http://www.emulation64.com/
Por lo visto el PJ64-X utiliza este plugin del Daedalus no ? Esta es la version mas nueva. Ya trae la 5.0.0 la release de hoy ? Se pueden utilizar a saco estos plugins graficos en el emulador para xbox o se han de compilar con el XDK prohibido ?
Rice's Daedalus 5.0.0 plugin released
Thu 5 Jun 2003, 3:15 PM
Major improvements:
* better dynamic ucode detection and switching
* better screen dimension detection for EU roms
* S2DEX GBI1/GBI2, Sprite2D in both OpenGL and DirectX
* OpenGL combiner fixes
* More accurate texture loading and mapping
* Viewport, scissor in DirectX
* New features: frame skip, screen update setting, fine texture mapping
Rice's Daedalus Plugin 5.0.0 Readme.txt
===================================
What's new:
- A lot of improvements
- Much better ucode detection and dynamic ucode switching, most multiple-ucode
games are working much better now
- S2DEX GBI2 is fully supported
- S2DEX GBI1 ucode problems are fixed
- S2DEX GBI1, GBI2, Sprite2D are finally supported in OpenGL
- CPU frame buffer is supported in OpenGL
- Support frame skipping - 1:2 skipping
- A new option - Fine texture mapping - to give better texture mapping coordinates
- A new option - to select the way when screen is drawn (Paper Mario flicking)
- Speed up in texture loading and vertex clipping
- Better texture selecting - Still has problems with some games
- Texture size limit detection to video cards with texture size limitation (voodoo)
- Improved OGL 1.1 combiner - be able to deliver reasonable graphics for most games
- Improved OGL 1.2/1.3/1.4 combiner
- OGL Nvidia TNT combiner is fixed and working again (even better)
- Faster color combiner setting in both OpenGL and DirectX
- Primary depth bug fixes
- Texture mapping coordinates computation. Texture mapping is more accurate,
block thin lines are almost gone, and text fonts are cleaner for most games
- The whole source code is cleaned up, redundant functions are merged, global variables
are grouped
- Viewport supported in DirectX
- RSP clipping is now supported
- Scissor is now supported in DirectX
- Smarter screen dimension computation - to better support EU games
- Game issues fixed
> Golden Eye sky (should be fine, still not quite right)
> Mario 64 (E) text
> F-zero menus
> Zelda BG images (The ground in link's house)
> Mario party 3 menu
> MS Pacman intro texture
> Bust-A-Move'99 cursor
> Minor issues in many other games
> Paper Mario flicking
Known problems:
- Banjo Tooie
- Zelda trial
- Frame buffer is not supported good enough
- Conker is not fully supported
- Poor performance with voodoo cards
- Black screen with some games as graphics are covered by black square (Smart screen update problem)
- Other problems