Gamespy escribió:Just days ago, an enlightening interview from EGM surfaced, in which Nintendo's legendary game designer Shigeru Miyamoto, and Nintendo President Satoru Iwata, gave in-depth information regarding the Revolution and even certain game plans.
GameSpy have now also scored an interview with Nintendo's man of men, Shigeru Miyamoto, and again, more interesting information comes with it.
Speaking on Revolution's enigmatic controller, Miyamoto clearly outlined what he doesn't want to happen with Nintendo's Revolution controller:
"The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can,"
And on the current generation of controllers, he says, "The controllers for this generation do not look fun to use. You don't look at any of the controllers and think, 'Wow, I want to play [with] this.' You look at these controllers and think, 'Oh my God, it looks so difficult.' That scares people away".
In an interesting comment, Miyamoto continued by saying that at Nintendo, they're not even sure whether the famed d-pad, or the intimidating analog stick is better. "I haven't really been able to decide which is best," said Miyamoto-san.
The GameCube controller was definitely one that saw some people confused. For some reason, many mainstream gamers were certainly turned off. Speaking on the unique features of the controller, Miyamoto said that the L & R buttons were always seen to have an interesting potential [such as their use in Super Mario Sunshine], but until now he hasn't been satisfied that they've reached that full potential.
Looking into the future of the Revolution and its, as yet [to the public] unknown controller, Miyamoto says, "We're looking at utilizing the functionality of the Revolution and its user interface to create really unique gaming experiences."
"What we really want to do is create something that's not frightening to the user that is usable for a Zelda-type game. We're going to have to figure out a way to marry both those ideas."
And finally,
"Graphic chips are one thing. Those are hard to imitate. But if we showed our controller, we'd be revealing way too much. It's very easy to copy. We really want to present our interface, the controller, with software as a package." .