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Acabo de encontrar esto en IGN :
System link compatible games
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TITLE: Amped 2
DEVELOPER: Microsoft
PUBLISHER: Microsoft
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Brute Force
DEVELOPER: Digital Anvil
PUBLISHER: Microsoft
GENRE: 3rd-person shooter
MAXIMUM # OF PLAYERS: 8 (4 in co-op)
MAXIMUM # of LINKED SYSTEMS: 4
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: No
LINK-PLAY DESCRIPTION: Brute Force is kind of Halo's ugly cousin. Although it
is played from a third-person perspective, the control reminds you of Bungie's
classic title. What holds BF back is the hideous art direction. Every
character, voice, and background is utterly lame. If everyone can get past
that there is some fun to be had.
The main reason for owning this one is the four-player co-op. It's way better
than controlling your teammates by yourself. The story mode is long
and the action can be pretty hectic. Deathmatch is also included, but it's so
vanilla that everyone is likely to tire of it quickly. There are no bots
either, but what did you expect?
With Serious Sam and Rainbow Six 3 also offering system link co-op, I
recommend picking up Brute Force after the other 2 have been purchased.
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TITLE: Crimson Skies
DEVELOPER: Fasa Studio
PUBLISHER: Microsoft
GENRE: Flight/ Action
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 2
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
HEADSET SUPPORT: Yes
LINK-PLAY DESCRIPTION: Crimson Skies is more than just a dogfighting game. It
is a brilliant new spin on aerial combat that marries easy control with
brilliant aesthetics, creative environments and an interesting story. Run
out and buy it right away!
Several modes of play are available, including dogfighting (deathmatch),
keep away, capture the flag, and wild chicken, in which players fight to
take a single chicken into the opposing team's base. Dogfighting is probably
the best of the bunch, if only because the combat is so satisfying. Capture
the flag fares the worst as it can be difficult to find your own flag once
the enemy has taken it.
You can only have 2 people per console (odd because the game has 4-player
split-screen), but even smaller games are great fun. Bots would have been
nice though. And strangely, instead of letting everyone create profiles, it
just assigns names from the story mode. At least that shortens setup time.
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TITLE: Deathrow
DEVELOPER: South End Interactive
PUBLISHER: Ubi Soft
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: No
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TITLE: Halo
DEVELOPER: Bungee
PUBLISHER: Microsoft
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 4
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: No
LINK-PLAY DESCRIPTION: Halo is the most-played system-link game since nearly
everyone owns it. That's great because virtually every Xbox gamer you meet
has had practice and can offer more competition than a newby. Of course, the
game has no bots, so you can't practice the multiplayer mode without having
other people around, a slight drawback. Hey, I hear they're making a sequel…
In my opinion, Halo's most special link-related feature is that 16 people
can play on only 4 systems. Relatively few Xbox games support split-screen
network play, despite how popular this feature has become. Halo also allows
custom match types with a wide variety of modifiers to be saved, so you can
always tweak the rules to your liking.
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TITLE: Inside Pitch 2003
DEVELOPER: Microsoft
PUBLISHER: Microsoft
GENRE: Sports
MAXIMUM # OF PLAYERS: 2
MAXIMUM # of LINKED SYSTEMS: 2
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: Yes
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TITLE: MechAssault
DEVELOPER: Day 1
PUBLISHER: Microsoft
GENRE: 3rd-person shooter
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 2
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Midnight Club 2
DEVELOPER: Rockstar San Diego
PUBLISHER: Rockstar Games
GENRE: Racing
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Midtown Madness 3
DEVELOPER: Dice
PUBLISHER: Microsoft
GENRE: Racing
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes (buggy unless you download a patch through Live) XBOX
LIVE MULTIPLAYER: Yes
LINK-PLAY DESCRIPTION: Midtown Madness 3 is the Microsoftey alternative to
Midnight Club 2. Both games offer checkpoint racing in real-life cities, but
MM3's got licensed cars AND custom soundtracks. MM3 also has only 2-player
split-screen instead of 4, and you can't use split-screen during the link-
play. What is up with that? Unlike many 1st-person shooters, racing games can
still be great fun with a small number of players, so don't write off
Midtown Madness 3's network play.
Besides checkpoint races, several Smuggler's Run-like multiplayer modes
provide added depth. Joining a host game is a bit difficult, but I have
faith in you.
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TITLE: Moto GP
DEVELOPER: Climax UK
PUBLISHER: THQ
GENRE: Racing
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Moto GP 2
DEVELOPER: Climax UK
PUBLISHER: THQ
GENRE: Racing
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: Yes
LINK-PLAY DESCRIPTION: Now this is special - a racing game that offers the 16-
players/4-systems competition that few games other than Halo have
provided before. It's so great to take part in a large race where every
rider is one of your friends.
This is motorcycle racing and the bikes have really sensitive handling, so
it's hard to do well on the first try. If everyone sticks with it for a few
races, the beautiful gameplay should win them over. It's relatively painless
for systems to join the host game, too. If racing and network parties are
your things, Moto GP 2 is a no-brainer.
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TITLE: NASCAR Heat 2002
DEVELOPER:
PUBLISHER: Infogrames
GENRE: Racing
MAXIMUM # OF PLAYERS: 32
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: No
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TITLE: NFL Fever 2003
DEVELOPER: Microsoft
PUBLISHER: Microsoft
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 2
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
LINK-PLAY DESCRIPTION: I haven't played this one myself, but J. Nomura
recommends it highly because of its current low price ($20) and the ability
to use custom players and teams in link play. It's also the only eight- player
football game at the moment. Of course, there is a large camp who
dislike Fever, so rent before buying.
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TITLE: NFL Fever 2004
DEVELOPER: Microsoft
PUBLISHER: Microsoft
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 2
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Return to Castle Wolfenstein: Tides of War
DEVELOPER: Nerve Software
PUBLISHER: Activision
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
LINK-PLAY DESCRIPTION: The multiplayer component of Return to Castle
Wolfenstein is absolutely awesome. There are four character classes, all of
which rely on each other for support in various team-based competitions.
It's super-deep and there are 16 massive levels (3 locked until a file is
downloaded) to wage war in.
The hitch keeping you from enjoying all that in a LAN setting is that only
one person can play on each system. This is frustrating when the game runs
perfectly well in 2-player split-screen co-op. Realistically you're only
going to be able to get a few Xboxes and TVs together in one place. Playing
with less than 8 people, the teams won't have one of each character class.
The levels are just too big for games of 4 or less anyway. If Nerve had put
some work into allowing split-screen network play, Wolfenstein would easily
rival Halo in LAN gaming. Still, the excellent story mode and Live play make
this a great purchase.
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TITLE: Serious Sam
DEVELOPER: Croteam
PUBLISHER: Gotham Games
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 8 (4 in co-op)
MAXIMUM # of LINKED SYSTEMS: 8 (4 in co-op)
PLAYERS PER SYSTEM: 4
XBOX LIVE MULTIPLAYER: No
HEADSET SUPPORT: NO
LINK-PLAY DESCRIPTION: Serious Sam is great for simple, Doom-style thrills.
The number of characters is scant and straight Deathmatch is the only
competitive mode, but the unique feature here is four-player co-op network
play. It's way more fun than going solo, and Brute Force is currently the
only other Xbox shooter to offer the feature. Sam is only $20 so it's not
expensive to get four copies of the game together, either.
Interestingly, the game's manual lies about the # of players in a system- link
game: it claims 8-player co-op and 16-player Deathmatch. That'd be
nice! Oh, and joining a game in progress is a snap.
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TITLE: Soldier of Fortune 2: Double Helix
DEVELOPER: Gratuitous Games
PUBLISHER: Activision
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 10
MAXIMUM # of LINKED SYSTEMS: 10
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Time Splitters 2
DEVELOPER: Free Radical
PUBLISHER: Eidos
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 4
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: No
HEADSET SUPPORT: NO
LINK-PLAY DESCRIPTION: Time Splitters 2 passed under many gamers' radars,
but it warrants a look from seasoned shooter fans for its sheer variety alone.
125 characters and 16 levels are unlockable, although practically no
one will be able to handle the extremely difficult single-player challenges
needed to get them all. Still, you have more than 30 characters unlocked
from the start, more than most shooters offer. Hey, now you can download the
complete save file from codejunkies.com if you own an Action Replay or your
system is modded… Several game types are available, but you can't mix and
match their features like Halo's. TS2's biggest downside is its Goldeneye-
style aiming, which is far less intuitive than Halo's, or any other game of
this type.
Alas, it's needlessly difficult for systems to join the host game because
the host system has to wait at a certain screen after its players have
selected their characters before the other systems can join and START
choosing their characters. If they could join at any time in the setup
process or even mid-game, things would be so much easier. Hey, just be
thankful Eidos actually made a good game…
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TITLE: Tom Clancy's Ghost Recon
DEVELOPER: Red Storm Entertainment
PUBLISHER: Ubi Soft
GENRE: 1st-person shooter (squad-based)
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 1
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Tom Clancy's Ghost Recon: Island Thunder
DEVELOPER: Red Storm Entertainment
PUBLISHER: Ubi Soft
GENRE: 1st-person shooter (squad-based)
MAXIMUM # OF PLAYERS: 16
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 1
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Tom Clancy's Rainbow Six 3
DEVELOPER: Red Storm Entertainment
PUBLISHER: Ubi Soft
GENRE: 1st-person shooter (squad-based)
MAXIMUM # OF PLAYERS: 16 (4 in co-op)
MAXIMUM # of LINKED SYSTEMS: 16
PLAYERS PER SYSTEM: 1
XBOX LIVE MULTIPLAYER: Yes
HEADSET SUPPORT: Yes
LINK-PLAY DESCRIPTION: Rainbow Six 3 is the game you should be playing
instead of Ghost Recon. It's a quality title in every way, with good
graphics, sound, and excellent strategic gameplay.
Two cooperative modes are available: Mission, in which you and your friends
take on any of the single-player levels, and Terrorist Hunt, where you just
eliminate the bad guys without worrying about objectives. The Live
Communicator headset is supported and can be very helpful if you're in
separate rooms. The only drawback to Mission mode is there are no bots to
substitute for missing players, so 2- or 3-player games are more challenging
than a full game.
RS3 also has two varieties of deathmatch - respawning or no respawning. They
hold up alright despite the lack of split-screen. There are small stages as
well as big ones, so a four-player game won't seem too empty (unlike Return
to Castle Wolfenstein).
If you have Xbox Live or just want a top-class cooperative experience,
Rainbow Six 3 is a must-have. Don't we all love rainbows?
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TITLE: Tony Hawk's Pro Skater 2X
DEVELOPER: Treyarch
PUBLISHER: Activision
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: No
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TITLE: Tony Hawk's Pro Skater 3
DEVELOPER: ?
PUBLISHER: Activision
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: No
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TITLE: Tony Hawk's Pro Skater 4
DEVELOPER: ?
PUBLISHER: Activision
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: No
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TITLE: Tony Hawk's Underground
DEVELOPER: ?
PUBLISHER: Activision
GENRE: Sports
MAXIMUM # OF PLAYERS: 8
MAXIMUM # of LINKED SYSTEMS: 8
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: Yes
XBOX LIVE MULTIPLAYER: No
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TITLE: Top Spin
DEVELOPER: Microsoft
PUBLISHER: Microsoft
GENRE: Sports
MAXIMUM # OF PLAYERS: 4
MAXIMUM # of LINKED SYSTEMS: 2
PLAYERS PER SYSTEM: 2
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
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TITLE: Unreal Championship
DEVELOPER: Digital Extremes
PUBLISHER: Infogrames
GENRE: 1st-person shooter
MAXIMUM # OF PLAYERS: 10 (varies by level)
MAXIMUM # of LINKED SYSTEMS: 10 (varies by level)
PLAYERS PER SYSTEM: 4
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
LINK-PLAY DESCRIPTION: Unreal Championship is basically the Xbox version of
the popular PC Unreal Tournament 2003, thus your friends may already be
accustomed to its rules and gameplay. It offers many selectable characters
with unique weapon proficiencies, but you can't change your character
without creating a new player profile. Multiple players can join a networked
game from one system, but they must push start and join mid-game instead of
before the match like most games. This nuisance is slightly offset by the
fact that systems can join the host game at any time, even after a match
begins.
Each level has a maximum number of players that it can support, from 6 to
10, so a group of 10 players couldn't really experience all the game has to
offer. You would want to use several systems for link-play anyway, as the
frame-rate drops dramatically when 3 or 4 player split-screen is used. This
makes hitting enemies with anything but the rocket launcher almost
impossible. UC is always pretty framey, but the gameplay is sublime and the
graphics are gorgeous so some of you won't mind.
Incidentally, the Live-downloadable patch DOES improve split-screen frame-rate
as well as adding four new levels. It's still not as smooth as Halo, but UC is
a lot more playable now. If you own this game, you need to find a way to get
the download!
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TITLE: Whacked!
DEVELOPER: Presto Studios, Inc.
PUBLISHER: Microsoft
GENRE: Action/Party
MAXIMUM # OF PLAYERS: 4
MAXIMUM # of LINKED SYSTEMS: 4
PLAYERS PER SYSTEM: 1
CUSTOM SOUNDTRACKS: No
XBOX LIVE MULTIPLAYER: Yes
( sorry por el tochopost pero creo que merece la pena, no ??