PlayStation VR el zoom del modo cinemático"pierde resolución" durante la reproducción de juegos

Shuhei Yoshida is among the few lucky men on Earth able to 1. Play dark Souls III; 2. Play it on PlayStation VR through cinematic mode. And, of course, he tweeted a picture of him playing the game in his office in Japan (where the latest From Software and Bandai Namco has already been released anyway).

PlayStation VR

Sony Worldwide Studios president was so kind to provide fans with a lot of answers to their questions, regarding 3D audio (he was playing using the PlayStation Gold headset) being handled by PS4 and the external power unit PlayStation VR ships equipped with.

Among the most interesting questions, anyway, we have found something about the cinematic mode that will allow you to basically play everything you want using the PlayStation VR headset as a huge TV monitor. Dark Souls III itself doesn't officially support virtual reality and is being played through this mode in Yoshida's picture.

Yoshida said the experience is "great if you want to be fully immersed with a big screen" but it is "not great if you want to see graphical details" as the game "loses resolution". While this could look pretty disappointing for a device shipping at around $399, it is great to see a Sony exec being so honest in his communication with fans. It seems this will be one of the factors which will be differentiating PS VR from Oculus Rift, HTC Vive and more expensive headsets.

SWS president also confirmed frame rate cinematic mode won't alter frame rate, which will be "native" and not downscaled automatically to 30fps, and it will allow users to have three different screen sizes.

http://www.gamepur.com/news/22598-plays ... -sony.html


Este modo de imagen tiene varios zooms para elegir como estiras la imagen y el modo cine que simula una pantalla de cine le metera bandas negras para dar ese efecto, puede que lo hagan estirando la imagen o recortándola, o las dos
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