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The students who played computer games were halting the process of brain development and affecting their ability to control potentially anti-social elements of their behaviour.
da_hot_funk escribió:Este artículo demuestra que gente inculta e indocumentada existe en todas las sociedades.
Lo que me hace gracia es que encima lo intentan argumentar con teorías fisiológicas.
esto es lo mejor
chicos, ya sabéis, no forcéis la malformación de vuestro cerebro en edad de crecimiento
megateto escribió:
Lo que más gracia me hace es que me parece que no has leído el artículo, pq si no, el único inculto eres tú.
Ahora bien, uno se podría cuestionar queé tipo de juegos se usaron en la pruba (no creo que se estimule mucho el lóbulo frontal jugando al Doom).
Increible, ble. Antes de criticar por criticar, tendríamos que cuestionarnos cómo se ha hecho el estudio, pq en principio parece bueno....
PD: Y eso de teorías fisiológicas... Existen, sabías?
Using the most sophisticated technology available, the level of brain activity was measured in hundreds of teenagers playing a Nintendo game and compared to the brain scans of other students doing a simple, repetitive arithmetical exercise. To the surprise of brain-mapping expert Professor Ryuta Kawashima and his team at Tohoku University in Japan, it was found that the computer game only stimulated activity in the parts of the brain associated with vision and movement.
'The implications are very serious for an increasingly violent society and these students will be doing more and more bad things if they are playing games and not doing other things like reading aloud or learning arithmetic.'
da_hot_funk escribió:ese artículo no demuestra nada. ni se plantean ejemplos, ni se dan datos, ni se concreta absolutamente nada.
de dónde son las personas puestas a prueba? cuántas eran? de qué edad eran los adolescentes? a qué jugaban? que nivel intelectual tenían? qué velocidad de lectura? qué capacidad de absorción? qué capacidad de retención?
ese estudio es totalmente absurdo. sin base de ningún tipo.
coge ese mismo artículo y cambia videojuegos por fútbol, música electrónica, tv o jugar a las cartas, y obtendrás lo mismo.
lo de siempre, los videojuegos en los niños crean un futuro de descerebrados. otra generalidad sin sentido.
ahora paso a comentar tus acusaciones:
punto nº1. Sí me lo he leido.
punto nº2. No recuedo haberte citado ni una sola vez en mi primer post, así que mi opinión no va contigo ni habla sobre ti. Por consiguiente te agradezco que hables sobre el artículo y no sobre mí, como yo he hecho. Si quisiera un hilo de opinión sobre mí, lo habría creado (y como ves, no lo he hecho...)
punto nº3, ese estudio es incompleto y falto de datos. así es indemostrable nada de lo que pretenden demostrar. puede que les haya dado esos resultados para los individuos analizados. pero generalizan aún a madias de finalizar el estudio. lo que demuestra carencia absoluta de profesionalidad. es decir, unos lerdos...
Tuesday 21st August 2001
ELSPA FIGHTS BACK
16:35 Following the article we did yesterday about experiments conducted in Japan which tested the effects of playing videogames on the brain [see story], ELSPA n The European Leisure Software Publishers' Association n has issued its own statement, fighting back against the claim that games playing can make children anti-social.
The news of the tests in Japan, which compared differing amounts brain activity among groups of children under two separate conditions n playing videogames and working through simple repetitive arithmetic procedures n was widely reported yesterday on the Net.
After digesting the information resulting from these tests, Professor Ryuta Kawashima and his team of brain-mapping 'experts' concluded that continuous exposure to videogame playing could result in the stunting of growth in certain areas of the brains of children and teenagers, which in turn might lead to problems with these individuals when trying to keep under control certain anti-social behavioural elements of their personalities.
However, ELSPA's Director General, Roger Bennett has issued a statement, refuting both Kawashima's findings and the sensationalist headlines that accompanied news of the experiment in the general press:
First of all, the study had a very limited focus - it compared brain activity of a group playing a single game with their brain activity whilst performing a repetitive maths exercise'. There are a great many different forms of entertainment software - some titles are less complex than others but there are a great many more that involve a variety of skills, reasoning and co-ordination, whilst still others are purely educational'.
Secondly, the result of this study is actually NOT that computer games damage the brain but that half an hour of playing this one, particular title was less effective at developing the brain, than doing half an hour of repetitive arithmetic. This seems to miss the point of what games are for - primarily entertainment! As an industry, we have never advocated that games should replace time spent reading, learning or interacting with other children but surely entertainment and play does have a valuable part to play in any child's development - it is simply a question of balance.
Thirdly, one of the less emphasised findings was that subsequent studies have also made the same 'discovery' about listening to music. Unsurprisingly there were no banner headlines in yesterday's newspapers claiming that Westlife are rotting the brains of a generation!
Interestingly, a recent independent UK research project that was carried out jointly by the University Of Central Lancashire and Manchester University, contradicts the findings of Kawashima and the team in Japan. Psychologist Dr. Jo Bryce and sociologist Dr. Jason Rutter came to conclusion that videogame players actually shared similar levels of concentration, involvement and enjoyment with those partaking in other leisure activities such as sports and athletics.
Rather than videogame playing disrupting a child's level of interaction with other human beings, as Kawashima suggested, Rutter and Bryce observed that game playing was becoming an increasingly social activity, and that gamer subjects of the study still spent comparable amounts of time interacting with friends and family members: "...the stereotype of the computer gamer as someone who spends a large amount of leisure time interacting with technology rather than other people is questionable."
So, the investigation into the effects of videogame playing on the brain and on social behaviour continues. Mr. Bennett believes that the industry as a whole has been the victim of ill-informed criticism and scaremongering, perhaps due to its rather rapid rise in popularity over the last few years. One of ELSPA's aims, he says, is to "...help those who weren't brought up on computer games to understand this exciting new medium and the part that it can play in a healthy balance of learning and leisure activities for all age groups."
He continues, "ELSPA is currently working on a publicity campaign to get across these 'good news' messages so that parents and older consumers can make informed choices about children's game playing. The research carried out by Dr. Bryce & Dr. Rutter will be an essential element of our information pack for parents."