Esto lo ha puesto Kikobox en vandal
GameSpy: Outrun 2 has been a very long time coming. Tell us why
AM2 decided to make a sequel to the game.
Mr. Osaki: ...Actually, I really don't know why. [*laughs*] Well, Shin Ishikawa and I were talking about it with Mr. Suzuki a while back. I think it just grew from there.
GameSpy: The original Outrun was a game that was fun because it was very easy to learn how to play and simple to operate. Many driving games now are a lot more complex. How did this change affect development decisions for Outrun 2?
Mr. Osaki: Well, a lot of the driving games out there nowadays are very complex. Stuff like Gran Turismo, Battle Gear, Initial D ... I think these games certainly have a place, but they also alienate a player who isn't interested in such complexities. They also take a lot of time and money to get into. With Outrun 2, we just wanted to make a game that would be easy for anyone to sit down, learn, get into, and enjoy. It's kind of going against the current market trends, but I think that the audience it finds will enjoy it.
GameSpy: The girl riding with you has always been around, but she plays a bigger role in one of Outrun 2's play modes. Please tell us about this mode and what inspired it.
Mr. Osaki: Looking back on the first game, there has always been that cute girl in the car with you. But, she really didn't do much but sit around. I mean, you could spin out, crash into things, and even total the car, and she still wouldn't do much of anything. We were just like, "What is this girl thinking when she's riding in the car with this guy? She can't be completely passive, she's got to have emotions and feelings. How should she react to all this?" And from that, the Heart Attack mode, where you drive to impress the girl, was developed. In this mode, you could do fun things with the car to impress the girl. Like drifting! People LOVE drifting. [*laughs*]
GameSpy: Xbox ports of the Chihiro games (VC3, Outrun 2, etc.) have been ruled out in Japan, however, since the Chihiro hardware is very close to the Xbox. Do you think you could port these games for foreign markets (where the Xbox is performing better)?
Mr. Osaki: Hmmm, well, you know, we're actually really scared of the rental markets that exist in the West. (Game rentals do not exist in Japan - ed.) You see, games like Outrun 2 and VC3 are really designed with arcade play in mind. They're something you put your coins in and amuse yourself with for a little while. This arcade-centric design idea is different from something like GTA3, which was made to keep you playing at home for long periods at a time. As a result, you could probably just rent the games, play them a bit until you're done, say "That was fun," and take them back. This would no doubt cut into potential sales.
Still, the Xbox is doing very well in the West. A port from Chihiro to the Xbox probably wouldn't be too difficult. But we'd need to get input from the Western Sega branches (SoE, SoA) first before we make any decisions.
GameSpy: Is there any likelihood of a PS2/GCN version of Chihiro games?
Mr. Osaki: The Xbox would be easy, but other systems ... hmmm. That'd be tough. I don't know if the ports would generate good returns.
(Toda la entrevista)
http://www.gamespy.com/interviews/january04/am2/index.shtml