En IGN han colgado una preview de 4 páginas
Es para Insiders así que pondré lo más destacable:
¿Qué es Project Ego?
-Imagine an RPG where you have full control of your character. You decide where he goes, what he does, and how he behaves himself. Further, the world that character lives in reacts to the character. So if you're a pissy little bastard, the other characters won't like you very much. As this main character, who you dress any way you like, you progress through a linear storyline with numerous branches. But you can do it at your own leisure. The idea, essentially, is to create as real a world as possible and then let the player decide how to go about saving that world.
Reactive World Simulation:
-Ego's goal is to be the first RPG to break all of these standard parameters and be the first, true, immersive RPG universe.
-As you go through the adventure, gaining notoriety for your deeds, you'll become an idol to others. Kids will cut their hair like you and even get tattoos to match your own.
-Well, let's say you are a mean cuss and one day you cut a kid. That cut will become a scar and if you return to that town twenty years later, that kid will have that same scar and a serious hate-on for you. Or maybe you're more into plant mutilation. Carve your name in a tree and it will stay there through the years.
-Lift heavy objects or swing a big sword and your arm muscles will bulge.
-Rather than choosing to be a thief or a fighter, how you play the game determines what you are. If you go hand to hand a lot or lift heavy objects to impress women, you'll start looking like Conan the Barbarian (as opposed to Conan O'Brien). Hide in the shadows, dodge a lot of attacks, sneak up on folks, and you will start to resemble a thief.
-Anything you see in the game, you can wear. In fact, you can strip to your undies and run around town like an idiot, if you want. But, that won't do much good for your image. Along with clothes, tattoos will be fully customizable, as will facial hair.
-Project Ego gives you the freedom to get married and have kids.
-The weapons used in the game will be empowered by the gameplay. While you may still hunt for the ultimate sword of destruction, your own weapon can become legendary by your acts.
Gráficamente:
-You can count each individual blade of grass. There were people camping out in the wilderness and smoke from the campfire moved to the east, in the direction of the wind. There was a lot of variety in the little details, such as small patches of daisies and different types of vegetation. One cool area features tall stalks of grass nearly the height of the main character. And each blade moved with the breeze. There were even blue butterflies flittering about in the fields.
-What Big Blue Box has done best with the environments is kept them from looking too clean. Towns really look alive with their own history. Project Ego looks like its own world.
-Palabras de Molyneux: "It is Xbox only. One of the reasons is, we simply need the power of that machine. And also, it's a simulated world, and we need to keep track of the world on a second by second basis." (sin duda hará MUCHO uso del HD para guardar semejante cantidad de variables).
Si cumple todo lo que promete podemos estar ante uno de los mejores juegos de todos los tiempos, incluso promete una interfaz muy simple para semejante cantidad de personalización... estando Peter Molyneux detrás es posible, todos sus juegos son revolucionarios. Según sus propias palabras:
"Project Ego is going to be the greatest role-playing game of all time."