En
http://www.gamekult publicaron esta preview... (en francés pero la pasé al traductor y la dejó en inglés...."
"Every new shutter of Winning Eleven, that he/it is named World Soccer, J.League or Pro Evolution Soccer, is always an event for a community of fans that knew how to recognize in the title of Konami Computer Entertainment Tokyo the whole perfectionism and the small details that make the present reference of the soccer simulations. After a first extensively censed shutter, and a Winning only Eleven 6 million to saddle at present of the year in Japan, the teams of Shingo "SeaBass" Takatsuka worked therefore again to provide a new version in Europe. And, although say the laymen whom there never believed of it, the changes don't confine themselves to the arrival of a new sponsor (Vittel joins Umbro) or of a manual management of the wall on the straightforward strokes, far from there. One will also pass on the arrival missed of Cyril Linette and Rémi Garde to the commentaries (Channel +), that make us regret that Konami didn't think about to add the Japanese commentaries of the very mythical Jon Kabira on the DVD. Before all thing, it is necessary to divide the players nearly in two categories, without making sectarianism or whatever it is. Because if the players of Pro Evolution Soccer will find this PES 2 in the continuity of the first shutter, those that play Winning Eleven 6 in Japanese version risk to be disconcerted slightly behind" by a certain "return, if I dare to say. Because a thing is sure: as with every new newcomer in the small history of Winning Eleven, he/it is going to be necessary to learn again completely to play!
Quid novi, fili?
While leaving from the principle that Pro Evolution Soccer 2 is the continuation of Pro Evolution Soccer, what is all things considered logical, this new version proposes everything that side réactualisation is necessary: the new teams qualified for the last World Cup (Senegal, Costa Rica, Ecuador) are present, the stats of some players has been reviewed to the decrease or the rise and the physical proportions won in realism (the players are less "bouboules" that in Winning Eleven 6). The different capillary styles of our friends the champions are present, with the tuft of Ronaldo (that keeps his/her/its grey shape arrow, alas), the Iroquois for Beckham and the ball to zero for Thierry Henry, as he/it generally carries in season it in beginning. As in Winning Eleven 6, Konami widened the European horizon field among others for the clubs with the arrivals of Galatasaray, of the Glasgow Rangerses or Hamburg. No Lyons to the program, however. The names of players remain fanciful for the countries that are not bound in the FIFPRO, and this version preview astonishes us while dressing all Dutch players of the "Orange00x" patronymic, but it is possible to load his/her/its safeguard of Pro Evolution Soccer to keep the changes of names that you had done on the first version. Attention classifies, that existed already for a long time on the Japanese versions, it says. The strengths of the clubs are limited henceforth to 32 players and more to 24, what will permit to enrich his/her/its formation when the time of the Master League will have come. Besides, let's make come immediately him.
Those that drag their staples on the lands of Winning Eleven 6 know it surely already, but the Master League new generation looks a lot more interesting than the former version. The number of teams having been reviewed to the rise, this one proposes three divisions and either two, and an a lot more interesting transfer system. Of the periods of early season ago that are reserved to the transfers, where it is possible to organize of the friendly matches against any team between two signatures of contract. Henceforth, it is not more possible to buy any player in return for the sum of money that he/it is worth, since it will be necessary to think about to propose him an attractive salary on one period data (of 1 to 5 years), and even to pay for a surplus in the club for the liberating clause, with supplements if he/it plays in a superior division. While juggling with the arrivals and the departures match after match, while keeping an eye on the state of shape of the holders that dims with the progression of the season - obligatory turn-over - this fashion Master League looks indeed deep. Ah yes, if the teams are designated by fanciful names like "Normandy" for the PSG or "Navarra" for Madrid, and if the vests are not actualized, a publisher of clubs is always available. Of the name of the club to the vests, while passing by the logo, he/it is possible of all customiser of HAS to Z. One fashion of Extreme difficulty makes his/her/its apparition also for the fierce: not only the game will propose some meetings to the highest degree of difficulty (5 stars), but it will protect automatically before and after the match not to give you the right to cheat, all forfeit (Reset) balancing itself/themselves by a defeat on green carpet. It's a good thing the computer is relatively tough than in the past...
And in the game?
Let's pass quickly on the fashion very playful Practice, with mini tests in the mind of Gran Turismo (for the straightforward strokes, the dribbles, etc), to concentrate us on the small details brought to the game that changes it entirely. First element of this version preview, the speed of game was a little slow compared in Pro Evolution Soccer and especially Winning Eleven 6, what makes lose a little in intensity, but wins a lot in sharpness to the global. Contrary to the sixth shutter, the players are spaced more on the land and don't walk over himself, what permits to alternate fast phases and slower phases enough quickly as in the true soccer. Contrary to Winning Eleven 6 and in the continuity of Pro Evolution Soccer, the semi-fast race with R2 is again useful, and the players don't make themselves more systematically catch up immediately to the race when they leave in sprint in the space (R1), what is somewhere more logical. The number of animations reviewed to the rise permits to insist on new elements of gameplay, as the pulls of vest and the bad controls of bullet, more frequent in the beginning, finally until one gets used to the new style of game of this PES 2, even more demanding side anticipation and oriented controls. Side new animations, one will note for example that Raul kisses its alliance when he marks, or that the players raise the head of spite when the bullet leaves in key whereas they are led to the score, as in truth! The kind of details that kills
If this shutter kept the speed of the hooks of Winning Eleven 6 in normal dribble, it has some nevertheless erased the relative abuses since the defense has the advantage again, what was not still the case before. The players who pass without transition of Pro Evolution Soccer in PES 2 will be delighted to learn that they have three ways henceforth just as efficient to eliminate their adversary following the situation, either with the semi-race (R2) or the sprint (R1) as in Pro Evolution Soccer, either with the dribble to the directional cross (the small novelty). The fourth type of race, very nit (L1), has been quit before the general disavowal. Concerning the game in movement, a small time of adaptation will certainly be necessary to the departure within sight of this version preview. Winning Eleven 6 had made evolve from afar the game in the good direction, but PES 2, of the less in this version preview, seems to mark a small return behind. The transversal seem a lot less efficient than in Winning Eleven 6, where all players seemed to change in Jay-Jay Okocha on the least opening. Idem for the game to a key of bullet, a lot less easy to put in place. The motor of game gives more liberty however at the time of following a bullet, and one is not obliged anymore to remain in a sort of "invisible passageway" at the time of a pass. With a perverse effect, since by dint of too to anticipate, one can miss his/her/its intervention to be taken to opposite or even, to which presses the player marks a small time of stop the time to turn around. Side game of head, if the players tend to miss the bullet or their deviations more frequently, the power that they give to the ball at the time of a well placed impulse is in all point astonish. It will be necessary more than ever to work timing, he/it seems.
Side game, one keeps the essential, with passes in globally more intelligent depth (the players even think about to put some effects), especially in the axis, and of the 1-2 that link together very well, sometimes too even. The guard's Artificial intelligence seems have been refined, even though it is not again the panacea. If he/it becomes dangerous on the crossed strikings, this one seems on the other hand well too soft on the straight shootings even with earth. Logical certainly, but to that point, this becomes some nevertheless astonishing enough. Let's wager that this slim defect will be corrected in the definitive version. And then, to the discharge of the guards, it is necessary to say that the strikings have more potato henceforth, in the mind of the ISS Pro Evolution on PSone. The lobs remain them in the mind of PES, that wants to say very delicate, what is compensated by make-believes of a lot more efficient striking. Finally, and it is happy, the slowing of PES and of Winning Eleven 6 disappeared especially on the stopped kicks, when a number of players elevated appears to the screen. That of the good, one tells you! "
Como podrán ver es un poco extensa como para traducirla... asi que si alguien tiene tiempecillo libre... jejejejeje porfis.... ?
Saludos
Polter2K