Parche 1.3 para el CoD

Pagina oficial: Ocupa 24MB

http://www.callofduty.com/patch/


Lo que han corregido:

NEW FEATURES

- Added two new multiplayer maps, Bocage and Neuville. Both of these maps
support all current game types:

mp_bocage

The Normandy terrain provides a natural advantage to the defender. Between the
Orne and Vire Rivers is fifty miles of bocage; small fields surrounded by high
earthen banks overgrown with shrubbery. Visibility is limited to one field at
a time and the bushes provide cover from air and ground reconnaissance, making
for superior defensive terrain. Each field is a death trap, earned with a hard
fought series of firefights. The breadth of terrain and varied tactical
scenarios make this the perfect setting for the "Headquarters" game type. When
the attacks come from every direction, both teams will be put to the test.

mp_neuville

Neuville represents a destroyed town in Normandy, reduced to rubble amidst
close combat between U.S. Airborne units and battle-hardened Waffen SS troops.
Soldiers can find ample cover amidst the piles of rubble and massive shell
craters. The environment is primarily designed for the "Search and Destroy"
game type and provides a greater spread of attacking and flanking routes. This
keeps defenders on their toes, and prevents attackers from being completely
pinned down at narrow chokepoints.

GAMETYPE FIXES

- Radios for Headquarters made non-solid, to fix a potential exploit.
- Improved server load in Headquarters spawning by making reinforcements spawn
over multiple server frames rather than just one. This will create less lag
when reinforcements spawn.
- Headquarters now has a five second grace period. If you spawn and die then
you get to respawn immediately. (farther away so you are not as likely to die
again)
- Fixed the bomb ticking sound not always working in "Search & Destroy."

WEAPON & PLAYER FIXES

- Fixed an exploit where prone players who leaned around corners could see the
enemy without being seen.
- Fixed an exploit where players could switch between prone and jumping
positions to move rapidly across a map.
- Fixed a bug with the sway animation of the sniper rifle scope on high ping
servers.
- Fixed an exploit where people could get extra grenades in "Search & Destroy"
and "Retrieval."
- Fixed an exploit where reload animations could be skipped, decreasing reload
times.
- Fixed the bullet path of the PPSh and Sten in Aim Down The Sight mode.
- Fixed a bug where players in all areas of the map heard the "click" of an
empty weapon.
- Fixed several minor animation bugs related to stance, leaning, jumping, etc.

MULTIPLAYER BUG FIXES

- Fixed a slow update problem with the server list.
- Fixed a problem where the server list would improperly list servers with a
ping of "1."
- Fixed an issue with the server list being incomplete under certain
circumstances.
- When sorting the server list by a key other than ping, all entries of the
same key are sorted by ping, instead of being random.
- Fixed server determination of which clients require authorization. (This
corrects the issue where some Internet players received a GUID of 0)
- Autobalance was updated to prevent players from joining a team if this action
would cause that team to be unbalanced.
- Setting scr_teambalance to any number greater than 0 will balance teams to
within that number of players, for example, 'scr_teambalance 2' balances the
teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not)
- True spectators (not dead players) are no longer restricted by the freelook
cvar. They can always freelook.
- If you are spectating a player (through their eyes) and you go into freelook,
your view is no longer capped to the 180-degree arc of the ladder.
- Removed the 'weapon' command.
- Increased the max cfg file that can be executed to 64K from 16K.
- Unknown commands in the server console now do not print to all clients. A say
command is now required.
- Fixed an issue where rcon status would occasionally not show all of the
players on a server.
- Fixed an issue on some ATI cards that would cause water to render improperly.
(also affects Single Player)
- Fixed an issue where too many custom pak files (maps or mods) would cause the
"Pak Sum / Name Mismatch" error. (Also affects Single Player)
- As an added security feature, your CD key will no longer be displayed in the
Multiplayer Options menu.
- Fixed not being able to immediately climb on a ladder after landing from a
jump.
- The "screenshot," "screenshotJPEG," and "record" console commands no longer
overwrite existing files.
- Cheat protected r_intensity.
- Fixed player pings in the scoreboard. Previously if you were spectating
someone, your displayed ping was for the person you were spectating.
- Fixed a rare case of player stacking in multiplayer.
- The Weapon, Item, say, sayteam, and tell log prints now include client guid,
id, and name. (This will be useful for logging stats by actual player GUID,
rather than by player name)


ir comentado aqui que tal esta los que lo probeis.

Salu2
Downloading... gracias por el aviso Devilmay, a ver si esta noche puedo instalarlo y dar ya una opinión.
yo me lo he instalado pero como no lo tengo original hasta que no saquen el crack de este parxe no podre jugar, cuñaaaaaaaaaao [buuuaaaa]
cierto no se q coño pasa xq cuando actualice a la 1.2 con el crack q tenia del no-cd jugaba sin problemas en los servers crackeados pero he actualizao a la 1.3 y me puesto unos servers q supuestamente estan crackeados y me dice lo de cd key en uso.

De hecho pongo lo de verificar cd key me dice q es valida y cuando cierro y vuelvo a a brir el juego me sale lo de verificar en blanco :? :? :?

hara falta pues para esta vers un crack prche pa online????
asaco escribió:hara falta pues para esta vers un crack prche pa online????



pozí, lo más seguro . A esperar toca :(
devil abri yo un hilo con esto.... Abres tu un hilo y me contestas a mi mandandome aqui... y esa paranoia?

En fin como siempre no corrais a actulizaros ya que los servidores aun tardaran en actualizar y los que tenemos importardos nos costará entrar por ahora.

A esperar toca
yo ya tengo tengo 4 serv puestos con la 1.3 pero mientras no salga crack......
guti2k escribió:devil abri yo un hilo con esto.... Abres tu un hilo y me contestas a mi mandandome aqui... y esa paranoia?


esa paranoia? Eres tu quien repite los hilos no yo. sino mira quien lo puso antes....
Bueno ya ha salido algo por ahi ( me refiero al crack)

ocupa 30MB , ahora hay que buscarlo [burla2]
Aver... hasta ke no crackeen los servers no podreis jugar con vuestro backup... seguro ke dentro de 2 o 3 dias.

En la 1.2 a nosotros no nos hacia falta Crack, pero si a los ke hacen de server.

Downloading y thx por el aviso.
bueno pues entonces a esperar aunq no se xq ya ponen los server de siempre en la 1.3 en teoria ya tendria q estar crackeado de hecho hay peña jugando y ami me sale lo de cdkey en uso........
yo he hecho lo mismo q cuando el cambio a la 1.2 tengo en un direct la 1.2 y en otro la 1.3 ;-) ;-)

asi se puede ir jugando mientras se arregla la nueva vers.

saludos
A ver si es solo cosa mia o a vosotrs tb os pasa. ¿Lo nuevos mapas no os dan mucho ping? Yo estuve jugando el ayer carentan me iba perfecto pero fue llegar a los dos nuevos y me subio a 200. El de Neuville era injugable [uzi]

A alguien mas le ha pasado?
13 respuestas