Problema Rockman x2

Buenas, me he comprado un Rockman X2 de Japón y tengo un problema. Lo ejecuto en una super nes con supercic y tengo ralentizaciones en varias partes. Se nota sobre todo en la batalla contra morph moth cuando aspira en círculos.
¿Cartucho defectuoso? O que no soporta bien el Supercic?.
Hola, voy a decir una cafrada pero, ¿puede ser que el Super Cic tenga alguna incompatibilidad con el Chip de apoyo del juego -Cx4-,?, tambien puedes intentar cambiar la región con el SuperCic. Creo que debaten el tema en estos hilos.

http://forums.nesdev.com/viewtopic.php?f=28&t=12494

http://forums.nesdev.com/viewtopic.php?f=12&t=9850

**Using Python, I am able to read almost every SNES title I throw at it, with the exception of Mega Man X2. I am guessing this has something to do with the CX4 chip. Checking my ripped image against a downloaded copy of the game seems to suggest that the first 1,048,576 bytes of data is identical. The next 249,422 bytes of data is a mirror from the beginning, as far as I could tell. The rest of the data I can't say.

Do I have to do additional steps to read CX4 games other than incrementing through banks and addresses? Such as, is there game data that I HAVE TO read through CX4 commands?

I am aware that the CIC lock is needed for SA1 games, but outside some passing comments on this forum, I am unable to determine if it is needed as well for CX4 games. As you know, finding this information on the web is increasingly rare. I have the desire to use the Super CIC lock chip for SA1 games, but I have no idea how it will behave outside of an actual SNES. Does the SNES provide the Super CIC with a clock source I'd have to emulate outside of the console? Anyone with experience would be greatly appreciated! 8-)
**


Saludos
Gracias. Parece que esos forums debaten el ripeo del juego. Probaré a forzar el juego a 50 a ver que pasa.
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