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WGP Kakashii escribió:hombre yo preferiria se pudiera instalar primero o instalar y jugar,los lectores de ps3 no es q sean la ostia de buenos miedo me da a mi un poco el desgaste q se le meta con estar jugando y instalando a la vez
Plage escribió:WGP Kakashii escribió:hombre yo preferiria se pudiera instalar primero o instalar y jugar,los lectores de ps3 no es q sean la ostia de buenos miedo me da a mi un poco el desgaste q se le meta con estar jugando y instalando a la vez
De momento no sabemos que opciones tenemos a la hora de instalar, lo más seguro es que podamos ver el progreso de instalación del juego y demás así que sabremos cuando se a instalado
Patx47 escribió:supongo que si queremos instalar completamente el killzone con sus 47gb, que serán un par de horas por ahí no?
Patx47 escribió:supongo que si queremos instalar completamente el killzone con sus 47gb, que serán un par de horas por ahí no?
caren103 escribió:pasnake escribió:pues gracias a los dos, entonces en este aspecto es mejor que en ONE, porque te tienes que esperar a que se instale, aqui en Ps4 puedes jugar mientras se instala
El concepto es parecido, pero es cierto que se ha leído en las impresiones de uno de los que ya ha conseguido una Xbox One que los juegos necesitaban una instalación que costaba unos 30 minutos, y que había que esperar 15 minutos hasta que había un porcentaje instalado suficiente para poder empezar a jugar.
En PS4 se supone que se pone el disco físico, empieza a cargar y a instalar, y que se puede empezar a jugar sin esperar tanto, pero habrá que verlo en todos los juegos cuando salgan más pruebas e impresiones.
En el FAQ pone:
http://blog.es.playstation.com/2013/10/ ... n-ocurrir/Al jugar con juegos en formato disco en PS4, ¿necesito instalar datos en el disco duro?
Sí, todos los juegos de PS4 en Blu-ray Disc deben guardar datos en el disco duro para asegurar una buena experiencia de juego. Sin embargo, ciertos títulos pueden no requerir a que se complete el proceso antes de empezar a jugar. Para comenzar a jugar con juegos en disco, los usuarios tendrán que insertarlo en sus PS4, al igual que ocurre con PS3.
Impresiones de las instalaciones del chaval que obtuvo la PS4 hace días:caren103 escribió:http://forums.redflagdeals.com/sony-playstation-4-pre-order-thread-399-11-15-2013-a-1348430/472/#post17701703KelP068 escribió:UI is VERY SMOOTH even on FW v1.00
Responsive just like the old XMB but faster.
Game loading is a bit slow the first time you load a new game... After installing data in the background, game loads up much faster initially and between levels... (Killzone SF installs almost all the game data on the PS4 HDD, but it does it in the background while the game is running. The initial background installation while running Killzone does have some slight slowdowns here and there on, but nothing too bothersome.)
*** I am thinking of trying to install a SSD on my PS4 to speed up the loading times even more... I will wait until v1.50 update is installed...
Dualshock 4 charging while the system is off is working on FW v1.00
Luego alguno decía que por qué diablos sacaban juegos antes de lanzar la consola... pues menos mal, o el chaval con la Pley no podría jugar al Killzone .
Guerrilla también habló sobre el Killzone y su instalación:caren103 escribió:...
http://www.computerandvideogames.com/41 ... -sony-dev/He added, "They don't have to wait for anything to install before playing the game. The game will launch as soon as the disc has been put in the drive."
http://www.eurogamer.net/articles/2013- ... -to-be-290Why Killzone Shadow Fall is almost 40GB (it used to be 290...)
Guerrilla's technical director on the next-gen fight between fidelity and file size.
By Oli Welsh Published Thursday, 24 October 2013
At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.
There's been some consternation about the file size of next-gen games since Sony's UK boss told Eurogamer that Killzone was "cracking on for 50GB" and Nividia suggested that the PC version of Call of Duty: Ghosts required 50GB of hard drive space. (Infinity Ward has now reduced that to 40GB.) With the new consoles moving towards digital delivery and servers struggling to distribute titles like GTA5, how would our poor internets and hard drives cope with all that data? And why is Killzone so big in the first place?
It seems that the high quality art assets used by the PS4 are the main culprit. "The bulk of it is textures," Guerrilla's technical director Michiel van der Leeuw told me. "I think we're probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec." He also pointed to the much larger, more open design of the game's levels compared to previous Killzone games. "The surface area, I'm just guessing here, must be five to 10 times bigger than Killzone 3 was."
But he took pains to reassure me that the studio had worked hard to optimise the file size and get players into the game as quickly as possible. The next-gen consoles present something of a push-pull challenge for developers: on the one hand, their powerful GPUs and large amounts of RAM can handle extremely high fidelity assets, but on the other, the push towards digital distribution has made consumers more sensitive to file sizes.
This conundrum is perfectly illustrated by the fact that Killzone 3 was actually bigger than Shadow Fall. (Digital Foundry clocked the Blu-ray at 41.5GB.) Unconcerned by file size, Guerrilla had duplicated textures for each level to make the game stream from disc more quickly, and included high-quality videos several times over in different languages. It soon became clear that this approach wouldn't work on PS4, and Van der Leeuw's team had to go back to the drawing board.
"I think at some point the disc image that we were generating was around 180 gigs," said van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.
"So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."
"I think we're probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec."
The new story trailer for Killzone Shadow Fall. We'll have lots more from our trip to Amsterdam soon.
For players who chose to buy Killzone Shadow Fall from the PlayStation Store, Sony's new PlayGo system alleviates the game's unwieldy size - to an extent. Van der Leeuw reckons those with decent internet connections will be able to download the first 7.5GB, start playing while the second level downloads and then play that, all in a single evening - and then have the complete game downloaded by the next morning. But he acknowledges that even this could be more streamlined.
"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."
Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.
"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow.
"I get as annoyed by all these screens as you do. I'm 36, I don't have a lot of time to game, when I do I don't want be distracted by things that have nothing to do with playing the game... We came from a day and age with a cartridge, you stuck it in and like, 'bleep!', and you were playing the game. And slowly that has degenerated into experiences which are more beautiful and big and prestigious, but they feel... heavy. To me, it's about feeling. The feeling of something that, you say play and it starts to play - it feels qualitatively beautiful."
Van der Leeuw talks animatedly at the best of times, but it's when talking about the "immediacy" of loading Shadow Fall - not its stunning new lighting techniques or 1080p display resolution - that he is most passionate by far. If next-gen gaming means huge file sizes but never seeing an in-game loading screen again, then I'm with him - it's a price worth paying.
...
caren103 escribió:fanatico_mgs4 escribió:Y caren hay alguna forma de instalar primero en forma de barra? O solo se puede instalar mientras jugamos? No se si me explico
Más de lo que han hecho público no sé, y como lo que han hecho público es que la consola cachea el juego en segundo plano hasta que está todo el juego en el disco duro, y como lo que dijo el que consiguió una PS4 antes de tiempo señalaba en esta línea, y como es obligatorio que el juego termine estando en el disco duro... la lógica indica que tener una opción de "instalar" al estilo tradicional, una barra de progreso de instalación, etc., no tiene sentido con este sistema, y que por tanto no deberían estar ni la una ni la otra.
pedrinho_7-58 escribió:Tengo una duda sobre lo de los cascos. Se supone que los que se conecten al jack donde teóricamente van los auriculares Mono que van con la consola, tocan funcionar. Entonces, si enchufo los Pulse de SONY por jack, ¿funcionarán? ¿Y sacarán el 7.1?
Saludos.
Jason Harris @jayworks13 escribió:8 de Oct.
@yosp Hey Yoshida...will the Pulse Elite Gaming headset work with the PS4?Shuhei Yoshida @yosp escribió:
@jayworks13 it eventually will
GROCKEVOR escribió:caren103 escribió:fanatico_mgs4 escribió:Y caren hay alguna forma de instalar primero en forma de barra? O solo se puede instalar mientras jugamos? No se si me explico
Más de lo que han hecho público no sé, y como lo que han hecho público es que la consola cachea el juego en segundo plano hasta que está todo el juego en el disco duro, y como lo que dijo el que consiguió una PS4 antes de tiempo señalaba en esta línea, y como es obligatorio que el juego termine estando en el disco duro... la lógica indica que tener una opción de "instalar" al estilo tradicional, una barra de progreso de instalación, etc., no tiene sentido con este sistema, y que por tanto no deberían estar ni la una ni la otra.
Yo espero que se puedan instalar los juegos por completo antes de jugar. Soy de los que lo prefieren así, hasta que no esté el juego por completo instalado, no lo inicio, aunque tenga que esperar 15, 30min, 1 o 2 horas. Ya me buscaré otras cosas que hacer mientras espero a la instalación.
caren103 escribió:pedrinho_7-58 escribió:Tengo una duda sobre lo de los cascos. Se supone que los que se conecten al jack donde teóricamente van los auriculares Mono que van con la consola, tocan funcionar. Entonces, si enchufo los Pulse de SONY por jack, ¿funcionarán? ¿Y sacarán el 7.1?
Saludos.
https://twitter.com/yosp/status/387681678120202240Jason Harris @jayworks13 escribió:8 de Oct.
@yosp Hey Yoshida...will the Pulse Elite Gaming headset work with the PS4?Shuhei Yoshida @yosp escribió:
@jayworks13 it eventually will
En algún momento sacarán una actualización de firmware que soporte los Pulse... ¿cuándo será? "Eventually".
Homer J.Simpson escribió:Alienwar2 escribió:
Creo que se refiere a que las máquinas podrian ponerse a la venta antes y si existen indicios.
Tantos como que yo no descarto el que se puedan comprar las dos nuevas consolas el mismo dia.
yo no queria decir nada por el hype que podía generar
olaf escribió:ATENCION RUMOR RUMOR.... SUBIENDO HYPE
DOs empleados del ECI diciendo que igual se pueden comprar las 2 consolas el mismo dia ((22 N)Homer J.Simpson escribió:Alienwar2 escribió:
Creo que se refiere a que las máquinas podrian ponerse a la venta antes y si existen indicios.
Tantos como que yo no descarto el que se puedan comprar las dos nuevas consolas el mismo dia.
yo no queria decir nada por el hype que podía generar
hilo_hilo-oficial-reservas-en-eci_1945192_s820#p1734211640
olaf escribió:ATENCION RUMOR RUMOR.... SUBIENDO HYPE
DOs empleados del ECI diciendo que igual se pueden comprar las 2 consolas el mismo dia ((22 N)Homer J.Simpson escribió:Alienwar2 escribió:
Creo que se refiere a que las máquinas podrian ponerse a la venta antes y si existen indicios.
Tantos como que yo no descarto el que se puedan comprar las dos nuevas consolas el mismo dia.
yo no queria decir nada por el hype que podía generar
hilo_hilo-oficial-reservas-en-eci_1945192_s820#p1734211640
TERCIO escribió:Si no saben ni que packs van a tener, van a saber que se adelanta la consola..........
TERCIO escribió:Si no saben ni que packs van a tener, van a saber que se adelanta la consola..........
oscar_fv escribió:GROCKEVOR escribió:Yo espero que se puedan instalar los juegos por completo antes de jugar. Soy de los que lo prefieren así, hasta que no esté el juego por completo instalado, no lo inicio, aunque tenga que esperar 15, 30min, 1 o 2 horas. Ya me buscaré otras cosas que hacer mientras espero a la instalación.
la verdad es que una instalacion de 50gb... madre mia, es hacerle horas a la consola asi por las buenas, no se yo que prefiero, si instalar y despues jugar o jugar mientras se instala. Aunque esa cantidad de datos... te acabas el juego y aun no acabó de instalar jaja
monxet escribió:La fecha es el 29 y como mucho se podría adelantar la venta un par de días por aquello de tener los almacenes hasta los topes.
caren103 escribió:monxet escribió:La fecha es el 29 y como mucho se podría adelantar la venta un par de días por aquello de tener los almacenes hasta los topes.
O podría hacer ECI: durante el viernes 22 y el sábado 23, se podrán adquirir de forma excepcional un número muy limitado de unidades de PS4 días antes de su lanzamiento oficial.
¿Por qué? Por juder (al tito Bill ).
fanatico_mgs4 escribió:caren103 escribió:monxet escribió:La fecha es el 29 y como mucho se podría adelantar la venta un par de días por aquello de tener los almacenes hasta los topes.
O podría hacer ECI: durante el viernes 22 y el sábado 23, se podrán adquirir de forma excepcional un número muy limitado de unidades de PS4 días antes de su lanzamiento oficial.
¿Por qué? Por juder (al tito Bill ).
Ojala se adelante para todos el dia 22 ufffff!!!
fanatico_mgs4 escribió:Ojala se adelante para todos el dia 22 ufffff!!!
TERCIO escribió:En serio.... llevo todo el puto dia, con cleenex, en el sofá, para limpiar las salpicaduras de vuestras corridas...Ni ECI va a adelantar nada, ni SONY va a joder a tito bill , ni polladas de esas.... estamos a 3 semanas y estais así............ 3 dias antes no me quiero ni imaginar
caren103 escribió:pasnake escribió:pues gracias a los dos, entonces en este aspecto es mejor que en ONE, porque te tienes que esperar a que se instale, aqui en Ps4 puedes jugar mientras se instala
El concepto es parecido, pero es cierto que se ha leído en las impresiones de uno de los que ya ha conseguido una Xbox One que los juegos necesitaban una instalación que costaba unos 30 minutos, y que había que esperar 15 minutos hasta que había un porcentaje instalado suficiente para poder empezar a jugar.
En PS4 se supone que se pone el disco físico, empieza a cargar y a instalar, y que se puede empezar a jugar sin esperar tanto, pero habrá que verlo en todos los juegos cuando salgan más pruebas e impresiones.
En el FAQ pone:
http://blog.es.playstation.com/2013/10/ ... n-ocurrir/Al jugar con juegos en formato disco en PS4, ¿necesito instalar datos en el disco duro?
Sí, todos los juegos de PS4 en Blu-ray Disc deben guardar datos en el disco duro para asegurar una buena experiencia de juego. Sin embargo, ciertos títulos pueden no requerir a que se complete el proceso antes de empezar a jugar. Para comenzar a jugar con juegos en disco, los usuarios tendrán que insertarlo en sus PS4, al igual que ocurre con PS3.
Impresiones de las instalaciones del chaval que obtuvo la PS4 hace días:caren103 escribió:http://forums.redflagdeals.com/sony-playstation-4-pre-order-thread-399-11-15-2013-a-1348430/472/#post17701703KelP068 escribió:UI is VERY SMOOTH even on FW v1.00
Responsive just like the old XMB but faster.
Game loading is a bit slow the first time you load a new game... After installing data in the background, game loads up much faster initially and between levels... (Killzone SF installs almost all the game data on the PS4 HDD, but it does it in the background while the game is running. The initial background installation while running Killzone does have some slight slowdowns here and there on, but nothing too bothersome.)
*** I am thinking of trying to install a SSD on my PS4 to speed up the loading times even more... I will wait until v1.50 update is installed...
Dualshock 4 charging while the system is off is working on FW v1.00
Luego alguno decía que por qué diablos sacaban juegos antes de lanzar la consola... pues menos mal, o el chaval con la Pley no podría jugar al Killzone .
Guerrilla también habló sobre el Killzone y su instalación:caren103 escribió:...
http://www.computerandvideogames.com/41 ... -sony-dev/He added, "They don't have to wait for anything to install before playing the game. The game will launch as soon as the disc has been put in the drive."
http://www.eurogamer.net/articles/2013- ... -to-be-290Why Killzone Shadow Fall is almost 40GB (it used to be 290...)
Guerrilla's technical director on the next-gen fight between fidelity and file size.
By Oli Welsh Published Thursday, 24 October 2013
At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.
There's been some consternation about the file size of next-gen games since Sony's UK boss told Eurogamer that Killzone was "cracking on for 50GB" and Nividia suggested that the PC version of Call of Duty: Ghosts required 50GB of hard drive space. (Infinity Ward has now reduced that to 40GB.) With the new consoles moving towards digital delivery and servers struggling to distribute titles like GTA5, how would our poor internets and hard drives cope with all that data? And why is Killzone so big in the first place?
It seems that the high quality art assets used by the PS4 are the main culprit. "The bulk of it is textures," Guerrilla's technical director Michiel van der Leeuw told me. "I think we're probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec." He also pointed to the much larger, more open design of the game's levels compared to previous Killzone games. "The surface area, I'm just guessing here, must be five to 10 times bigger than Killzone 3 was."
But he took pains to reassure me that the studio had worked hard to optimise the file size and get players into the game as quickly as possible. The next-gen consoles present something of a push-pull challenge for developers: on the one hand, their powerful GPUs and large amounts of RAM can handle extremely high fidelity assets, but on the other, the push towards digital distribution has made consumers more sensitive to file sizes.
This conundrum is perfectly illustrated by the fact that Killzone 3 was actually bigger than Shadow Fall. (Digital Foundry clocked the Blu-ray at 41.5GB.) Unconcerned by file size, Guerrilla had duplicated textures for each level to make the game stream from disc more quickly, and included high-quality videos several times over in different languages. It soon became clear that this approach wouldn't work on PS4, and Van der Leeuw's team had to go back to the drawing board.
"I think at some point the disc image that we were generating was around 180 gigs," said van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.
"So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."
"I think we're probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec."
The new story trailer for Killzone Shadow Fall. We'll have lots more from our trip to Amsterdam soon.
For players who chose to buy Killzone Shadow Fall from the PlayStation Store, Sony's new PlayGo system alleviates the game's unwieldy size - to an extent. Van der Leeuw reckons those with decent internet connections will be able to download the first 7.5GB, start playing while the second level downloads and then play that, all in a single evening - and then have the complete game downloaded by the next morning. But he acknowledges that even this could be more streamlined.
"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."
Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.
"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow.
"I get as annoyed by all these screens as you do. I'm 36, I don't have a lot of time to game, when I do I don't want be distracted by things that have nothing to do with playing the game... We came from a day and age with a cartridge, you stuck it in and like, 'bleep!', and you were playing the game. And slowly that has degenerated into experiences which are more beautiful and big and prestigious, but they feel... heavy. To me, it's about feeling. The feeling of something that, you say play and it starts to play - it feels qualitatively beautiful."
Van der Leeuw talks animatedly at the best of times, but it's when talking about the "immediacy" of loading Shadow Fall - not its stunning new lighting techniques or 1080p display resolution - that he is most passionate by far. If next-gen gaming means huge file sizes but never seeing an in-game loading screen again, then I'm with him - it's a price worth paying.
Siendo el sistema automatizado, supongo que él se encargará de que si falta espacio, borrar de algún juego que no se use tanto, pero igual le dan al usuario el control mediante pregunta.
Edito:
juan19 escribió:Ps4 tiene una segunda CPU para las instalaciones y descargas en segundo plano , así que no haréis trabajar de mas a la makina , ya viene preparada para ello
sixsilum escribió:No se si lo habeis puesto ya, pero me he encontrado esto en Gaf:
Dice que enseñaran nuevos juegos exclusivos el dia 14 en el evento ese de spike tv.
sixsilum escribió:No se si lo habeis puesto ya, pero me he encontrado esto en Gaf:
Dice que enseñaran nuevos juegos exclusivos el dia 14 en el evento ese de spike tv.
AwesomeGuy escribió:sixsilum escribió:No se si lo habeis puesto ya, pero me he encontrado esto en Gaf:
Dice que enseñaran nuevos juegos exclusivos el dia 14 en el evento ese de spike tv.
Se sabe a que hora es?
Renzuki1997 escribió:el pack Ps4+Killzone Shadow fall,alguien sabe si el juego viene en formato fisico o con vale para descargar?
Strife 117 escribió:AwesomeGuy escribió:sixsilum escribió:No se si lo habeis puesto ya, pero me he encontrado esto en Gaf:
Dice que enseñaran nuevos juegos exclusivos el dia 14 en el evento ese de spike tv.
Se sabe a que hora es?
Creo que el programa suele ser a las 10PM hora de la costa este de Estados Unidos, aquí vienen siendo las 3 o 4 de la mañana si no me equivoco.
torres89 escribió:Renzuki1997 escribió:el pack Ps4+Killzone Shadow fall,alguien sabe si el juego viene en formato fisico o con vale para descargar?
fisico
AwesomeGuy escribió:Si es a las 10PM, es a las 3am de aquí... joder, no pueden poner a otra hora?
GROCKEVOR escribió:torres89 escribió:Renzuki1997 escribió:el pack Ps4+Killzone Shadow fall,alguien sabe si el juego viene en formato fisico o con vale para descargar?
fisico
Sí, viene en formato físico. Pero se sabe si viene en versión "Bundle copy", o viene en versión "normal"?
caren103 escribió:AwesomeGuy escribió:Si es a las 10PM, es a las 3am de aquí... joder, no pueden poner a otra hora?
Hombre, es un evento para norteamérica; habrán puesto el horario que mejor hayan visto para aquellas tierras.
kal-ell escribió:Si no he reservado la consola para el dia 29 habrá de sobra para que la gente que no haya reservado pueda comprarla?