En maxconsole.net han publicado un mensaje del equipo que está detrás del gcos. Os lo pongo a continuancia:
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It's about time I came back out of the woodwork and talked about what's going on with GCoS development.
The bad news:
As we had mentioned earlier, we ported the GCoS code over to libogc so we can improve the current build's features and add in memcard support and all other sorts of features users can benefit from. However, one problem with libogc is that games cannot boot due to an issue in libogc's kernel. Quite simply put, this means that even with our new drivecode (this is not the drivecode's fault at all), games will not execute. So, we decided to put GCoS on the back-burner and take a bit of time with our real lives. We also ran into some real time-wasters along the way, such as getting the bios to boot on all the current modchips (except ripper///GC) which took about 2 months to figure out and code how each one needs to be initialized.
The good news:
This doesn't mean that there's no new release(s) planned, we have a developer who has greatly improved the current src with many features such as 100% full proof .dol booting (so i'm told
) and some very unique drivecode functions. Also, DRE free as far as idle bug is concerned and DVD-/+R Noswap and possibly audiofix/multiboot. This version should/could be out in a few days/weeks.
As for the official libogc version of GCoS, expect it to pop up around august as I have exams atm and will need to get all the developers back for some long coding hours.
Cheers,
emu_kidid
P.S. We haven't forgotten about the no-mod users of this scene!
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Viene a decir que han tenido problemas y que por eso se retrasa una nueva versión, pero que saldrá dentro de unos días/semanas. Las novedades seran menos DRE, no necesidad de hacer swap y posiblemente el stream fix integrado y multiboot. Que no se han olvidao de los usuarios sin chip!