[NEWS] xMadbomber v1.0 (11-06-2011)

Hola:

Neobomb, nos trae a la negrita este port, para seguir disfrutando de ella. [fumando]


This is my port of Madbomber by
Bill Kendrick to the Xbox . I started
to port this over just to learn SDL a
little better but I ended up doing a lot
to it so its more Xbox friendly.


*** About The Game ***

Based on the Atari 2600 game "Kaboom!" by Activision.
The Mad Bomber is on the loose, dropping bombs all
across the screen. Use your buckets to catch them.
If they hit the ground, they explode, and you lose
one of your buckets. Lose all three, and the game ends.
One or two player.

In August 2007, Mad Bomber was one of first the games
included in 'Red', the touchscreen-and-controller-based
in-flight entertainment system found in Virgin America
Airlines planes!

-- GAME CONTROLS --

-In game

DPAD/LEFT JOYSTICK = Movement
A = Starts the game/level

-options menu

DPAD = Cycle options
RIGHT TRIGGER = Screen Resize




For anyone who wanted to know what all I changed/added
also you could browse the source code, but be warned its
most likely not anything you want to use in your code,
a lot of hack jobs :P


*** Change Log V1.0 ***


- Joystick support

- Joystick switches between P1 and P2
in 2 player mode. So no need to share
1 controller.

- In 2 player versus the bombers joystick
has a slow and fast area depending how
far over you push it, I thought this was
better than having 4 buttons for movement.

- Users can enter their name on the high score
screen using the Xbox controller now. Cycle through
letters with D-Pad, select with A. If in 2 player
mode the player with the high score will be the one
able to enter their name.

- In game screen resize added, access by going to
the options menu and pressing the RIGHT TRIGGER
this resize will also pop up the very first time
you play the game.

- Semi auto save/load fixed. This was already a feature
of the game but it didn't work on Xbox. I set it
up so that when you press OK in the options menu
it saves your settings, when you load the game next
it will load those settings. The same for all names
and high scores. If you delete the file for some
reason the game will replace it with a default one
next time you launch.

- 720p added, makes things a bit more crisp, but
in some ways that isn't a good thing. 720 can be
turned on in the madbomber.dat

- All new menu graphics and logo too. This is mostly
because I was bored, the original graphics were nice
too.

------
THANKS
------

Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making
the game ... Hyper_Eye helped me with a lot of stuff...
C/C++, SDL, his OdameX source for Xbox is really well written
and perfect for learning a thing or two in regards to the Xbox, also
I used his updated SDL in this port. Freakdave's source for Binax 2
helped me a lot with SDL as well, a lot of nice real world examples
in regard to joystick support. I'm pretty sure I bugged Madmab about
something at some point!


Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for
keeping the spirit alive! Hopefully I can get some bigger ports done in the
future.


~Neobomb




Salu2.

adios.
Muchas gracias por el aviso.
Saludos.
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