Un forero de GAF tiene el juego y os posteo las impresiones, al parecer son bastantes positivas. Más o menos pienso que la calidad del juego será parecida a la del Disaster: Day of Crisis, un juego que no sobresale en ningún aspecto pero que en conjunto es bastante solido y que le viene muy bien al escaso catálogo de Wii sobretodo en lo referente a los juegos no causales.
En Famitsu lo puntuaron con un 29/40.
Not bad, not bad at all. The use of waggle is overall minimal and there are some cool news moves. You can spring up and hide between the corners of walls, or roll out of a hiding spot and stealth kill from the rolling animation.
There are several different control set-ups, but all of them make use of the Wiimote and nunchuck combo. With the default set-up, you move around with the analog stick, run with the B button, and perform various actions like stealth kills, picking up bodies and objects, and blowing out candles with the A button. The Z button gives you free control of the camera, highlighting light sources where you might be seen, places you can safely hide unseen, and shows the enemy's field of view. All of the other actions, such as rolling, dashing, and jumping, are done by flicking the Wiimote (or the nunchuck) in different directions. When you go in for a stealth kill, you can also flick the Wiimote in different directions to get different kill animations. Items you find are mapped to the d-pad. This simple set-up works pretty well and the minimal use of Wiimote waggle is appreciated.
My only gripe so far is that the fighting system isn't so hot. They changed it into a turn based first-person attack and defend sword duel. You have to use the Wiimote to block (similar to one of the micro-games in Made In Wario) and sometimes the directions to turn the controller seem to appear too quickly. But despite this the game is pretty fun so far. There is more of an emphasis on stealth than before; getting seen 100% means you can either fight (if you have a weapon) or you get one chance to run away as the guard will slash your clothes up. The second time you get caught, if you are weaponless and shirtless, you are dead. The more linear level design helps the stealth mechanics though and the control, even with the waggle, is better than the previous games. It's much easier to hide somewhere and roll or dash to a closer hiding spot. The game feels different than before though, and I think some fans are going to dislike the changes. You don't have as much freedom to go everywhere now, and the grappling hook is gone (at least where I am).
Rikimaru is the only playable character in the beginning of the game; hopefully Ayame has some sort of game play differences to set her apart from Rikimaru. If she still uses daggers, I am curious as to how her sword fights play out.
Para más impresiones leeros el hilo completo.