si utilizas altavista.com para traducir se te haria mucho mas facil lol
Parte 1:
INTERVIEW WITH NINT DO BOSS IWATA
"the people will find the CONTROLLERS first times strange"
Today the console manufacturer Nintendo presented the concept for its next product "revolution". In the mirror on-line interview enterprise boss explains Satoru Iwata, why the new CONTROLLER looks like a remote maintenance, why it considers the equipment revolutionary - and like one the competition to depend wants.
TO THE PERSON
AP
Satoru Iwata is since May 2002 a president of Nintendo. Born in the year 1959 in Japanese Hokkaido, he went as a student to Tokyo and studied at there institutes the OF Technology computer science and the combat haven Ninjutsu. Starting from the early Achtzigern he worked for Nintendo and was involved as developers in plays like "EarthBound" and the "Kirby" series.
MIRROR ON-LINE ONE: Why does the world need a video game revolution?
Satoru Iwata: In the last 20 years video games developed themselves further rapidly, to a very sophisticated kind of maintenance. At the same time, and as result of it, becomes larger each year the gap between those, which play video games, and which, which do not do that. If we do not reduce this gap, will it very heavy for us to grow further.
MIRROR ON-LINE ONE: How is "revolution" to reduce this gap?
Iwata: We considered it necessary to change the configuration of the CONTROLLER. For the moment the people must serve the CONTROLLER for example with both hands, with the right and left hand at the same time and very fast - that is one of the largest hurdles for new Gamer.
MIRROR ON-LINE ONE: What is the main difference between new and another CONTROLLER?
Iwata: The large difference is that the revolution CONTROLLER with only one hand can be used and completely intuitively, if one is only able to seize and direct toward the television screen the thing with a hand. That is an experience, which humans world-wide, because they hold their remote maintenance in such a way. That must a large easement be, particularly for not Gamer that one knows directly, what one do must.
MIRROR ON-LINE ONE: Isn't it complex for normal players, who before already played Videogames to get accustomed to this first times strange equipment?
Iwata: Which existing plays concerns - which one will be able to play with the new CONTROLLER well. We actually already offer the "Nunchaku" extension with a Joystick. We already tried and stated that that existing software titles can play and be steered even better, if one transfers them to this new hardware better than with the past Gamecube CONTROLLER. Our play creators already made this experience. I know that the people will find the CONTROLLER once strange only, because it is brand-new completely differently than conventional CONTROLLERS. But I believe, her this feeling only to a few minutes will have. As soon as they touch and use it, they are fast completely forgotten the CONTROLLERS themselves.
obs/Nintendo
Revolution CONTROLLER, Joystick extension: "good than with the old equipment"
MIRROR ON-LINE ONE: There will have to be plays, which are particularly suitable for this equipment. How will look?
Iwata: I think, hopping plays and fishing rod plays can one thereby well commercialize. I can judge that, because my experience says to me as a play developer. We try also experimental things in such a way to do approximately with the CONTROLLER in the hand as if it is a model airplane, in order the same on the television screen to simulate. I believe, which is still another example, from which an actual play could become.
MIRROR ON-LINE ONE: As they said, you are an enterprise president with experience as play developers, which is unusual. Was your influence how large in the development of the CONTROLLER?
Iwata: Because I have this experience, I understand, before which challenges developers to stand, and which for the development is necessary. I saw so many successes and failures that I believe to know, what is important, if one makes a program product. If I were one of these presidents, who do not have experience as developers or an engineer, perhaps I would have endorsed a rather linear advancement of the CONTROLLER, how other president does.
MIRROR ON-LINE ONE: How do they want to bring other developers to use the CONTROLLER in such a way how it that to introduce itself?
Iwata: With as singular equipment the independent developers will ask themselves naturally, as go that, how we can make plays for it, which function also on other platforms. Perhaps others worry themselves that we could not get support of the external developers, because they cannot make multi-platform plays, because our input mechanism so different is. I can reconstruct this fear. But as a function of it, which gives them for plays, which for control systems they offer, this equipment more intuitive and simpler Gameplay. Simply, thus that they adapt the revolution CONTROLLER for other plays, it gives it a giant potential that these plays become better than the versions on the other platforms.