Game Informer: You only released one Winning Eleven for the GameCube, (Ed: Winning Eleven 6 Final Evolution in Japan only) what kind of plans do you have for Wii?
Seabass: That’s not a next-gen engine (laughs) but I shouldn’t say that for good reasons. The graphics are not really the same as the 360 or PS3. But the controller is simply unique. We are already discussing with Nintendo – we have always been discussing with all parties. In our discussions with Nintendo it’s how we utilize this new controller. As a creator I am looking forward to how to make use of the controller. At the same time I fear that it’s going to be tons of work and innovations that I have to come up with to create PES on Wii.
Game Informer: PS2 was the lead platform for Winning Eleven/PES. It was basically your bread and butter and where you sold millions of copies of games. What do you think your lead platform is going to be in the future?
Seabass: It was a natural flow from our development from PS1 to PS2 and it’s a natural flow to understand that it’s going to be PS3. But with the 360 version in development and its going to be out this fall (in Europe) this natural flow might not be the natural flow in the future.
We still think that the PC, 360, PS3, and Wii considered as next gen, we will not differentiate or create specifically for those. Our goal is to create something in the center and then spread out where the audience is. However, frankly speaking, with controller matching the best controller that matches our game is the PlayStation controller.
In that sense PS3 is definitely going to be a good match in terms of play feeling and control, but even so I am trying to adjust control feel so you will have no awkward feeling in all platforms if we bring them out.
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