Microsoft compra Mojang (Minecraft )

Today is an incredibly exciting day for our team as Mojang and the Minecraft franchise join Microsoft. Minecraft is one of the most popular video games of all time, with more than 100 million downloads, on PC alone, from players since its launch in 2009. Minecraft inspires millions to create together, connects people across the globe, and is a community that is among the most active and passionate in the world.

Our relationship with Mojang began when we initially talked to the team about bringing Minecraft to the console. Minecraft quickly became the top online game on Xbox Live, with over two billion hours played on Xbox 360 in the last two years. That working relationship set the ground work for other opportunities. We’ve long seen the incredible potential of Minecraft.

At Microsoft, we believe in the power of content to unite people. Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms. Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise. That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC.

The Minecraft community is passionate and diverse, ranging across all ages and demographics. We respect the brand and independent spirit that has made Minecraft great, and we’ll carry on the tradition of innovation to move the franchise forward. Our investments in cloud, Xbox Live and mobile technology will enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.

We’re excited to confirm that MINECON will continue next year. We’ll look to create even more ways for the vibrant community of YouTuber’s, innovators, bloggers and players to connect with each other – both in person and online. We will have much more to share in the coming months.

The Minecraft team’s unique vision, creative energy and innovative mindset make them a perfect fit alongside our other global studios. Microsoft Studios includes 343 Industries, Turn 10 Studios, and Lionhead Studios just to name a few. These industry-leading game studios within Microsoft that have had great success with beloved games and massively popular franchises like Halo, Forza, and Fable. We’re excited to welcome Mojang to the Microsoft family and we are thrilled to support the success and longevity of Minecraft for years to come.




http://news.xbox.com/2014/09/games-mine ... -microsoft







SEATTLE (Reuters) - Microsoft’s impending purchase of Mojang, the Swedish developer with 100 million players of its open world Minecraft game, is more aimed at pulling users onto the software company's obscure mobile platform than its better known PC system or Xbox game console.

The software company's Windows Phone system has only 2.5 percent of the world's smartphone market, and its Surface tablet barely more, according to tech research firm IDC. Growth is hampered because many app and game developers ignore it.

Enter Minecraft, which is the top paid app both on Apple Inc's (AAPL.O) iOS and Google Inc's (GOOGL.O) Android systems. Microsoft will unveil a $2.5 billion deal to buy its owner on Monday, according to a source briefed on the matter.

“It seems like Microsoft is looking at Mojang and Minecraft as a way to tap into this enormous cultural phenomenon," said Dave Bisceglia, Chief Executive of independent game studio Tap Lab. "If you look at iOS, Minecraft has been a top-grossing game for quite some time, if Microsoft could on Windows phones give players a unique and compelling experience that you can't get on the other platforms, that could be a driver to sell devices to existing Minecraft fans.”

Microsoft does not disclose numbers of users of Windows Phones, and declined comment on the deal.

Minecraft was launched five years ago as a PC game, but 54 million sales later, about 40 percent of copies are downloaded onto phones and tablets. Left to their own devices, it does not seem likely that Mojang's 40-strong team would ever get round to designing a Windows Phone version of Minecraft.

Markus Persson, the game's creator and co-founder of Mojang, said last year that Windows phones are so insignificant in terms of market share that they are not worth developing for.

"Because it's tiny," Persson wrote in an email to Reuters last June, when asked why his company only made mobile versions of its games for iOS and Android, but not Windows Phone.



http://www.reuters.com/article/2014/09/ ... 2?irpc=932
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