El ya anunciado parche para Unreal Championship tiene su salida programada para mañana. La instalacion es totalmente transparente para el usuario: una vez se conecte al servicio Live con el juego detectara automaticamente si hara falta la instalacion del parche y se auto actualizara el juego.
Los bugs/novedades del parche seran los siguientes:
1) The T.A.G. Rifle exploit.
2) The Rocket Launcher exploit.
3) All known map exploits.
4) The auto-aim exploit.
5) The novice bot, stats exploit.
6) The message: "No AA" now denotes a server that has auto-aim disabled.
7) The ‘ghost-flag’ exploit, in CTF matches.
8) Joining full servers: UC now checks if there is room in the game... before loading the map.
9) Resolved an occasional crash when joining a friend's match.
10) Resolved issues with Max Players & Private Slots.
11) Players will now receive 1-point of damage when impeding lifts.
12) The translocator disc will return to the gun, if it impedes a lift.
13) Players can no longer utilize the translocator, to pass through world geometry.
14) Anti-aliasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
15) Team-balancing fixed. The message "Teams Unbalanced", will show up briefly during an existing match, if the teams become unbalanced
Con la desactivacion del AA correrá el juego a 60fps constantes? o a 30 sin bajadas? si alguien puede probarlo que nos informe, es un aspecto interesante.