OMG!
Quiero jugar a Scud Race, pedazo de juego que todavia sigo sin entender como los ineptos de Sega no lo portaron a Dreamcast. De hecho, DC sobre el papel es superior a Model 3.
Veamos...
MODEL 3
Main CPU : 32bits RISC PowerPC 603 100Mhz
Graphics Chip : 2 x Lockheed Martin Real3D/PRO-1000
Sound CPU : 16bits 68EC000 11.3Mhz
Sound chip : Yamaha SCSP/YMF-292F/"LAKE" FH1 128-step DSP x 2, MIDI interface, 16 bits 64 voices 4 channel, maximum of 16.5 Mbytes ROM, 64 PCM channels
Audio RAM : 1meg (8 megabits, 512K per SCSP chip)
Main Memory : 8 Mbytes 66mhz Ram, graphic ROM maximum of 64 Mbytes, backup RAM 64 Kbytes
Video resolution : 24KHz 496(H)x384(V) one or two plane 24khz, It uses the VGA pinout however. And, the voltage levels of the video output is at VGA levels (.7vdc Peak to Peak)
Scroll Window : two plane (24KHz/two plane mode), 16 colours/32,768 1024 palette x 2 bank, 256/32,768 64 palette x 2 bank
Geometrizer : At least 1,000,100 polygons/s for square polys, 2,000,200 for Triangle polys
Renderer : At least 60,000,000 pixels/s
Video : Full Color Texture Mapping, Tri-Linear Interpolation, Micro Texture, Shading High-Specula Gouraud Shading , Fix Shading, Flat Shading, Texture & Edge Multi Layered Anti-Allasing, Lighting Effects, Parallel Light, 4 Spot Light, Pin Spot Light, Special Effect Zoning-Fog, 32 Levels of Translucency.
Board composition : CPU + VIDEO + ROM boards
Others : 10mbs Connection, calendar IC
DREAMCAST
# CPU: Hitachi SH-4
* 200MHz clock rate
* 360 MIPS (millions of instructions per second)
* 3D calculations (Can transform 5million polygons/second)
* 800+ MBytes/second bus bandwidth
* 1.4 billion floating-point operations per second
* In comparison, the SH4 can calculate nearly 3 times more floating point OPs per second then a 450MHz Intel Pentiom II Processor. Or about 1.4 times more than next years' 500MHz Intel Katmai or 500MHz AMD K7.
# Graphics: NEC PowerVR2 DC
* 3 million polygons/second peak rendering rate
* Perspective-Correct Texture Mapping
* Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
* Gouraud shading
* z-buffer
* Colored light sourcing
* Full scene anti-aliasing
* Hardware-based Fog
* Bump mapping
* 16.77 million colors
* Hardware-based texture compression
* Shadow and Light volumes
* Super sampling
# Memory:
* 16 MB main RAM (SDRAM)
* 8 MB video RAM
* 2 MB sound RAM
# Sound:
* 45MHz Yamaha 32-bit RISC CPU @ 40MIPS (more powerful than total power of PSX)
o Based on ARM7TMDI Processor Core DSP.
* Real-time effects (Reverb, delay, etc)
* 64 sound channels
* Surround Sound support.
* Full realtime 3D sound support matching abilities of modern home theater systems.
* Hardware-based audio compression
# Storage:
* Proprietary 1 GD-Rom disc: Capacity 1.0GB (1024MB)
* 12x Yamaha (1.8MB/s)
# Data Save: VMS Card
* Energy-saving 8-bit CPU
* 128K byte memory
* 48x32 dot monochrome LCD display
* 37x26mm display size
* Button battery x 2, auto off function
* PWM 1 channel sound source
* Size: 47mm(W) x 80mm(H) x 16mm(D)/1.9" x 3.15" x 0.63"
* Weight: 45g/1.59oz
# Input:
* Four controller ports.
* Digital and analog directional controls
* Visual Memory System data save unit
* Analog Steering wheel, joystick, keyboard, mouse, and more available.
# Communication:
* 33.6Kbytes/second modem (Original Asia/Japan)
* 56Kbytes/second modem (USA, Europe, Asia/Japan after Sept. 1999)
* Software: The Dream Passport CD
o Access' NetFront and Secure Socket Layer (SSL).
o NetFront includes support of HTML 3.2, main features of HTML 4.0, and SSL.
o Dream Passport lets users access the web, e-mail, and chat.
# Operating System:
* Customized Microsoft Windows CE or Custom Sega OS (loaded at boot)
# Video Output:
* 640x224 NTSC via composite video or RF (Composite cables included with console)
* Available: RGB/VGA, S-Video.
# Size: 190mm(W) x 195mm(H) x 78mm(D)/7.48" x 7.68" x 3.07"
# Weight: 2.0kg/4.41lb
Unas imagenes para recordar...
Este juego, fechado en el año 1996, todavia le da patadas tecnicamente hablando a muchos juegos de la actualidad. Que bruto.
Quiero jugarlo, Quiero jugarlo, Quiero jugarlo, Quiero jugarlo, Quiero jugarlo...
Y de regalito...