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elbuscador escribió:MikeFg escribió:No miento, el mismo Yoshida lo dice, lo serán. Tú estabas diciendo que no lo son, ni lo serán. Mientes tú
O eso o no sabes expresarte bien.
Yo digo que no lo son donde ves que diga que no lo seran anda recoge el owned pesado. Que eres un pesado, los PULSE no lo son y son el Headset estrella de Sony , fin.
Y en todo momento he dicho que hara falta una actualizacion y ahora me contaras tu vida y no responderas. Ale que te aproveche el ultraFail.
elbuscador escribió:Mira tio por mi termina esto aquí, digo que los PULSE no sean compatibles no que no lo será. Es que pienso que esto es una broma o vas pedo o algo. Porque vamos yo no digo en ningún momento que no lo vayan a ser.
Pero que si tu lo crees fantástico. Felicidades.
MikeFg escribió:elbuscador escribió:Mira tio por mi termina esto aquí, digo que los PULSE no sean compatibles no que no lo será. Es que pienso que esto es una broma o vas pedo o algo. Porque vamos yo no digo en ningún momento que no lo vayan a ser.
Pero que si tu lo crees fantástico. Felicidades.
Exactamente. Como no dices que lo serán en un futuro, pues yo te quise aclarar que si lo iban a ser. Yo no estoy en tu cabecita para saber lo que piensas. Repito, problema de tu redacción, no te has sabido expresar. Fin de la historia, luego te has picado innecesariamente.
asf12345 escribió:Diablo 3, finalmente, tendrá remote-play.
http://www.gamrreview.com/news/90695/diablo-iii-reaper-of-souls-ps4-will-support-remote-play/
elbuscador escribió:MikeFg escribió:elbuscador escribió:Mira tio por mi termina esto aquí, digo que los PULSE no sean compatibles no que no lo será. Es que pienso que esto es una broma o vas pedo o algo. Porque vamos yo no digo en ningún momento que no lo vayan a ser.
Pero que si tu lo crees fantástico. Felicidades.
Exactamente. Como no dices que lo serán en un futuro, pues yo te quise aclarar que si lo iban a ser. Yo no estoy en tu cabecita para saber lo que piensas. Repito, problema de tu redacción, no te has sabido expresar. Fin de la historia, luego te has picado innecesariamente.
Y no has pensado que el problema puede ser de tu escasa comprensión lectora, que confunde sean con serán ? Pesado, que no paras de repetirte primero diciendo que si lo son y luego diciendo que lo serán pesado.
Estas haciendo el ridiculo
asf12345 escribió:Diablo 3, finalmente, tendrá remote-play.
http://www.gamrreview.com/news/90695/diablo-iii-reaper-of-souls-ps4-will-support-remote-play/
xufeitor escribió:elbuscador escribió:MikeFg escribió:
Exactamente. Como no dices que lo serán en un futuro, pues yo te quise aclarar que si lo iban a ser. Yo no estoy en tu cabecita para saber lo que piensas. Repito, problema de tu redacción, no te has sabido expresar. Fin de la historia, luego te has picado innecesariamente.
Y no has pensado que el problema puede ser de tu escasa comprensión lectora, que confunde sean con serán ? Pesado, que no paras de repetirte primero diciendo que si lo son y luego diciendo que lo serán pesado.
Estas haciendo el ridiculo
Buscaros un hotel!!
caren103 escribió:asf12345 escribió:Diablo 3, finalmente, tendrá remote-play.
http://www.gamrreview.com/news/90695/diablo-iii-reaper-of-souls-ps4-will-support-remote-play/
Se veía venir tras el mensaje en Twitter de Yoshida .
El pipiolo de Blizzard a ver quién se creía que metía la pasta para Diablo III en las pleys .
danisuici escribió:caren103 escribió:asf12345 escribió:Diablo 3, finalmente, tendrá remote-play.
http://www.gamrreview.com/news/90695/diablo-iii-reaper-of-souls-ps4-will-support-remote-play/
Se veía venir tras el mensaje en Twitter de Yoshida .
El pipiolo de Blizzard a ver quién se creía que metía la pasta para Diablo III en las pleys .
Que puso Yoshida en twitter por curiosidad? La verdad es que me alegro de la noticia, diablo es uno de los que mejor veo para jugar en portatil precisamente, no es como un shooter por ejemplo
xufeitor escribió:Los de Blizzard comentaron que la pantalla de la vita era muy pequeña y jugar a Diablo3 en ella podría ser un poco lioso, entonces creo que alguien pregunto a Yoshida si eso era así y el dijo que se pondría en contacto con ellos para aclararlo.
Resultado, comunicado al día siguiente diciendo que Diablo3 soportara remote play en Vita
Lo digo de memoria e igual me he dejado algo, pero más o menos creo que fue así.
danisuici escribió:caren103 escribió:asf12345 escribió:Diablo 3, finalmente, tendrá remote-play.
http://www.gamrreview.com/news/90695/diablo-iii-reaper-of-souls-ps4-will-support-remote-play/
Se veía venir tras el mensaje en Twitter de Yoshida .
El pipiolo de Blizzard a ver quién se creía que metía la pasta para Diablo III en las pleys .
Que puso Yoshida en twitter por curiosidad? La verdad es que me alegro de la noticia, diablo es uno de los que mejor veo para jugar en portatil precisamente, no es como un shooter por ejemplo
caren103 escribió:https://twitter.com/yospEliot Lloyd @shemhazaix300 escribió:15h
@yosp http://www.gamespot.com/articles/dia.../1100-6416081/ … Diablo 3 on PS4 isn't allowing remote play, but isn't Remote Play mandated on games without camera features?Shuhei Yoshida @yosp escribió:15h
@shemhazaix300 they have not finished the game development, have they?
ferdy_vk escribió:ufff me acabo de leer como 30 páginas seguidas, que coñazo con lo de la reventa ufff ufff ufff...
ferdy_vk escribió:ufff me acabo de leer como 30 páginas seguidas, que coñazo con lo de la reventa ufff ufff ufff...
gynion escribió:ferdy_vk escribió:ufff me acabo de leer como 30 páginas seguidas, que coñazo con lo de la reventa ufff ufff ufff...
Pues sí, pero bueno... es divertido observar las ganas que le tienen a PS4, porque le ven las orejas al lobo.
De todas formas, también es cierto lo que comentó Caren103; desde Sony deberían aclararlo por si mismos, para que no haya dudas.
Plage escribió:De todas formas yo ya lo dije, en el remoto caso de que eso fuera cierto y prohibieran la venta del juego, como van a saber si el juego que has metido en la consola te lo han dejado o te lo han vendido un particular, vamos es que es de lógica, pero bueno lo mejor es que aún estando aclarado la gente sigue echando pestes, seguro que cuando se lean los términos de XBO se llevan una sorpresa
gynion escribió:Ahora me parece recordar que en el E3 dijeron que los juegos físicos de Sony podrían revenderse sin restricciones; es decir, confirmaron solo los juegos first y exclusivos con sello Sony, pero no dijeron nada de juegos de las thirds.
¿No era así?
Yuluga escribió:gynion escribió:Ahora me parece recordar que en el E3 dijeron que los juegos físicos de Sony podrían revenderse sin restricciones; es decir, confirmaron solo los juegos first y exclusivos con sello Sony, pero no dijeron nada de juegos de las thirds.
¿No era así?
Me extraña que nadie haga hecho o molestado en lo que voy hacer ahora, porque esto es increible hasta en los medios de comunicación ya lo ponen :/
Yuluga escribió:gynion escribió:Ahora me parece recordar que en el E3 dijeron que los juegos físicos de Sony podrían revenderse sin restricciones; es decir, confirmaron solo los juegos first y exclusivos con sello Sony, pero no dijeron nada de juegos de las thirds.
¿No era así?
Me extraña que nadie haga hecho o molestado en lo que voy hacer ahora, porque esto es increible hasta en los medios de comunicación ya lo ponen :/
gynion escribió:
No, si lo decía al hilo de lo que ha comentado Caren103 de Ubi, EA y demás, que no se fiaba de ellas.
Pero bueno, que conste que ni por asomo soy uno de los atemorizados por el tema; solo lo estoy comentando.
gynion escribió:Ahora me parece recordar que en el E3 dijeron que los juegos físicos de Sony podrían revenderse sin restricciones; es decir, confirmaron solo los juegos first y exclusivos con sello Sony, pero no dijeron nada de juegos de las thirds.
¿No era así?
¿Pueden los usuarios de PS4 cambiar y vender juegos?
Sí, pueden cambiar y vender juegos en formato disco con total libertad.
Yuluga escribió:gynion escribió:Ahora me parece recordar que en el E3 dijeron que los juegos físicos de Sony podrían revenderse sin restricciones; es decir, confirmaron solo los juegos first y exclusivos con sello Sony, pero no dijeron nada de juegos de las thirds.
¿No era así?
Me extraña que nadie haga hecho o molestado en lo que voy hacer ahora, porque esto es increible hasta en los medios de comunicación ya lo ponen :/
xufeitor escribió:Yo he hecho lo mismo esta tarde
El tema es que si se han cambiado los términos de uso y han añadido lo de la prohibición en SEN, pero eso no significa que las cosas vayan a ser diferentes a como son ahora.
Me parece que esa clausula poco tiene que ver con el usuario final y esta más enfocada a distribuidores, pero no estaría nada mal que después del revuelo que se ha montado saliera alguien de Sony y lo aclarara todo perfectamente.
gynion escribió:Yo no me preocuparía lo más mínimo, y si espero la aclaración formal de Sony es solo para que se pueda cerrar pagina.
PS4 user interface revealed
Monday, 11 November 2013 10:05 PM Written by Max Parker (The Game Guy)
Sony had plenty of new features to show from the PS4’s user interface at their review event on Monday. The preview in New York City showed a live demonstration of the intricacies of the PS4’s brand new operating system.
On startup, the system prompts the user to select his or her profile. If a camera is connected, facial recognition will take over and automatically sign in the person holding the controller. Facial recognition will need to go through a one-time setup.
This looked like a vast improvement to the facial recognition I’m used to with the Xbox Kinect. The person running the demonstration stood behind two people. The camera highlighted each face, and then recognized the user as the person who matched the profile.
User Interface Layout
The UI appears to be clean and responsive. A horizontal list of sections, similar to the PS3 interface, are at the top of the screen. The more important sections like the web browser, apps, the game being played, and the “What’s New” sections are housed under the horizontal bar.
“What’s New” and “Life Tiles”
The “What’s New” tab has a heavy social component. Icons called “Life Tiles” are displayed that show all of your friends current or recent activity. This layout is similar to Microsoft Windows’ tile system. If a friend has connected his or her PSN account to Facebook, the person’s Facebook profile picture will be shown next to the username. Users can also choose to display his or her actual name, rather than a PSN name.
If someone recorded footage or is in the middle of streaming a game, you’ll be able to quickly view that from the “What’s New” page. While watching recorded footage or a stream, you’ll have the option to buy the game being played from the PSN instantly.
Facebook integration appears to be a big part of Sony’s new direction. Trophies can be automatically posted to Facebook, as well as screenshots and recorded game footage.
Game DVR and Streaming
The PS4 is capable of taking a screenshot at any time. This includes the system menu. These screenshots can be uploaded to facebook instantly. There is no “processing” or “uploading” status bar after you select to do so. The action is handled in the background.
Game footage can be captured and recorded on day one. The maximum amount of time for video capture is 15 minutes. Video clips can then be uploaded to Facebook. YouTube uploading is not possible at launch, but the Sony representative stated that it was “something the team is looking into.”
There is currently no way to load the saved screenshots or footage to an external source, such as a USB drive or hard drive. The videos are bound to the PS4, with the exception of Facebook uploading.
Twitch and Ustream livestreaming will also be available on day one. Users can login to Twitch.TV or Ustream and start streaming a game right away. PlayStation Camera and mic support for commentary are built into the program. The user can choose to turn these features off or on.
The developers decide whether streaming will be enabled or disabled for their game, although it is enabled for every PS4 launch game. Developers can also choose to disable streaming for specific parts of their game, presumably to prevent the spreading of spoilers.
Trophies
Trophies will now have a rarity level. They are split into four categories: common, rare, very rare, ultra rare. Each trophy will have a percentage assigned to it that shows what percentage of people who played that game earned that trophy. This adds another layer of competition to the trophy collecting culture.
New PlayStation Store
The store has been given a massive upgrade that will be native to the PS4. The PS3’s store will remain the same.
The store seemed to be significantly faster than the current store. Every PS4 game will be available in the store on its launch day. Games can be purchased, and then played while it downloads. The downloading process will start by downloading just enough of the game to allow you to start playing, and then finish the downloading process while you’re already in the game.
In the case of first-person shooters, the user can tell the PS4 to start downloading single or multiplayer first. This will make it possible for the user to jump right into the mode that he or she wants to play quickly.
This seems to take full advantage of the huge RAM upgrade from the PS3 to the PS4.
Party Chat
Party Chat has finally made its way onto a Sony system. Parties can include a maximum of eight people. The new party chat system also works cross-console with the Vita, meaning vita and PS4 users will be able to chat within the same party.
Quick jump to the browser
The browser can be quickly accessed while double tapping the PlayStation button. The demo suggested the scenario of reading a walkthrough online. A user can quickly switch between browser and game simply by double tapping the button.
It’s unknown if that feature will be able to be keyed to other apps other than the web browser, but imagine that it is possible.
The online features are not live on review consoles at the current time, but are said to go live via update on Wednesday. Everything explained above was shown in a controlled demo, and is not based on hands-on impressions. I’ll be able to confirm that the features work as well as advertised on Wednesday when the update is live. For now, this looks like an extreme upgrade to the PlayStation interface we are used to.
xufeitor escribió:
PlayStation 4's Interface and Features Revealed
The new PSN store and OS features detailed.
by Scott Lowe
November 11, 2013
Sony has finally unveiled the PlayStation 4’s primary user interface and provided an in-depth overview of its features at its launch event in New York.
The PS4 UI takes a more social approach to the PS3’s XMB, beginning with the login screen. At first boot-up, players are presented with a view of all of the available player accounts, which are represented by a large, high-resolution image — whether it be a picture of the player or an icon. If you’re the sole user, you can configure the system to boot directly to the main interface, of course, but they’re giving multi-user systems a better gateway. For those that purchase the PlayStation Camera, the system also supports facial recognition. Players will go through a one-time calibration wherein the system snaps multiple views of your face for streamlined identification. In order to eliminate false or unintended logins, the system also requires players to raise the DualShock 4 into view as an added security layer. The PS4 also introduces guest accounts, which allow friends to create a temporary user account on the system that erases itself after they sign out.
Like the XMB, the PS4 presents all of the core categories of the system in a horizontal linear view, including a new “What’s New” tab, which acts a news feed for all of your friends’ latest activities, like status updates, in-game screenshots, and captured video clips. It’s thumbnail heavy and makes for a more visually interesting experience. You can jump directly into clips with virtually no delay, barring slow connection speeds or other network instability.
Speed is the most noticeable improvement with the PS4 OS. Whether you’re checking out a video, loading the browser, or opening up a party chat, the system loads each function almost instantaneously. Games, on the other hand, are expectedly slower to load given the large file sizes. The home button on the DualShock 4 not only provides a shortcut back to the dashboard, but can also be used for multitasking, moving swiftly between your two most recent apps. Whether you’re playing a game and want to refer to a guide on IGN from the integrated browser, just double tap the home button and it will bring you back and forth between the app and your game.
The party and messaging systems have been completely overhauled and drastically expanded with support for cross-platform, realtime text, picture, and audio communication amongst your friends. Parties can include up to eight players and span all aspects of the system. Most importantly, messaging and chat is cross-platform, allowing players to communicate across PS4, PS Vita, and any smartphone or tablet compatible with the PlayStation app. On the PS4, players can craft messages the old fashioned way by navigating the on-screen keyboard wit thumbsticks or using the DualShock 4’s built-in motion sensors to move a cursor around the screen.
Trophy hounds will be pleased to discover that Sony has created an additional metric for satisfying and brandishing their completionist urges. In addition to the bronze, silver, gold, and platinum-calibur ranks, each trophy will be dynamically assigned a rarity level, which is determined by how many users have acquired it — ranging from common, rare, very rare, and ultra rare. For example, if a platinum trophy for a certain title has only been acquired by a small fraction of the total userbase, it will be designated as ultra rare.
As previously announced, the PS4 will allow for a friends list of up to 2,000 friends and enable players to share and identify themselves by their real names. But instead of just automatically showing your name to anyone you add to your friends list, players must take an additional step to approve a player to see their real name.
Sony also provided a deeper look at its video capture and streaming tools, which includes integrated broadcasting for Twitch and UStream. In the past, prospective broadcasters would be dependent on external hardware or in-game support on a title-by-title basis, but now with the PS4, you can set up a stream with high-fidelity video and picture-in-picture via the PlayStation Camera on an OS level. While not as feature-rich as some of the current third-party solutions, PS4 owners can dictate stream quality and control the format of their broadcast. For those that prefer to watch other streams, the OS also features an integrated Twitch browser, which showcases live, ongoing streams for fullscreen viewing and enables players to search for specific users. Favorites or other such channel shortcuts aren’t supported at launch, but may be added in the future.
[b+The system also records the last 15 minutes of gameplay at all times, which can be edited into smaller clips and syndicated to Facebook or Twitter, as well as to your PS4 friends’ news feeds. Users can even determine specific distribution lists and privacy settings within Facebook, making the content visible only by certain people on Facebook[/b]. Sadly, captured clips can only be shared from within the PS4 OS and the raw footage can’t be exported to a USB HDD or thumb drive, though Sony says it is considering adding the future at a later date.
As for the PSN Store, Sony has once again adopted a rather image-heavy design. On day one, every game and every piece of content you can buy in-store can be purchased digitally through the PSN. You can buy and download full games or you can redeem Sony’s promotional pricing for current- to next-gen title upgrades. If you bought Assassin’s Creed 4: Black Flag on PS3 and it came with the next-gen upgrade voucher, you can enter the code and get the reduced $9.99 pricing. More importantly, for select titles, you can choose to prioritize the download of certain modes or content so you can start playing faster. In our demo, Sony used Call of Duty: Ghosts as an example, which enables players to download the multiplayer suite first and the singleplayer campaign later.
Movies and media has now been moved entirely to the cloud, so users will no longer have to wait for a movie to download and take up precious hard drive space whenever they make a rental or purchase through the PSN.
Finally, players can configure the system to download pertinent updates while in standby mode and be powered on remotely, which allows players to make purchases on the PSN via a browser or the PlayStation app from anywhere in the world and remotely turn their home system on and begin preloading a game.
But alas, this was just a brief overview of the PS4’s new UI and there’s still plenty more for us to dig into, so stay tuned to IGN for more in-depth content and our upcoming hardware review.
Bidule escribió:Xufeitor, es que no hay nada que aclarar.
xufeitor escribió:Bidule escribió:Xufeitor, es que no hay nada que aclarar.
A mi no me preocupa, pero si se ha montado tanto revuelo y se han hecho eco tantas páginas y desde tantos sitios creo que si tienen algo que aclarar, aunque sea para decir que todo seguirá como hasta ahora.
Mucha gente de la que acaba comprando consolas no se informa tanto como nosotros ni esta metida en foros, y prácticamente lo único que leen son los titulares, por eso se ha montado todo esto.
Fíjate si hay gente que se informa poco que muchos aun creen que xbox one tiene que conectarse cada 24 horas, con eso te lo digo todo
No cuesta nada mandar o hacer un comunicado y despejar cualquier duda que pueda haber.
caren103 escribió:Más de la interfaz:
http://www.youtube.com/watch?v=38MRCR01pOA
http://uk.ign.com/articles/2013/11/12/p ... s-revealedPlayStation 4's Interface and Features Revealed
The new PSN store and OS features detailed.
by Scott Lowe
November 11, 2013
Sony has finally unveiled the PlayStation 4’s primary user interface and provided an in-depth overview of its features at its launch event in New York.
The PS4 UI takes a more social approach to the PS3’s XMB, beginning with the login screen. At first boot-up, players are presented with a view of all of the available player accounts, which are represented by a large, high-resolution image — whether it be a picture of the player or an icon. If you’re the sole user, you can configure the system to boot directly to the main interface, of course, but they’re giving multi-user systems a better gateway. For those that purchase the PlayStation Camera, the system also supports facial recognition. Players will go through a one-time calibration wherein the system snaps multiple views of your face for streamlined identification. In order to eliminate false or unintended logins, the system also requires players to raise the DualShock 4 into view as an added security layer. The PS4 also introduces guest accounts, which allow friends to create a temporary user account on the system that erases itself after they sign out.
Like the XMB, the PS4 presents all of the core categories of the system in a horizontal linear view, including a new “What’s New” tab, which acts a news feed for all of your friends’ latest activities, like status updates, in-game screenshots, and captured video clips. It’s thumbnail heavy and makes for a more visually interesting experience. You can jump directly into clips with virtually no delay, barring slow connection speeds or other network instability.
Speed is the most noticeable improvement with the PS4 OS. Whether you’re checking out a video, loading the browser, or opening up a party chat, the system loads each function almost instantaneously. Games, on the other hand, are expectedly slower to load given the large file sizes. The home button on the DualShock 4 not only provides a shortcut back to the dashboard, but can also be used for multitasking, moving swiftly between your two most recent apps. Whether you’re playing a game and want to refer to a guide on IGN from the integrated browser, just double tap the home button and it will bring you back and forth between the app and your game.
The party and messaging systems have been completely overhauled and drastically expanded with support for cross-platform, realtime text, picture, and audio communication amongst your friends. Parties can include up to eight players and span all aspects of the system. Most importantly, messaging and chat is cross-platform, allowing players to communicate across PS4, PS Vita, and any smartphone or tablet compatible with the PlayStation app. On the PS4, players can craft messages the old fashioned way by navigating the on-screen keyboard wit thumbsticks or using the DualShock 4’s built-in motion sensors to move a cursor around the screen.
Trophy hounds will be pleased to discover that Sony has created an additional metric for satisfying and brandishing their completionist urges. In addition to the bronze, silver, gold, and platinum-calibur ranks, each trophy will be dynamically assigned a rarity level, which is determined by how many users have acquired it — ranging from common, rare, very rare, and ultra rare. For example, if a platinum trophy for a certain title has only been acquired by a small fraction of the total userbase, it will be designated as ultra rare.
As previously announced, the PS4 will allow for a friends list of up to 2,000 friends and enable players to share and identify themselves by their real names. But instead of just automatically showing your name to anyone you add to your friends list, players must take an additional step to approve a player to see their real name.
Sony also provided a deeper look at its video capture and streaming tools, which includes integrated broadcasting for Twitch and UStream. In the past, prospective broadcasters would be dependent on external hardware or in-game support on a title-by-title basis, but now with the PS4, you can set up a stream with high-fidelity video and picture-in-picture via the PlayStation Camera on an OS level. While not as feature-rich as some of the current third-party solutions, PS4 owners can dictate stream quality and control the format of their broadcast. For those that prefer to watch other streams, the OS also features an integrated Twitch browser, which showcases live, ongoing streams for fullscreen viewing and enables players to search for specific users. Favorites or other such channel shortcuts aren’t supported at launch, but may be added in the future.
[b+The system also records the last 15 minutes of gameplay at all times, which can be edited into smaller clips and syndicated to Facebook or Twitter, as well as to your PS4 friends’ news feeds. Users can even determine specific distribution lists and privacy settings within Facebook, making the content visible only by certain people on Facebook[/b]. Sadly, captured clips can only be shared from within the PS4 OS and the raw footage can’t be exported to a USB HDD or thumb drive, though Sony says it is considering adding the future at a later date.
As for the PSN Store, Sony has once again adopted a rather image-heavy design. On day one, every game and every piece of content you can buy in-store can be purchased digitally through the PSN. You can buy and download full games or you can redeem Sony’s promotional pricing for current- to next-gen title upgrades. If you bought Assassin’s Creed 4: Black Flag on PS3 and it came with the next-gen upgrade voucher, you can enter the code and get the reduced $9.99 pricing. More importantly, for select titles, you can choose to prioritize the download of certain modes or content so you can start playing faster. In our demo, Sony used Call of Duty: Ghosts as an example, which enables players to download the multiplayer suite first and the singleplayer campaign later.
Movies and media has now been moved entirely to the cloud, so users will no longer have to wait for a movie to download and take up precious hard drive space whenever they make a rental or purchase through the PSN.
Finally, players can configure the system to download pertinent updates while in standby mode and be powered on remotely, which allows players to make purchases on the PSN via a browser or the PlayStation app from anywhere in the world and remotely turn their home system on and begin preloading a game.
But alas, this was just a brief overview of the PS4’s new UI and there’s still plenty more for us to dig into, so stay tuned to IGN for more in-depth content and our upcoming hardware review.
Yo la interfaz la veo un poco sosa, simplona... Se lo podían haber currado más. Aunque bueno, es una interfaz agradable.
Lo que está claro, es que en cuanto software, y en este caso el SO en que se basa la consola junto a su interfaz, utilidad, etc... No es el punto fuerte de SONY. Y menos si lo comparamos con su competencia más directa, ya que en esos terrenos Microsoft está a "años luz" por delante.
dvox escribió:Gracias yoshi...xD
Lo del anuncio de sony tan especial del dia 14 que sera solo eso, un anuncio?
O haran algun mini evento en alguna parte del mundo?
Lo digo por si han dicho a que hora será y demás.
Gracias
Aljombra escribió:dvox escribió:Gracias yoshi...xD
Lo del anuncio de sony tan especial del dia 14 que sera solo eso, un anuncio?
O haran algun mini evento en alguna parte del mundo?
Lo digo por si han dicho a que hora será y demás.
Gracias
Para la madrugada del 14 al 15 Sony tiene previsto un evento en New York donde se supone que anunciarán cosas gordas. Creo recordar que dijeron algo de un gameplay de The Order, anuncios de exclusivas, etc.
Creo que es a las 5:00 am hora española.
http://blog.us.playstation.com/2013/11/05/youre-invited-experience-ps4s-launch-live-november-14th/
Saludos.
javicevic escribió:Yuluga escribió:Los "headsets" por USB son todos compatibles con PS4 de salida?
me uno a la pregunta.
xavijan escribió:
Hola,
Tanto revuelo para esto, si es que...
Como dice uno que le contesta a yosp:
Saludos.