Pues me carga el juego y tal pero despues al empezar la 1a mision se me sale a windows y me un error:
General protection fault!
History: UALAudioSubsystem::PlaySound <- APlayerController::execClientHearSound <- (U2PlayerNetTestController TutA.U2PlayerNetTestController2 @ Function U2.U2PlayerController.ClientHearSound : 00C8 line 206) <- UObject::ProcessEvent <- (U2PlayerNetTestController TutA.U2PlayerNetTestController2, Function U2.U2PlayerController.ClientHearSound) <- UObject::execClassContext <- (AssetsHelperGeneric None @ Function U2.AssetsHelperGeneric.HandleMovingOnTexture : 0028 line 85) <- UObject::execClassContext <- (U2PlayerTutorial TutA.U2PlayerTutorial0 @ Function U2.U2Pawn.PlayMovementSound : 00C6 line 712) <- UObject::ProcessEvent <- (U2PlayerTutorial TutA.U2PlayerTutorial0, Function U2AI.U2PawnBase.PlayMovementSound) <- SendNotification <- TickerTick <- (U2PlayerTutorial0[0]) <- ULegendMeshInstance::UpdateAnimation <- AActor::UpdateAnimation <- AActor::Tick <- (U2PlayerTutorial TutA.U2PlayerTutorial0) <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 7 2003 18:16:21
A ver si me podeis ayudar.
P.D: Mi pc es un P4 2.53Ghz, ATI RADEON 9700Pro 128Mb, 1Gb RAM
P.D: Ahora cuando carga el video de la primera fase me sale a windows con otro error!
General protection fault!
History: UALAudioSubsystem::PlaySound <- HandleAmbience <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 7 2003 18:16:21
No entiendo na!!!