//patch= -1, 8011A66D, byte 119 // Have All Swords & Shields
// --------------------------------------------
// -------------------------- Items -----------------------------
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011A64B, byte 7 // Have Fairy Ocarina
//patch= -1, 8011A64B, byte 8 // Have Ocarina Of Time
// --------------------------------------------
//patch= -1, 8011A651, byte 15 // Have Lens Of Truth
//patch= -1, 8011A652, byte 16 // Have Magic Beans
// --------------------------------------------
// -------------------------- Epona -----------------------------
// --------------------------------------------
//patch= -1, 801EE688, byte 4 // Infinite Carrots - Hyrule Field & Gerudo Valley
//patch= -1, 801EEA88, byte 4 // Infinite Carrots - Lake Hylia
//patch= -1, 801EEC88, byte 4 // Infinite Carrots - Lon Lon Ranch
//patch= -1, 801EE808, byte 4 // Infinite Carrots - Gerudo Fortress
//Note:
// The Gerudo Fortress Stacks the Game when you Enter from Gerudo
// Valley. But if you use a Save State in Gerudo Fortress and
// Enable the Code, it works. Personally I don't enable it
// --------------------------------------------
// --------------------------- Other ----------------------------
// --------------------------------------------
//patch= -1, 8011A604, byte 1 // Infinite Rupees (Set at 500)
//patch= -1, 8011A605, byte 244 // " "
//patch= -1, 8011A6A1, byte 100 // Have All Skultulas
// --------------------------------------------
//patch= -1, 8011B9A1, byte 2 // 2 Sec in Lon Lon Ranch's Obstacle Course
//patch= -1, 8011B9A1, byte 180 // Infinite Time - Whenever a timer comes up
//patch= -1, 8011B9A5, byte 180 // Infinite Time - End Game Sequence
//patch= -1, 8011B9A5, byte 0 // Infinite Time To Race The Running Man
//patch= -1, 8011B9A6, byte 0 // " " " " " " "
// --------------------------------------------
//patch= -1, 801DB2B2, byte 0 // Infinite Hover Boot Time
//patch= -1, 801DB2B3, byte 13 // " " " "
// Note:
// ie. Adult Link + Hover Boots
// To get down from Hovering, Do a backflip(Hold Z + Down + A), or
// change the boots, or Attack with the sword (B) to slowly go down.
//
// To catch fish do a backflip so you get into the water (swim)
// go to the underwater log where you can just barely stand on
// and you'll be like walking on water.
// ie. your leg will be partly underwater and you are standing
// ready to cast your rod (this increases the chances of getting
// fish because they don't have far to travel to get to you
// compared to if you stand above the water).
//
// Also note that when you catch a fish Link drops to the bottom
// and freezes up. So save the state, disable the code, reload
// the rom then, reload your save state.
// --------------------------------------------
//patch= -1, 8011A69F, byte 20 // Double Defense Power
// Note:
// Shows the White Outlining of x2 Defense but not sure if
// gives you (game wise) x2 Defense.
// --------------------------------------------
//patch= -1, 8011B998, byte 255 // Nayru's Love Always On
//patch= -1, 8011B998, byte 255 // " " " "
// Note:
// ie. Shield is always on. Can't Use certain Items and Weapons.
// --------------------------------------------
// ----------------------- Miscellaneous ------------------------
// --------------------------------------------
//patch= -1, 8011A68F, byte 9 // Infinite Small Keys - Forest Temple
//patch= -1, 8011A690, byte 9 // Infinite Small Keys - Fire Temple
//patch= -1, 8011A692, byte 9 // Infinite Small Keys - Spirit Temple
//patch= -1, 8011A693, byte 9 // Infinite Small Keys - Shadow Temple
//patch= -1, 8011A694, byte 9 // Infinite Small Keys - Bottom of the Well
//patch= -1, 8011A697, byte 9 // Infinite Small Keys - Gerudo Traing Ground
//patch= -1, 8011A698, byte 9 // Infinite Small Keys - Thieves Hideout
//patch= -1, 8011A699, byte 9 // Infinite Small Keys - Inside Gannon's Castle
//patch= -1, 8011A69C, byte 9 // Infinite Small Keys - Treasure Box Shop
//patch= -1, 8011A678, byte 7 // Big Key, Compass & Map - Inside the Deku Tree
//patch= -1, 8011A679, byte 7 // Big Key, Compass & Map - Dodongo's Cave
//patch= -1, 8011A67A, byte 7 // Big Key, Compass & Map - Jabu-Jabu's Belly
//patch= -1, 8011A67B, byte 7 // Big Key, Compass & Map - Forest Temple
//patch= -1, 8011A67C, byte 7 // Big Key, Compass & Map - Fire Temple
//patch= -1, 8011A67D, byte 7 // Big Key, Compass & Map - Water Temple
//patch= -1, 8011A67E, byte 7 // Big Key, Compass & Map - Spirit Temple
//patch= -1, 8011A67F, byte 7 // Big Key, Compass & Map - Shadow Temple
//patch= -1, 8011A680, byte 7 // Big Key, Compass & Map - Bottom of Well
//patch= -1, 8011A681, byte 7 // Big Key, Compass & Map - Ice Cavern
//patch= -1, 8011A682, byte 7 // Big Key, Compass & Map - Ganon's Castle
// --------------------------------------------
//patch= -1, 801D8BCF, byte 20 // Infinite Arrows in Gerudo Archery Game (On The Horse)
//patch= -1, 8011B9D6, byte 5 // 1500 Score in Gerudo Archery Game (On The Horse)
//patch= -1, 8011B9D7, byte 220 // " " " " " " " " "
//patch= -1, 801E3327, byte 10 // Score in Markey Slingshot Game
// Note:
// Use these codes to get the Heart Tanks you can't get because
// of Poor Control Interface.
// --------------------------------------------
//patch= -1, 8011A5DC, byte 64 // Always Time = Sunrise
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 88 // Always Time = Morning
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 112 // Always Time = Noon
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DC, byte 192 // Always Time = Sunset
//patch= -1, 8011A5DD, byte 0 // " " = "
//patch= -1, 8011A5DB, byte 13 // Always Time = Night
//patch= -1, 8011A5DC, byte 0 // " " = "
//patch= -1, 8011A5DD, byte 0 // " " = "
// --------------------------------------------
//patch= -1, 801DAA90, byte 64 // Moon Jump
//patch= -1, 801DAA91, byte 2 // " "
//patch= -1, 801DAA90, byte 1 // Glide Down from any height
//patch= -1, 801DAA91, byte 255 // " " " " "
// Note: You Can't Climb or Jump ie. if you need to jump to climb it you can't.
// --------------------------------------------
//patch= -1, 8011B9E3, byte 1 // Zelda Beta Code - Hyrule Field
// Note:
// The Value of this Code can range from 0 - 255. As to my testing
// you can only move around Hyrule Field, if you go some where
// else it will crash. The different values makes link start in
// different places & also affects the time of day. So Experiment
// with it.
// **** Useless Code Really. ****
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// **** Use at your own risk. ****
// --------------------------------------------------------------
//patch= -1, 8011A671, byte 1 // Have Quiver 30 Arrows
//patch= -1, 8011A672, byte 2 // Have Silver Scale
//patch= -1, 8011A672, byte 4 // Have Gold Scale
//patch= -1, 8011A672, byte 6 // Have Giant's Knife (Broken)
//patch= -1, 8011A672, byte 64 // Have Bullet Bag (Holds 30)
//patch= -1, 8011A672, byte 128 // Have Bullet Bag (Holds 40)
//patch= -1, 8011A672, byte 192 // Have Bullet Bag (Holds 50)
//patch= -1, 8011A673, byte 8 // Have Bomb Bag (Holds 20)
//patch= -1, 8011A673, byte 16 // Have Bomb Bag (Holds 30)
//patch= -1, 8011A673, byte 24 // Have Bomb Bag (Holds 40)
//patch= -1, 8011A673, byte 32 // Have Goron's Bracelet
//patch= -1, 8011A673, byte 40 // Have Silver Gauntlets
//patch= -1, 8011A673, byte 48 // Have Silver Scale
//patch= -1, 8011A673, byte 224 // Have Quiver 30 Arrows , Bomb Bag 40 & Golden Guantlet
//patch= -1, 8011A672, byte 71 // Have Kid Wallet(*Untested)
//patch= -1, 8011A672, byte 87 // Have Adult Wallet(*Untested)
//patch= -1, 8011A672, byte 103 // Have Giant Wallet(*Untested)
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// **** Use at your own risk. ****
// --------------------------------------------------------------
//patch= -1, 8011A674, byte 30 // All Songs ,Emerald, Ruby, Sapphire _________1 (4)
//patch= -1, 8011A675, byte 255 // Plus All Medallion's, Garudo's Card ________2 (4)
//patch= -1, 8011A676, byte 255 // Plus the Stone of Agony & Goron's Bracelet _3 (4)
//patch= -1, 8011A677, byte 255 // ____________________________________________4 (4)
// --------------------------------------------------------------
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// These codes Below are not subject to the Above conditions.
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// --------------------------------------------------------------
// --------------------------------------------
// ---------------- Items in Special Box No. 1 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011A65A, byte 45 // Have Pocket Egg
//patch= -1, 8011A65A, byte 46 // Have Pocket Cucco
//patch= -1, 8011A65A, byte 47 // Have Cojiro
//patch= -1, 8011A65A, byte 48 // Have Odd Mushroom
//patch= -1, 8011A65A, byte 49 // Have Odd Potion
//patch= -1, 8011A65A, byte 50 // Have Poacher's Saw
//patch= -1, 8011A65A, byte 51 // Have Goron's Sword (Broken)
//patch= -1, 8011A65A, byte 52 // Have Prescription
//patch= -1, 8011A65A, byte 53 // Have Eyeball Frog
//patch= -1, 8011A65A, byte 54 // Have Eye Drops
//patch= -1, 8011A65A, byte 55 // Have Claim Check
// --------------------------------------------
// ---------------- Items in Special Box No. 2 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011A65B, byte 33 // Have Weird Egg
//patch= -1, 8011A65B, byte 34 // Have Chicken
//patch= -1, 8011A65B, byte 35 // Have Zelda's Letter
//patch= -1, 8011A65B, byte 36 // Have Keaton Mask
//patch= -1, 8011A65B, byte 37 // Have Skull Mask
//patch= -1, 8011A65B, byte 38 // Have Spooky Mask
//patch= -1, 8011A65B, byte 39 // Have Bunny Hood
//patch= -1, 8011A65B, byte 40 // Have Goron Mask
//patch= -1, 8011A65B, byte 41 // Have Zora Mask
//patch= -1, 8011A65B, byte 42 // Have Gerudo Mask
//patch= -1, 8011A65B, byte 43 // Have Mask of Truth
//patch= -1, 8011A65B, byte 44 // Have SOLD OUT
// --------------------------------------------
// ------------------------- Bottle's ---------------------------
// --------------------------------------------
// Note:
// You have to always reassign the bottle to a C-Button by going
// into the items screen.
// --------------------------------------------------------------
//patch= -1, 8011A656, byte 20 // 1:st Bottle (Empty)
//patch= -1, 8011A657, byte 20 // 2:st Bottle (Empty)
//patch= -1, 8011A658, byte 20 // 3:st Bottle (Empty)
//patch= -1, 8011A659, byte 20 // 4:st Bottle (Empty)
// --------------------------------------------
//patch= -1, 8011A656, byte 27 // 1:st Bottle (Letter)
//patch= -1, 8011A657, byte 27 // 2:st Bottle (Letter)
//patch= -1, 8011A658, byte 27 // 3:st Bottle (Letter)
//patch= -1, 8011A659, byte 27 // 4:st Bottle (Letter)
// --------------------------------------------
//patch= -1, 8011A656, byte 21 // 1:st Bottle (Red Potion)
//patch= -1, 8011A657, byte 21 // 2:st Bottle (Red Potion)
//patch= -1, 8011A658, byte 21 // 3:st Bottle (Red Potion)
//patch= -1, 8011A659, byte 21 // 4:st Bottle (Red Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 22 // 1:st Bottle (Green Potion)
//patch= -1, 8011A657, byte 22 // 2:st Bottle (Green Potion)
//patch= -1, 8011A658, byte 22 // 3:st Bottle (Green Potion)
//patch= -1, 8011A659, byte 22 // 4:st Bottle (Green Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 23 // 1:st Bottle (Blue Potion)
//patch= -1, 8011A657, byte 23 // 2:st Bottle (Blue Potion)
//patch= -1, 8011A658, byte 23 // 3:st Bottle (Blue Potion)
//patch= -1, 8011A659, byte 23 // 4:st Bottle (Blue Potion)
// --------------------------------------------
//patch= -1, 8011A656, byte 26 // 1:st Bottle (Lon Lon Milk)
//patch= -1, 8011A657, byte 26 // 2:st Bottle (Lon Lon Milk)
//patch= -1, 8011A658, byte 26 // 3:st Bottle (Lon Lon Milk)
//patch= -1, 8011A659, byte 26 // 4:st Bottle (Lon Lon Milk)
// --------------------------------------------
//patch= -1, 8011A656, byte 31 // 1:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A657, byte 31 // 2:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A658, byte 31 // 3:st Bottle (Lon Lon Milk "half")
//patch= -1, 8011A659, byte 31 // 4:st Bottle (Lon Lon Milk "half")
// --------------------------------------------
//patch= -1, 8011A656, byte 28 // 1:st Bottle (Blue Fire)
//patch= -1, 8011A657, byte 28 // 2:st Bottle (Blue Fire)
//patch= -1, 8011A658, byte 28 // 3:st Bottle (Blue Fire)
//patch= -1, 8011A659, byte 28 // 4:st Bottle (Blue Fire)
// --------------------------------------------
//patch= -1, 8011A656, byte 23 // 1:st Bottle (Bottled Fairy)
//patch= -1, 8011A657, byte 23 // 2:st Bottle (Bottled Fairy)
//patch= -1, 8011A658, byte 23 // 3:st Bottle (Bottled Fairy)
//patch= -1, 8011A659, byte 23 // 4:st Bottle (Bottled Fairy)
// --------------------------------------------
//patch= -1, 8011A656, byte 29 // 1:st Bottle (Bug)
//patch= -1, 8011A657, byte 29 // 2:st Bottle (Bug)
//patch= -1, 8011A658, byte 29 // 3:st Bottle (Bug)
//patch= -1, 8011A659, byte 29 // 4:st Bottle (Bug)
// --------------------------------------------
//patch= -1, 8011A656, byte 25 // 1:st Bottle (Fish)
//patch= -1, 8011A657, byte 25 // 2:st Bottle (Fish)
//patch= -1, 8011A658, byte 25 // 3:st Bottle (Fish)
//patch= -1, 8011A659, byte 25 // 4:st Bottle (Fish)
// --------------------------------------------
//patch= -1, 8011A656, byte 32 // 1:st Bottle (Poe)
//patch= -1, 8011A657, byte 32 // 2:st Bottle (Poe)
//patch= -1, 8011A658, byte 32 // 3:st Bottle (Poe)
//patch= -1, 8011A659, byte 32 // 4:st Bottle (Poe)
// --------------------------------------------
//patch= -1, 8011A656, byte 30 // 1:st Bottle (Big Poe)
//patch= -1, 8011A657, byte 30 // 2:st Bottle (Big Poe)
//patch= -1, 8011A658, byte 30 // 3:st Bottle (Big Poe)
//patch= -1, 8011A659, byte 30 // 4:st Bottle (Big Poe)
// --------------------------------------------
// ----------------------- FMV Modifier -------------------------
// --------------------------------------------
// ie. To Watch Some of the Video Cutscenes
// Note:
// With all of these codes below: First load the rom and wait for
// the FMV to run. 5 or 6 sec later Save the game State. Get back
// here and disable the FMV Codes you enabled, Reload the rom,
// reload the Save State, then sit back relax and watch.
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // The Evil Ganondorf 1
//patch= -1, 8011A5D3, byte 160 // " " "
//patch= -1, 8011A5DA, byte 255 // " " "
//patch= -1, 8011A5DB, byte 246 // " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // The Evil Ganondorf 2
//patch= -1, 8011A5D3, byte 160 // " " "
//patch= -1, 8011A5DA, byte 255 // " " "
//patch= -1, 8011A5DB, byte 241 // " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 1
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 240 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 2
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 242 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Origins of the Triforce 3
//patch= -1, 8011A5D3, byte 160 // " " " "
//patch= -1, 8011A5DA, byte 255 // " " " "
//patch= -1, 8011A5DB, byte 247 // " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Hyrule's Past
//patch= -1, 8011A5D3, byte 160 // " "
//patch= -1, 8011A5DA, byte 255 // " "
//patch= -1, 8011A5DB, byte 245 // " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Ganondorf After Master Sword obtained
//patch= -1, 8011A5D3, byte 160 // " " " " "
//patch= -1, 8011A5DA, byte 255 // " " " " "
//patch= -1, 8011A5DB, byte 243 // " " " " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Triforce Secret
//patch= -1, 8011A5D3, byte 160 // " "
//patch= -1, 8011A5DA, byte 255 // " "
//patch= -1, 8011A5DB, byte 244 // " "
// --------------------------------------------
//patch= -1, 8011A5D2, byte 0 // Ending
//patch= -1, 8011A5D3, byte 160 // "
//patch= -1, 8011A5DA, byte 255 // "
//patch= -1, 8011A5DB, byte 248 // "
// --------------------------------------------------------------
//
// ---------- PAL Version Cheat Codes ---------
// --------------------------------------------------------------
// -------------------------- Energy ----------------------------
// --------------------------------------------
//patch= -1, 80118400, byte 1 // Infinite Heart Energy
//patch= -1, 80118401, byte 64 // " " "
//patch= -1, 801183FE, byte 1 // Have All Hearts
//patch= -1, 801183FF, byte 64 // " " "
// --------------------------------------------
// -------------------------- Magic -----------------------------
// --------------------------------------------
//patch= -1, 80118403, byte 96 // Infinite Magic
//patch= -1, 8011840A, byte 1 // " "
//patch= -1, 8011840C, byte 1 // " "
//patch= -1, 80118449, byte 5 // Have Din's Fire
//patch= -1, 8011844F, byte 13 // Have Farore's Wind
//patch= -1, 80118455, byte 19 // Have Nayru's Love
// --------------------------------------------
// ------------------------- Weapons ----------------------------
// --------------------------------------------
//patch= -1, 8011845C, byte 30 // Infinite Deku Sticks
//patch= -1, 8011845D, byte 50 // Infinite Deku Nuts
//patch= -1, 8011845E, byte 40 // Infinite Bombs
//patch= -1, 8011845F, byte 50 // Infinite Arrows
//patch= -1, 80118462, byte 50 // Infinite Deku Seeds (Slingshot)
//patch= -1, 80118464, byte 50 // Infinite Bombchu
//patch= -1, 8011846A, byte 10 // Infinite Magic Beans
//patch= -1, 80118444, byte 0 // Have Deku Sticks
//patch= -1, 80118445, byte 1 // Have Deku Nuts
//patch= -1, 80118446, byte 2 // Have Bombs
//patch= -1, 8011844A, byte 6 // Have Fairy Slingshot
//patch= -1, 80118450, byte 14 // Have Boomerang
//patch= -1, 80118447, byte 3 // Have Fairy Bow
//patch= -1, 80118448, byte 4 // Have Fire Arrows
//patch= -1, 8011844E, byte 12 // Have Ice Arrows
//patch= -1, 80118454, byte 18 // Have Light Arrows
//patch= -1, 8011844C, byte 9 // Have Bombchu
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011844D, byte 10 // Have Hookshot
//patch= -1, 8011844D, byte 11 // Have Longshot
// --------------------------------------------
//patch= -1, 80118453, byte 17 // Have Megaton Hammer
//patch= -1, 8011840E, byte 1 // Have Biggoron's Sword
// Note:
// Enable when you get the Giant's Knife to change it to the
// Biggoron's Sword.
// --------------------------------------------
// ------------------------- Equipment --------------------------
// --------------------------------------------
//patch= -1, 8011846C, byte 119 // Have All Tunics & Boots
//patch= -1, 8011846D, byte 119 // Have All Swords & Shields
// --------------------------------------------
// -------------------------- Items -----------------------------
// --------------------------------------------
// Note: Only use one code Below not Both
//patch= -1, 8011844B, byte 7 // Have Fairy Ocarina
//patch= -1, 8011844B, byte 8 // Have Ocarina Of Time
// --------------------------------------------
//patch= -1, 80118451, byte 15 // Have Lens Of Truth
//patch= -1, 80118452, byte 16 // Have Magic Beans
// --------------------------------------------
// -------------------------- Epona -----------------------------
// --------------------------------------------
//patch= -1, 801ED708, byte 4 // Infinite Carrots for Epona - Hyrule Field & Gerudo Valley
//patch= -1, 801EEB08, byte 4 // Infinite Carrots for Epona - Lake Hylia
//patch= -1, 801EDD08, byte 4 // Infinite Carrots for Epona - Lon Lon Ranch
//patch= -1, 801ED888, byte 4 // Infinite Carrots for Epona - Gerudo Fortress
//Note:
// The Gerudo Fortress Stacks the Game when you Enter from Gerudo
// Valley. But if you use a Save State in Gerudo Fortress and
// Enable the Code, it works. Personally I don't enable it
// --------------------------------------------
// --------------------------- Other ----------------------------
// --------------------------------------------
//patch= -1, 80118404, byte 1 // Infinite Rupees (Set at 500)
//patch= -1, 80118405, byte 244 // " "
//patch= -1, 801184A1, byte 100 // Have All Skultulas
// --------------------------------------------
//patch= -1, 801197A1, byte 2 // 2 Sec in Lon Lon Ranch's obstacle Course
//patch= -1, 801197A1, byte 180 // Infinite Time - When the Timer comes Up
//patch= -1, 801197A5, byte 180 // Infinite Time - End Game Sequence
//patch= -1, 801197A5, byte 0 // Infinite Time To Race The Running Man
//patch= -1, 801197A6, byte 0 // " " " " " " "
//patch= -1, 801D92F2, byte 0 // Infinite Hover Boot Time
//patch= -1, 801D92F3, byte 13 // " " " "
// Note:
// ie. Adult Link + Hover Boots
// To get down from Hovering, Do a backflip(Hold Z + Down + A), or
// change the boots, or Attack with the sword (B) to slowly go down.
//
// To catch fish do a backflip so you get into the water go to
// underwater log where you can just barely stand on and you'll
// be like walking on water.
// ie. your leg will be partly underwater and you are standing
// ready to cast your rod (this increases the chances of getting
// fish because they don't have far to travel to get to you
// compared to if you stand above the water).
//
// Also note that when you catch a fish Link drops to the bottom
// and freezes up. So save the state, disable the code, reload
// the rom then, reload your save state.
// --------------------------------------------
//patch= -1, 8011849F, byte 20 // Double Defense Power
// Note:
// Shows the White Outlining of x2 Defense but not sure if
// gives you (game wise) x2 Defense.
// --------------------------------------------
// ----------------------- Miscellaneous ------------------------
// --------------------------------------------
//patch= -1, 8011848F, byte 9 // Infinite Small Keys - Forest Temple
//patch= -1, 80118490, byte 9 // Infinite Small Keys - Fire Temple
//patch= -1, 80118492, byte 9 // Infinite Small Keys - Spirit Temple
//patch= -1, 80118493, byte 9 // Infinite Small Keys - Shadow Temple
//patch= -1, 80118494, byte 9 // Infinite Small Keys - Bottom of the Well
//patch= -1, 80118497, byte 9 // Infinite Small Keys - Gerudo Traing Ground
//patch= -1, 80118498, byte 9 // Infinite Small Keys - Thieves Hideout
//patch= -1, 80118499, byte 9 // Infinite Small Keys - Inside Gannon's Castle
//patch= -1, 8011849C, byte 9 // Infinite Small Keys - Treasure Box Shop
//patch= -1, 80118478, byte 7 // Big Key, Compass & Map - Inside the Deku Tree
//patch= -1, 80118479, byte 7 // Big Key, Compass & Map - Dodongo's Cave
//patch= -1, 8011847A, byte 7 // Big Key, Compass & Map - Jabu-Jabu's Belly
//patch= -1, 8011847B, byte 7 // Big Key, Compass & Map - Forest Temple
//patch= -1, 8011847C, byte 7 // Big Key, Compass & Map - Fire Temple
//patch= -1, 8011847D, byte 7 // Big Key, Compass & Map - Water Temple
//patch= -1, 8011847E, byte 7 // Big Key, Compass & Map - Spirit Temple
//patch= -1, 8011847F, byte 7 // Big Key, Compass & Map - Shadow Temple
//patch= -1, 80118480, byte 7 // Big Key, Compass & Map - Bottom of Well
//patch= -1, 80118481, byte 7 // Big Key, Compass & Map - Ice Cavern
//patch= -1, 80118482, byte 7 // Big Key, Compass & Map - Ganon's Castle
// --------------------------------------------
//patch= -1, 801D6C0F, byte 20 // Infinite Arrows in Gerudo Archery Game (On The Horse)
//patch= -1, 801197D6, byte 5 // 1500 Score in Gerudo Archery Game (On The Horse)
//patch= -1, 801197D7, byte 220 // " " " " " " " " "
// Note:
// Use these codes to get the Heart Tanks you can't get because
// of Poor Control Interface.
// --------------------------------------------
//patch= -1, 801183DC, byte 64 // Always Time = Sunrise
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 88 // Always Time = Morning
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 112 // Always Time = Noon
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DC, byte 192 // Always Time = Sunset
//patch= -1, 801183DD, byte 0 // " " = "
//patch= -1, 801183DB, byte 13 // Always Time = Night
//patch= -1, 801183DC, byte 0 // " " = "
//patch= -1, 801183DD, byte 0 // " " = "
// --------------------------------------------
//patch= -1, 801197E3, byte 1 // Zelda Beta Code - Hyrule Field
// Note:
// The Value of this Code can range from 0 - 255. As to my testing
// you can only move around Hyrule Field, if you go some where
// else it will crash. The different values makes link start in
// different places & also affects the time of day. So Experiment
// with it.
// **** Useless Code Really. ****
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// Use at your own risk.
// --------------------------------------------------------------
//patch= -1, 80118471, byte 1 // Have Quiver 30 Arrows
//patch= -1, 80118472, byte 2 // Have Silver Scale
//patch= -1, 80118472, byte 4 // Have Gold Scale
//patch= -1, 80118472, byte 6 // Have Giant's Knife (Broken)
//patch= -1, 80118472, byte 64 // Have Bullet Bag (Holds 30)
//patch= -1, 80118472, byte 128 // Have Bullet Bag (Holds 40)
//patch= -1, 80118472, byte 192 // Have Bullet Bag (Holds 50)
//patch= -1, 80118473, byte 8 // Have Bomb Bag (Holds 20)
//patch= -1, 80118473, byte 16 // Have Bomb Bag (Holds 30)
//patch= -1, 80118473, byte 24 // Have Bomb Bag (Holds 40)
//patch= -1, 80118473, byte 32 // Have Goron's Bracelet
//patch= -1, 80118473, byte 40 // Have Silver Gauntlets
//patch= -1, 80118473, byte 48 // Have Silver Scale
//patch= -1, 80118473, byte 224 // Have Quiver 30 Arrows , Bomb Bag 40 & Golden Guantlet
//patch= -1, 80118472, byte 71 // Have Kid Wallet(*Untested)
//patch= -1, 80118472, byte 87 // Have Adult Wallet(*Untested)
//patch= -1, 80118472, byte 103 // Have Giant Wallet(*Untested)
// --------------------------------------------------------------
// Note:
// The following codes will screw up the items screen (not visually,
// but item wise). Also it may affect what songs & medallions you
// have. This is because certain values = certain items. I have
// no idea how to mix them all correctly to get whatever combination!
// Use at your own risk.
// --------------------------------------------------------------
//patch= -1, 80118474, byte 30 // All Songs ,Emerald, Ruby, Sapphire _________1 (4)
//patch= -1, 80118475, byte 255 // Plus All Medallion's, Garudo's Card ________2 (4)
//patch= -1, 80118476, byte 255 // Plus the Stone of Agony & Goron's Bracelet _3 (4)
//patch= -1, 80118477, byte 255 // ____________________________________________4 (4)
// --------------------------------------------------------------
// These codes Below are not subject to the Above conditions.
// --------------------------------------------------------------
// --------------------------------------------
// ---------------- Items in Special Box No. 1 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011845A, byte 45 // Have Pocket Egg
//patch= -1, 8011845A, byte 46 // Have Pocket Cucco
//patch= -1, 8011845A, byte 47 // Have Cojiro
//patch= -1, 8011845A, byte 48 // Have Odd Mushroom
//patch= -1, 8011845A, byte 49 // Have Odd Potion
//patch= -1, 8011845A, byte 50 // Have Poacher's Saw
//patch= -1, 8011845A, byte 51 // Have Goron's Sword (Broken)
//patch= -1, 8011845A, byte 52 // Have Prescription
//patch= -1, 8011845A, byte 53 // Have Eyeball Frog
//patch= -1, 8011845A, byte 54 // Have Eye Drops
//patch= -1, 8011845A, byte 55 // Have Claim Check
// --------------------------------------------
// ---------------- Items in Special Box No. 2 ------------------
// --------------------------------------------
// Note: Only Turn on ONE of the codes below!
//
//patch= -1, 8011845B, byte 33 // Have Weird Egg
//patch= -1, 8011845B, byte 34 // Have Chicken
//patch= -1, 8011845B, byte 35 // Have Zelda's Letter
//patch= -1, 8011845B, byte 36 // Have Keaton Mask
//patch= -1, 8011845B, byte 37 // Have Skull Mask
//patch= -1, 8011845B, byte 38 // Have Spooky Mask
//patch= -1, 8011845B, byte 39 // Have Bunny Hood
//patch= -1, 8011845B, byte 40 // Have Goron Mask
//patch= -1, 8011845B, byte 41 // Have Zora Mask
//patch= -1, 8011845B, byte 42 // Have Gerudo Mask
//patch= -1, 8011845B, byte 43 // Have Mask of Truth
//patch= -1, 8011845B, byte 44 // Have SOLD OUT
// --------------------------------------------
// ------------------------- Bottle's ---------------------------
// --------------------------------------------
// Note:
// You have to always reassign the bottle to a C-Button by going
// into the items screen.
// --------------------------------------------------------------
//patch= -1, 80118456, byte 20 // 1:st Bottle (Empty)
//patch= -1, 80118457, byte 20 // 2:st Bottle (Empty)
//patch= -1, 80118458, byte 20 // 3:st Bottle (Empty)
//patch= -1, 80118459, byte 20 // 4:st Bottle (Empty)
// --------------------------------------------
//patch= -1, 80118456, byte 27 // 1:st Bottle (Letter)
//patch= -1, 80118457, byte 27 // 2:st Bottle (Letter)
//patch= -1, 80118458, byte 27 // 3:st Bottle (Letter)
//patch= -1, 80118459, byte 27 // 4:st Bottle (Letter)
// --------------------------------------------
//patch= -1, 80118456, byte 21 // 1:st Bottle (Red Potion)
//patch= -1, 80118457, byte 21 // 2:st Bottle (Red Potion)
//patch= -1, 80118458, byte 21 // 3:st Bottle (Red Potion)
//patch= -1, 80118459, byte 21 // 4:st Bottle (Red Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 22 // 1:st Bottle (Green Potion)
//patch= -1, 80118457, byte 22 // 2:st Bottle (Green Potion)
//patch= -1, 80118458, byte 22 // 3:st Bottle (Green Potion)
//patch= -1, 80118459, byte 22 // 4:st Bottle (Green Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 23 // 1:st Bottle (Blue Potion)
//patch= -1, 80118457, byte 23 // 2:st Bottle (Blue Potion)
//patch= -1, 80118458, byte 23 // 3:st Bottle (Blue Potion)
//patch= -1, 80118459, byte 23 // 4:st Bottle (Blue Potion)
// --------------------------------------------
//patch= -1, 80118456, byte 26 // 1:st Bottle (Lon Lon Milk)
//patch= -1, 80118457, byte 26 // 2:st Bottle (Lon Lon Milk)
//patch= -1, 80118458, byte 26 // 3:st Bottle (Lon Lon Milk)
//patch= -1, 80118459, byte 26 // 4:st Bottle (Lon Lon Milk)
// --------------------------------------------
//patch= -1, 80118456, byte 31 // 1:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118457, byte 31 // 2:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118458, byte 31 // 3:st Bottle (Lon Lon Milk "half")
//patch= -1, 80118459, byte 31 // 4:st Bottle (Lon Lon Milk "half")
// --------------------------------------------
//patch= -1, 80118456, byte 28 // 1:st Bottle (Blue Fire)
//patch= -1, 80118457, byte 28 // 2:st Bottle (Blue Fire)
//patch= -1, 80118458, byte 28 // 3:st Bottle (Blue Fire)
//patch= -1, 80118459, byte 28 // 4:st Bottle (Blue Fire)
// --------------------------------------------
//patch= -1, 80118456, byte 23 // 1:st Bottle (Bottled Fairy)
//patch= -1, 80118457, byte 23 // 2:st Bottle (Bottled Fairy)
//patch= -1, 80118458, byte 23 // 3:st Bottle (Bottled Fairy)
//patch= -1, 80118459, byte 23 // 4:st Bottle (Bottled Fairy)
// --------------------------------------------
//patch= -1, 80118456, byte 29 // 1:st Bottle (Bug)
//patch= -1, 80118457, byte 29 // 2:st Bottle (Bug)
//patch= -1, 80118458, byte 29 // 3:st Bottle (Bug)
//patch= -1, 80118459, byte 29 // 4:st Bottle (Bug)
// --------------------------------------------
//patch= -1, 80118456, byte 25 // 1:st Bottle (Fish)
//patch= -1, 80118457, byte 25 // 2:st Bottle (Fish)
//patch= -1, 80118458, byte 25 // 3:st Bottle (Fish)
//patch= -1, 80118459, byte 25 // 4:st Bottle (Fish)
// --------------------------------------------
//patch= -1, 80118456, byte 32 // 1:st Bottle (Poe)
//patch= -1, 80118457, byte 32 // 2:st Bottle (Poe)
//patch= -1, 80118458, byte 32 // 3:st Bottle (Poe)
//patch= -1, 80118459, byte 32 // 4:st Bottle (Poe)
// --------------------------------------------
//patch= -1, 80118456, byte 30 // 1:st Bottle (Big Poe)
//patch= -1, 80118457, byte 30 // 2:st Bottle (Big Poe)
//patch= -1, 80118458, byte 30 // 3:st Bottle (Big Poe)
//patch= -1, 80118459, byte 30 // 4:st Bottle (Big Poe)
// --------------------------------------------
// ----------------------- FMV Modifier -------------------------
// --------------------------------------------
// ie. To Watch Some of the Video Cutscenes
// Note:
// With all of these codes below: First load the rom and wait for
// the FMV to run. 5 or 6 sec later Save the game State. Get back
// here and disable the FMV Codes you enabled, Reload the rom,
// reload the Save State, then sit back relax and watch.
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // The Evil Ganondorf 1
//patch= -1, 801183D3, byte 160 // " " "
//patch= -1, 801183DA, byte 255 // " " "
//patch= -1, 801183DB, byte 246 // " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // The Evil Ganondorf 2
//patch= -1, 801183D3, byte 160 // " " "
//patch= -1, 801183DA, byte 255 // " " "
//patch= -1, 801183DB, byte 241 // " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 1
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 240 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 2
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 242 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Origins of the Triforce 3
//patch= -1, 801183D3, byte 160 // " " " "
//patch= -1, 801183DA, byte 255 // " " " "
//patch= -1, 801183DB, byte 247 // " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Hyrule's Past
//patch= -1, 801183D3, byte 160 // " "
//patch= -1, 801183DA, byte 255 // " "
//patch= -1, 801183DB, byte 245 // " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Ganondorf After Master Sword obtained
//patch= -1, 801183D3, byte 160 // " " " " "
//patch= -1, 801183DA, byte 255 // " " " " "
//patch= -1, 801183DB, byte 243 // " " " " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Triforce Secret
//patch= -1, 801183D3, byte 160 // " "
//patch= -1, 801183DA, byte 255 // " "
//patch= -1, 801183DB, byte 244 // " "
// --------------------------------------------
//patch= -1, 801183D2, byte 0 // Ending
//patch= -1, 801183D3, byte 160 // "
//patch= -1, 801183DA, byte 255 // "
//patch= -1, 801183DB, byte 248 // "


EN FIN. QUE YO E PESCADO Y ESTOY EN EL CASTILLO ANCLADO CON LOS BARROTES PERO FIJO KE KON CODIGOS GAME GENIE SE PUEDEN ELIMINAR FISICAMENTE O EN SU DEFECTO PODRIAMOS VARIAR-AMPLIAR EL RELOJ EN VEZ DE 3 MINUTOS PONERLO A 10 MINUTOS O SIMPLEMENTE ELMINAR EL RELOJ EN LA HUIDA DEL CASTILLO.

DE MOMENTO OS PONGO ENERGIA INFINITA Y ALGUNOS MAS.

CODIGOS

ENERGIA INFINITA
88111A600 0140

TODOS LOS OBJETOS
8111A66C 7777

NI que decir tiene ke estos codigos podemos meterlos con la cobra bios ( yo uso 1.2) desde la opcion game codes.
y se pueden meter desde el qoob pro ???
por que no veas como putea currate toda la partida y al final quedarte atrapado en el castillo, ya m eh apasado 2 veces ... :(
y se pueden meter desde el qoob pro ???
por que no veas como putea currate toda la partida y al final quedarte atrapado en el castillo, ya m eh apasado 2 veces ... :(
salu2............supongo ke tu chip t epermitira meter codes el mio si lo hace.......................

ahura netre todos hay ke buscar hasta debajo d elas piedras codigos game genie o code breaker para el ocarina of time ( se de buena titnta ke en su dia habia un codigo ke eliminaba los barrotes para jugar en el ultrahle ) y habia un parche para ver el final del juego ( se kedaba colgado )

entre todos reventamos esto si ponemos todos de nuestra parte
He tropezado de casualidad con este hilo buscando otras cosas y lo refloto contestando.

Lo del ini o parche para el ultrahle, ya lo estudié en su día cuando se descubrió el bug en la cube. Incluso, buscando y buscando referencias en varios foros, acabé dando con él, pero era un parche para el emulador y no para la rom. Y es que al parecer, existía un problema con el emulador que provocaba el bug, y sacaron el parche. De hecho la misma rom en el project no dá problema alguno.

Buscando todo esto, si que leí en algunos sitios referencias a un supuesto parche para alargar el tiempo de escape como solución provisional, pero lo único que encontre fué el parche para el emulador, nada mas.

Lo de los codigos action, está muy bien, pero en realidad lo suyo sería poder parchear el emulador o la rom, ya sea eliminando los barrotes, ya sea alargando el tiempo, o cualquier otra solucion valida.
8 respuestas