Last Friday, Microsoft launched Xbox Live, a $50-a-year service that allows Xbox owners to tap into an existing high-speed Internet connection to play games online. While Xbox fans were pumped up for the debut of the service after a successful test version, those who had altered their consoles with "mod chips" have been out of luck. Mod chips are gray-market add-ons that allow the Xbox to play legally and illegally copied discs, imported games, and homemade software. Microsoft has followed through on earlier threats, originally reported by CNET's News.com, to use Xbox Live to detect and bar consoles outfitted with mod chips.
According to a document posted on one of Microsoft's Xbox online forums, Xbox Live will check for the presence of mod chips or unauthorized software when a console connects to the service. If such modifications are detected, Xbox Live will record the serial number of the unit and permanently ban that machine from accessing the Xbox Live network.
Numerous owners of modified Xbox units reported in forums at the Xbox Hacker site that they were locked out of Xbox Live. "All I know is I have two machines--one modded, and the other not," wrote one poster. "The one that's modded can't connect at all, and the unmodded one works perfectly."
A Microsoft representative confirmed the company has barred modified consoles, as defined in the Xbox Live user agreement. "We've designed the user agreement to protect the platform," the representative said.
Xbox owners with unmodified machines were also reporting problems running Xbox Live games. Numerous postings in Xbox forums maintained by Microsoft detailed problems, especially with older consoles, which frequently reported "dirty disc" errors when trying to run games.
Brian McDonald, an IT administrator from Norwalk, Connecticut, said he had a fine time as a tester for Xbox Live, but since he started using the retail version of the service's software, he's had nothing but trouble. "Basically, every time I finish a game, it freezes up and says I've got a dirty disc," he said. "That kind of negates the whole experience of Xbox Live, if you can't even finish a game."
McDonald, who believes the problem stems from substandard DVD drives used in early Xbox units, says the only options offered by Microsoft support have been to pay more than $100 to have his out-of-warranty unit repaired or pay $199 for a new Xbox. "My wife is pretty adamant that we're not buying another Xbox, so I guess I'm stuck," he said.
The Microsoft representative said the company was unaware of any systemic issues with disc errors.
Would-be Xbox Live users also are finding that all broadband Internet connections are not equal. Like the online features Sony recently introduced for its PlayStation 2 console, Xbox Live won't work with America Online's fledgling proprietary broadband service. The Microsoft representative said the company was still negotiating with AOL to allow access through its network.
Pero un resumencillo si q hago.
El texto lo q viene a decir es q el servicio Live! es capaz de detectar un consola o bien con chip o con software ilegal(evox) guarda el serial de la consola y la banea del servidor. Parece ser q este servicio tb provoca problemas en ciertas consolas no modificadas dando errores de lectura del juego con lo q la consola no le el juego y sale el tipico mensaje de q el dvd no es original o esta sucio,parece q el problema solo lo tienen las primeras consolas fabricada pero lo mejor de todo son las soluciones made in M$ y es q o pagas 100$ o te compras otra nueva majete.