MAXCONSOLE:
DEVHOOK V0.42b By BOOSTER 0.42b is only the difference file. Please superscribe below MS_ROOT in 0.42a. Blit.c of source and vshex which it has come out with SDK 0.42 bundled is done. It is the driver which the device リダイレクト is done with PSP. It reached the point where FW2.50 on MS can be rebooted with V0.41. ----------------------------- notice ----------------------------- Devhook is the freeware. Anyone can procure. Please do not sell and/or do not buy devhook. Devhook is non guarantee. The writer does not do all guarantee vis-a-vis all matters which include the operational result and copyright etc. of this program. The use of devhook as a result concerning, it means that the user himself owes responsibility. The remodelling, altering and adding devhook are free, but when the portion or all of devhook is included, it is necessary to release to the place where anyone can procure. You do not have to do that among other things, it distributes limiting to the member system sight which is limited. When devhook it is the finite difference patch and the like which is not included altogether, it is outside the range of this restriction. These it cannot agree using devhook, it cannot go the one which to matters. ----------------------------- feature ----------------------------- UMD and FLASH リダイレクト are done in the file on MS. Without rewriting FlashROM, the firmware on MS can be started. With PSP of FW1.50, it can start 1.50,2.00,2.50 firmware. ISO/CSO on MS (compression ISO) it is possible to mount the file in UMD. By the fact that the motor of UMD stops, drive time of the battery can be extended. By the fact that the plural ISO files are housed in bulk MS, UMD which be bulkies the Sawayama not carrying about て it is completed. Operational the clock can be modified. It operates the game where the processing falling is many comfortably, lowering speed, it can extend the drive time of the battery.
And the
memory dump readme:
It is the additional module which reaches the point where with DEVHOOK it can retain memory in the file. By the fact that this module is introduced, the game which operates with DEVHOOK, with XMB 0x08800000? It is possible to retain the user memory to 0x09FFFFFF, - "Screenshotbmp.prx" file of introduction methodological attachment "ms0: of memory stick It copies inside the /dh/kb "folder, rewrites the following file. When the screen shot is used in the game, ms0: /dh/150/flash0/kd/pspbtcnf_game.txt ms0: /dh/200/flash0/kd/pspbtcnf_game.txt ms0: /dh/250/flash0/kd/pspbtcnf_game.txt ms0: /dh/150F/flash0/kd/pspbtcnf_game.txt When the screen shot is used in XMB, ms0: /dh/150/flash0/kd/pspbtcnf.txt ms0: /dh/200/flash0/kd/pspbtcnf.txt ms0: /dh/250/flash0/kd/pspbtcnf.txt ms0: /dh/150F/flash0/kd/pspbtcnf.txt "Ms0: inside the respective text file "In" the following line of /dh/kd/devhook.prx ms0: Please do to use /dh/kd/memdump.prx ". Example: ? /kd/isofs.prxms0: /dh/kd/devhook.prxms0: /kd/wlan.prx which adds this line of the /dh/kd/memdump.prx # - Being we would like to retain the one memory of using, please push the R button +Vol+. - There are times when the game advances also during memory retaining trouble mono depending upon, cannot retain well - Renewal past record 2006/7/6 release - The writer does not owe responsibility to every damage due to this software of = = = disclaimer = = = altogether. Please use in the responsibility of each one.
Esooooooooo