Esperar esperar! que se me ha olvidado pegar todas estas mejoras, estás que pondo ahora son comunes tanto para GC como para XBOX.
-Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School.
-All-new Pursuit races allow players to race a police car and ram opponents off the road.
-Crashes are bigger, badder, and more heart-stopping than any seen before: Vehicles deform and car parts fly across the highway!
-15 more crash junctions than PlayStation 2 version. This mode is now twice the size as the PS2 game mode.
-Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life.
-New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals.
-Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport.
-Thirty new stages to drive with fourteen all-new vehicles.
Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars.
-Realistic weather effects, such as snow, rain and fog.
-All-new points-based championship gameplay structure.
-Vehicles can get air and earn boosts by jumping.
Intelligent traffic system, featuring three distinct types of driver behaviors.
-Upgraded graphics engine.
-Significant increases in polygon count and texture size.
-True specular reflections with specular mapping.
-True specular lighting with specular mapping on all surfaces.
-Dynamic weather effects including rain and snow.
-Anti-aliasing and flicker filtering.
-Progressive scan TV support for NTSC version.
-Dolby ProLogic II support. (En Xbox Doblby Digital 5.1)
-Specular bloom effects for ultra-realistic specular lighting and halos.
-More "Hollywood" style crashes.
-Enhanced traffic system supporting complex intelligent behaviours.
-State-of-the-art CPU opponent AI with advanced humanistic spatial awareness.
-Enhanced engine audio model including real-time distortion processing.
-Dynamically mixed context-sensitive audio streaming.
-Reflective surfaces.
-Enhanced instance rendering.
-Enhanced streaming technology.
-Non interrupt-driven texture upload system for higher performance.
INCREIBLE!