› Foros › Wii › Parches y grabación
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
TEX_OFFSET 1
NAME NA // Name of game
WAD 99_99 // First WAD to read
LANGUAGE ENGLISH // Territory or language
STRATDBGPATH StratBin/ // Where the .SVM files are
PAL OFF
DEBUG_TEXT ON // Global enable/disable of debug info
DEBUG_MEMORY_INFO ON //
DEBUG_WAD_INFO ON // Display which wads are loaded
DEBUG_SCALEFORM ON // Display debug output for scaleform
DEBUG_SCREENPRINTS ON // Display strat "screenprint" output
DEBUG_PROFILE_LABELS ON //
DEBUG_STRAT_PRINTS ON // Display strat "print" output
DEBUG_ASSERT_MESSAGES ON // Display strat "assert" output
DEBUG_SOUND ON // Extra sound debug
DEBUG_CHEATS ON // Are debug cheats on/off
DEBUG_FLY ON // Fly-through mode on/off
LEVEL_SELECT ON // Level select on/off
DEMO_LEVEL_SELECT ON // Only show * levels in level select
SOUND ON // Sound on/off
HEAPSIZE 18.5 // Size of game heap in MB
GEOMSTRATS 0 // Number of geometry strats
PARTICLES0 1024 // Number of particles
PARTICLES1 1024 // Number of particles
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SCREENPRINT_YPOS -220 // ASL screenprint start y position
ASSERT_YPOS -100 // ASL assert start y position
REGION 0
KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER NA // Product Code from Sony
VIDEO_ALLOC_METHOD MALLOC
PSP ON
DISABLE_PSP OFF // PSP mode
SAVE_NAME NA
OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK
AUTO_HOST OFF // ON=Automatically host a network game after booting.
AUTO_CONNECT OFF // ON=Automatically join a network game after booting.
AUTO_NAME NA // Name of network game to host/join automatically.
AUTO_MONKEY OFF // ON=automatically run the controller
ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower.
ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host
USE_CLASSIC_CONTROLLER ON // Ignore input from classic controller
ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename.
LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case)
HEAPSIZE 32.0 // Size of game heap in MB
AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!)
DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!)
UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
DIESEL_HEAP_SIZE 786432 // Diesel heap size
SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size
ALLOW_PATCHED_WATER ON
LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side.
USE_WII_NOSAVE_MESSAGE ON // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
NICK_NAME NA
DEBUG_MULTIPLAYER OFF
GAME_CHANNEL 35
GAME_BUILD 4
DWC_RELEASE_AUTHENTICATION ON
ENGINE_VERSION Tue May 26 14:03:20 -0500 2009
GAME_VERSION Fri May 29 23:12:48 -0500 2009
KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER NA // Product Code from Sony
VIDEO_ALLOC_METHOD MALLOC
PSP ON
DISABLE_PSP OFF // PSP mode
Bob Morane escribió:Muy buen descubrimiento A252!!!
Gracias por postearlo
Al video ya le han metido mano:
"Este vídeo ya no está disponible debido a una reclamación de copyright realizada por SEGA of America"
salu2!