Nueva entrevista
- There were a lot of people surprised by the newest trailers at the Tokyo Game Show, it had the kind of quality nobody thought was possible on the PSP. Is this trailer a remake of the one shown at E3?
Nomura: The CC trailer at TGS was made as a high-quality alpha version of the one at E3. But it's almost completely new. At E3, the Kingdom Hearts team helped out to complete it, but this time it was the CC team who did it.
- The trailer showed the battle system for the first time. What kind of battles can we expect?
Nomura: There's a lot of action involved in the battles, but it's still close to the command-input system of an RPG.
- We saw some sort of slots in the trailer that looked somewhat like ripples. What is their purpose in the game?
Nomura: They look like slots, but they're not. They're actually what bring Zack's status back to normal, not just simple gambling tools. All I can say concretely about the system is that it's a moving system. And as for the ripples, there's a connection there but I can't tell you because it's connected to the storyline. But it's a very major part of the game.
- We saw Aerith in this trailer dressed in white. Was that G we saw in red clothes?
Nomura: Up till now, Aerith was always wearing pink. This time we decided to give her a new look by dressing her in white. The colour choice matched up with Zack and Aerith's first meeting too ("Are you an angel?" "No, I'm Aerith."), so we were happy about that. We wanted to make this the first time Aerith sounds really lively, so we asked Maaya Sakamoto about it and she acted the part perfectly.
There's a surprising amount of people that don't know who G is, but he's voiced by Gackt.
- Has Zack's design changed over time?
Nomura: Zack's design is definitely different in CC and FFVII. The young Zack doesn't have a wound on his cheek. You'll find out where he got that in the game, so keep a lookout for that.