Copio y pego:
(Alguien con mayores conocimientos que los míos podía resumir lo más importante)
Cam: Compadres! It's been a busy couple of days here at IGN AU HQ, full of blood, sweat, tears, and… no other bodily fluids. We've clocked some serious hours in our test room, digesting PS3 launch title after PS3 launch title, the only light cast upon our pasty faces the pale glow from an HDTV, the only warmth found through 'just friends spooning' the PS3. Was it worth it? You bet, but as most of you already know, the Aussie PS3 launch line-up is the very definition of a mixed bag. First things first - the highlights. What stood out most for you guys?
Bennett: I'd spent a little more time with the debug than you guys, hogging it to myself over the weekend. I've gotta say that I was quite surprised by how much fun I had. Let's face it - the PS3 has been slammed like an anorexic sumo wrestler by the international press. Based on this, my expectations were low. So I was pretty happy to see that both Resistance and MotorStorm were top quality games. But it turns out that I'd gone straight for the chocolate tip of the PS3 Drumstick cone. Things weren't quite so rosy at the top end of the ice cream, which is constituted largely of 360 ports.
Resistance - the game all of the IGN AU crew agreed on. How could we not love a game with a bubble gun?
Patch: It's big, it's shiny and it gets very, very hot. Like 'boil-a-pot-of-soup' or 'cook-a-steak' hot. As a relatively inexpensive Blu-ray player, I give it a full and resounding round of applause. It plays them beautifully and the films look great in HD. However, I am going to call a spade a spade with the launch games line-up. The quality ranges from fairly dismal, Genji, through to undeniably fun, MotorStorm, with a lot that falls into the fiery chasm of 'reasonable-for-a-launch-title'. Is this acceptable? For a games machine? Well, the Xbox 360 took a while to grow into itself too, so I'll give it the benefit of the doubt.
Cam: Way to partially answer the question guys. For me the top launch titles are threefold: Resistance, Virtua Fighter 5 and Fight Night Round 3. Resistance demonstrates Insomniac's versatility as a studio, packing a great set of weapons and bringing an excellent sense of scale to the console FPS, both through the number of enemies it can handle on-screen, as well as through 40 player online multiplayer. Don't get me wrong - it's not an innovative game, but it's worth playing nonetheless.
Virtua Fighter 5 just reminded me how brilliant this series is all over again. Sure, the visuals are nowhere near the level of a game like DOA4, but the gameplay is as tight as ever. Plus, the game handed me my ass on a platter repeatedly, so as a lapsed VF player I've got a long road ahead to get good at this one. Fight Night Round 3, on the other hand, balances great boxing mechanics with sheer visceral impact, but you know that already. Is it better on PS3 than it was on 360? Debatable - the first person mode is an interesting addition, and the sweat is certainly more realistic, but at the end of the day the differences are pretty minimal.
Motorstorm's lovely visuals hint at what the PS3 can do with copious amounts of TLC.
Bennett: Glad to hear that I'm not the only one who appreciates Resistance. Its understated, realistic art direction is probably a little too subtle for some of the more ADHD gamers out there, so it'd be a shame if it was neglected. I notice you forgot to mention Virtua Tennis 3 in that list. After ploughing through a handful of underwhelming, chugging ports, the 1080p, silky smooth gameplay of VT3 scored an ace in my books - even if you did kick my ass with a wax-dummy version of Federer (quit it with the shiny skin, PS3 devs). I'm a lover not a fighter, so VF5 just didn't do it for me at all; it's a game that's all about the mechanics, and I'm too impatient to learn them.
Patch: I have to agree with Bennett on Virtua Tennis 3. It's not going to set the world on fire or anything, but at least it played well and any screw-ups could be attributed to my incoordination, rather than any fault in the game design - as much as I could tell in the relatively brief time I spent with it. Resistance, on the other hand, is special too. It doesn't have the greatest opening levels - in fact, they're a bit bland - but it soon takes off in a big way and the multiplayer is great fun. 40 players? I'd buy that for a dollar.
Virtua Fighter 5 - not my cup of tea - but a fighting game hasn't really held my interest since Tekken Tag Tournament. I just don't think the genre is doing much with itself, apart from treading water. Is it wrong to think that a very low-key release, flOw, actually shines a lot brighter than just about all of these multi-million dollar budget games? It is simple and pretty and feels a lot like a Wii or DS title, and it calls the PS3 home. Ah, screw it - can I call this the title of the launch? Yes. Yes I can.
Cam: Sure, you can (I can use italics too!), but I'm not convinced you'd be right. In terms of value for money, maybe, but I don't see myself playing flOw for days on end. Coming back to Virtua Tennis 3, it's a great game, but I don't think it's a highlight of the launch list, more a solid, dependable game. The other title conspicuous by its absence from my list is MotorStorm. It's really good, no question, but I'm still not 100% sold on it. For every thrilling race and for every 'water cooler moment' - such as driving a truck off a ledge and straight onto an unsuspecting biker, or deliberately blowing up your engine just ahead of the finish line to catapult yourself into first, I've had just as many experiences that are disappointingly pedestrian.
The sense of speed is the biggest thing missing for me - you build up a decent clip in the smaller vehicles (and the ATV in particular, is brilliant fun), but it's achingly slow in the bigger rigs. Still, thumbs up to Evolution Studios for including 'Mud Pluggers' in the game - I laugh every time I read that name. No idea why. Immaturity perhaps?
Bennett: flOw game of the launch? Sorry dear readers, occasionally Patch catches a bit of Internetitis and says really strange things. So we've established that there are a handful of great titles for the launch, with Resistance, Motorstorm and the other aforementioned titles hinting at the potential greatness contained within in the PS3's shiny, fingerprint-welcoming case.
On to the hardware side of the equation then. For a console that's positioning itself as a media centre, where the hell is the PC connectivity? Who really wants to transfer all their MP3s and photos from the PC, onto a DVD, and then onto the PS3? Not me. On the bright side, if and when it does plug into the PC to enable media streaming, at least the PS3 doesn't sound like a Harrier Jump Jet undergoing an engine test, unlike certain other next-gen consoles. This was especially notable when viewing Blu-ray movies. Mmm, Blu-ray - such a sweet, sweet technology for those with massive HD displays.
flOw. Game or abstract art. You decide.
Patch: Uh-oh. Before this degrades into a poo-poo slinging match, let me justify my stance here. flOw is my pick of the launch for three reasons. One, it's original. There's more originality in flOw's design than any other game currently available, at retail or otherwise, for the system. Two, it's cheap. A handful of dollars for a direct-download. Three, it works. The motion-control actually adds to the experience; it runs in 1080p; anyone can pick up the controller and work out the object of the game within moments.
There isn't another game out on the PS3 that combines those three factors. Of course, if we need to justify whether this game is worth buying a PS3 for, then that's a different story. When you combine flOw with Motorstorm and Resistance, it's a winning hand.
Cam: Dude, I can't believe you picked flOw over Super Rub'n'Tug, sorry, Super Rub'a'Dub. What a poor excuse for a game that is. It was cute as a tech demo two and a half years ago at Sony's pre-E3 press conference, but now it's just shonky water physics, B-grade graphics and simplistic gameplay. Sony really should have checked the rubber duckies at the door.
flOw does control well, true, but I just have to say that I'm really not a fan of the PS3 controller. They've taken the most ruthlessly functional console controller around and choked on the implementation of the triggers. Seriously, they're just so uncomfortable to use - my fingers feel like they're constantly about to slip off, it just feels awkward. And the loss of rumble? I didn't think I would care that much, but I really do. The lack of weight also makes the controller feel a little on the cheap side.
The graphics in VF5 didn't quite roundhouse us to the face, but there's no sneezing at the tight mechanics.
Bennett: So, the thousand dollar question then - and it really is a thousand dollar question. Would you guys buy a PS3 at launch? Not to be a fence sitter, but I'd lean towards an answer of "possibly". I'm really enjoying Motorstorm and Resistance, and I haven't even played them online yet, an area they both excel in. Thanks to the love of my life, my HD projector, Blu-ray really is a feature of the PS3 that is important to me. Finally, our American PS3 editor can't shut up about the quality of the games that are on the way.
So yeah, quite possibly. And besides, being the ultra-nerd that I am, the shiny monolith that is the PS3 is as much a lifestyle statement as it is an entertainment device. God, I'm such a slave to marketing.
Patch: Alright. You want to tackle that chestnut, eh? A thousand dollars is serious money; when there are comparable gaming experiences available and Blu-ray is still a fledgling format, it's just too damned expensive for my blood. Of the handful of original games available, only three are really worth investing in - and we all can agree they aren't really the best representations of what the hardware is capable of. "Lifestyle statement", Bennett? Oh god. Their 'This is Living' slogan should really have a "?" at the end. I'm not sold on the short-term necessity of the PS3, but Sony isn't in this industry to make statements and prove points. They want to make money, and will do what they have to - introducing new concepts like Home and eventually cost-cutting, or introducing controller and console redesigns - to remain competitive and relevant. They will get my money - just not quite yet.
Cam: I'm with Patch on this one. For $1000 (plus a fair bit more for cables and games) the PS3 is a luxury for most gamers, not a necessity. I'm excited about the launch, but from my perspective (especially as someone who owns all the other platforms), there simply aren't enough killer apps to justify the price.
Game journos around the world say it at every console launch, but it's important not to buy a system out of brand loyalty, but to buy it based on games that you want to play, or extra functionality that's important to you.
We're sure some of our keener readers have already got a PS3. If you're one of these crazy importers, let us know your thoughts on Sony's new console.
Sacado de:
http://ps3.ign.com/articles/770/770163p1.html
Salu2