Loudninja escribió:Sony's GDC scheduleOnce again, Sony Computer Entertainment will be participating at the GDC Expo in full force, March 19th thru March 21st. You'll be able to find our spacious booth at location 1202 in the South Hall, directly facing the center entrance. If you would like to meet with us to talk about the world of PlayStation®, come and visit!
Our booth hosts a variety of development tools available to our licensees on PlayStation® platforms, as well as many new and interesting games.
In addition, Sony Computer Entertainment developers, programmers, producers, and technology specialists as well as experts from independent development studios will be speaking on a variety of topics.
Creating unique interactive experiences with the PlayStation®4
Sponsored Sessions
Date: Wednesday, March 19Time: 12:00pm-2:00pmSpeaker: Chris Norden (Sony Computer Entertainment America)
Synopsis:
This presentation will explore the technical capabilities and new features of the PS4's new input devices. We will discuss the DualShock®4 controller, PlayStation®Eye camera, PlayStation® Move, PlayStation® mobile app, and the new interactive services available during live gameplay streaming. All of these devices and services can be used together to create new interactive experiences that are easily to create and share with the PS4™.
Speaker Bio:
Chris Norden has been designing, programming, and producing games professionally for almost 20 years. Having worked at major companies such as Origin Systems, Looking Glass Technologies, Ion Storm, and Aspyr Media, as well as starting several of his own companies, Chris has attained a broad level of technical knowledge and business experience that is a rare combination in this industry. Chris is now working at Sony Computer Entertainment America as a Senior Staff Developer Support Engineer to help developers around the world achieve their dreams with the PSP®, PS3™, PS Vita, and PS4™ gaming systems.
Panel on Indie Development Solutions for PlayStation®4
Date: Wednesday, March 19Time: 2:00pm-3:00pm
Synopsis:
This session will introduce three of the bigger PlayStation®4 middleware offerings for indie development purposes. A quick presentation will be given for each one, and a panel will then be held where a moderator and the audience will be able to ask presenters questions about their indie development experience on PlayStation®4.
F2P on PS4-Can it Work?
Date: Thursday, March 20thTime: 11:30am-12:30pmSpeaker: TBD (Studio Director, Zombie Studios), Sarah Thomson (AE, F2P and Mobile, Sony Computer Entertainment America)
Synopsis:
F2P has come to PlayStation® platforms and gamers are playing! Gain insight into the health of PlayStation's F2P business on PS3™, PS Vita and PS4™ through competitive analysis and aggregated data on key metrics such as conversion and engagement. Listen to firsthand accounts from PlayStation's top Third Party developers who have brought F2P games to PlayStation® platforms and launched with success. Dig deep into their tips and tricks, challenges and invaluable advice on what it takes to run games as a service within an ecosystem that is hungry for rich, evolving worlds.
Authoring Tools Framework: Open Source from Sony's Worldwide Studios
Date: Wednesday, March 19thTime: 3:30pm-4:30pmSpeaker: Ron Little (Sony Computer Entertainment America)
Synopsis:
Authoring Tools Framework (ATF) is a set of C#/.NET components for making game development tools on Windows. ATF has been in development for over 8 years and has been used to make many custom tools such as Naughty Dog's level editor and shader editor for The Last of Us, Guerrilla Games' sequence editor for Killzone: Shadow Fall, an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, and many others. After many years of proprietary releases, ATF is now being released as an open source project on GitHub. This talk will introduce the open source project and demonstrate some of the many components ATF offers to streamline tool development. The extensible framework and efficient, well-tested components provide everything from common tasks like property editing and window docking to higher-level functionality like circuit editing and DirectX 11 rendering.
Speaker Bio:
Ron Little: Ron Little is a software engineer with 21 years of professional programming experience, including nearly all aspects of game development. He currently leads a small team that improves and maintains the Authoring Tools Framework at Sony Computer Entertainment America. Past jobs include making games at Cyclone Studios, The 3DO Company, and Stormfront Studios, and writing civil engineering software.
http://us.playstation.com/develop/gdc-2014/#sf2078884