Desde ayer, me da un error en el unreal engine 4, tanto como en la aplicación de render en sí, como a la hora de ejecutar el assetto corsa competicione (que es unreal). Tengo ryzen 2700x 32 de ram y 2080 super, windows 10.
Hasta ahora, me ha funcionado perfecto ambos. Tengo todo actualizado.
He probado a desistalar la aplicación de unreal y el juego, el windows, y nada.
Me sale el mismo error en ambos.
error (en aplicación unreal engine 4):
Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
En spoiler el log del error:
Log file open, 03/24/20 23:48:37 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine without a game LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 9.234293 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.24-CL-11590370 LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24 LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24 LogInit: Net CL: 10570792 LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce RTX 2080 SUPER LogInit: Compiled (64-bit): Feb 24 2020 15:39:18 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.24 LogInit: Command Line: LogInit: Base Directory: W:/Program Files/UE_4.24/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 25 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2020.03.24-22.48.46:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2020.03.24-22.48.46:925][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2020.03.24-22.48.46:926][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2020.03.24-22.48.46:926][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:926][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.03.24-22.48.46:928][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.03.24-22.48.46:928][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2020.03.24-22.48.46:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2020.03.24-22.48.46:929][ 0]LogInit: Selected Device Profile: [Windows] [2020.03.24-22.48.46:929][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2020.03.24-22.48.46:947][ 0]LogHAL: Display: Platform has ~ 32 GB [34303373312 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2020.03.24-22.48.46:947][ 0]LogInit: Going up to parent DeviceProfile [] [2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.03.24-22.48.46:947][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2020.03.24-22.48.46:947][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2020.03.24-22.48.46:948][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2020.03.24-22.48.46:949][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2020.03.24-22.48.46:949][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2020.03.24-22.48.47:031][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2020.03.24-22.48.47:031][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2020.03.24-22.48.47:031][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/willc/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini] [2020.03.24-22.48.47:031][ 0]LogInit: Computer: WILLYSPC [2020.03.24-22.48.47:031][ 0]LogInit: User: willygermo [2020.03.24-22.48.47:031][ 0]LogInit: CPU Page size=4096, Cores=8 [2020.03.24-22.48.47:031][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2020.03.24-22.48.47:031][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2020.03.24-22.48.47:031][ 0]LogMemory: Platform Memory Stats for Windows [2020.03.24-22.48.47:031][ 0]LogMemory: Process Physical Memory: 104.83 MB used, 104.83 MB peak [2020.03.24-22.48.47:031][ 0]LogMemory: Process Virtual Memory: 102.23 MB used, 102.23 MB peak [2020.03.24-22.48.47:031][ 0]LogMemory: Physical Memory: 5090.77 MB used, 27623.48 MB free, 32714.25 MB total [2020.03.24-22.48.47:031][ 0]LogMemory: Virtual Memory: 5179.30 MB used, 134212552.00 MB free, 134217728.00 MB total [2020.03.24-22.48.47:083][ 0]LogWindows: WindowsPlatformFeatures enabled [2020.03.24-22.48.50:762][ 0]LogInit: Using OS detected language (es-ES). [2020.03.24-22.48.50:762][ 0]LogInit: Using OS detected locale (es-ES). [2020.03.24-22.48.51:002][ 0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used. [2020.03.24-22.48.53:759][ 0]LogInit: Setting process to per monitor DPI aware [2020.03.24-22.48.54:614][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2020.03.24-22.48.54:614][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2020.03.24-22.49.16:831][ 0]LogHMD: Failed to initialize OpenVR with code 100 [2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2020.03.24-22.49.16:831][ 0]LogD3D11RHI: D3D11 adapters: [2020.03.24-22.49.16:898][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2080 SUPER' (Feature Level 11_0) [2020.03.24-22.49.16:898][ 0]LogD3D11RHI: 8010/0/16357 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2020.03.24-22.49.16:901][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2020.03.24-22.49.16:901][ 0]LogD3D11RHI: 0/0/16357 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2020.03.24-22.49.16:901][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2020.03.24-22.49.16:908][ 0]LogD3D11RHI: Creating new Direct3DDevice [2020.03.24-22.49.16:909][ 0]LogD3D11RHI: GPU DeviceId: 0x1e81 (for the marketing name, search the web for "GPU Device Id") [2020.03.24-22.49.16:909][ 0]LogWindows: EnumDisplayDevices: [2020.03.24-22.49.16:909][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2080 SUPER' (P:1 D:1) [2020.03.24-22.49.16:909][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0) [2020.03.24-22.49.16:909][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0) [2020.03.24-22.49.16:909][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0) [2020.03.24-22.49.16:910][ 0]LogWindows: DebugString: FoundDriverCount:4 [2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 SUPER [2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Driver Version: 445.75 (internal:26.21.14.4575, unified:445.75) [2020.03.24-22.49.16:910][ 0]LogD3D11RHI: Driver Date: 3-17-2020 [2020.03.24-22.49.16:910][ 0]LogRHI: Texture pool is 5607 MB (70% of 8010 MB) [2020.03.24-22.49.16:961][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2020.03.24-22.49.16:961][ 0]LogD3D11RHI: Async texture creation enabled [2020.03.24-22.49.16:973][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2020.03.24-22.49.20:725][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2020.03.24-22.49.21:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2020.03.24-22.49.21:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2020.03.24-22.49.21:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2020.03.24-22.49.21:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2020.03.24-22.49.21:909][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2020.03.24-22.49.22:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2020.03.24-22.49.22:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2020.03.24-22.49.22:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2020.03.24-22.49.22:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2020.03.24-22.49.22:545][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2020.03.24-22.49.22:545][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2020.03.24-22.49.22:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2020.03.24-22.49.22:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2020.03.24-22.49.22:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2020.03.24-22.49.22:773][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2020.03.24-22.49.22:849][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2020.03.24-22.49.22:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2020.03.24-22.49.22:927][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2020.03.24-22.49.23:627][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2020.03.24-22.49.27:924][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/willc/AppData/Local/UnrealEngine/4.24/Intermediate/Shaders/WorkingDirectory/9828/). [2020.03.24-22.49.27:924][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/willc/AppData/Local/Temp/UnrealShaderWorkingDir/1B031F564EBFFE5E3A73CF81DA5A2534/'. [2020.03.24-22.49.27:925][ 0]LogXGEController: Cleaning working directory: C:/Users/willc/AppData/Local/Temp/UnrealXGEWorkingDir/ [2020.03.24-22.49.27:925][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2020.03.24-22.49.27:925][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2020.03.24-22.49.27:925][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2020.03.24-22.49.36:549][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2020.03.24-22.49.36:631][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 79MB C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc. [2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc [2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2020.03.24-22.49.36:632][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2020.03.24-22.49.36:739][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/willc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2020.03.24-22.49.36:741][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2020.03.24-22.49.36:765][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2020.03.24-22.49.36:768][ 0]LogSlate: Using FreeType 2.10.0 [2020.03.24-22.49.36:958][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2020.03.24-22.49.38:915][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up [2020.03.24-22.49.39:393][ 0]LogInit: Selected Device Profile: [Windows] [2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2020.03.24-22.49.43:740][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2020.03.24-22.49.43:740][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2020.03.24-22.49.43:740][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2020.03.24-22.49.44:020][ 0]LogNetVersion: 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 587915461) [2020.03.24-22.50.10:763][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.051654 seconds [2020.03.24-22.50.10:770][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load. [2020.03.24-22.50.10:770][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool. [2020.03.24-22.50.10:770][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2020.03.24-22.50.17:804][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2020.03.24-22.50.17:896][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2020.03.24-22.50.19:598][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.19:598][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.19:736][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.19:774][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.19:827][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.19:930][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2020.03.24-22.50.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2020.03.24-22.50.22:252][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2020.03.24-22.50.22:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2020.03.24-22.50.22:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2020.03.24-22.50.23:606][ 0]LogOcInput: OculusInput pre-init called [2020.03.24-22.50.23:802][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2020.03.24-22.50.23:802][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2020.03.24-22.50.24:298][ 0]LogEngine: Initializing Engine... [2020.03.24-22.50.24:299][ 0]LogHMD: Failed to initialize OpenVR with code 100 [2020.03.24-22.50.24:300][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2020.03.24-22.50.25:354][ 0]LogInit: Initializing FReadOnlyCVARCache [2020.03.24-22.50.25:388][ 0]LogAIModule: Creating AISystem for world Untitled [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2020.03.24-22.50.25:427][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2020.03.24-22.50.25:427][ 0]LogAudio: Display: Using built-in audio occlusion. [2020.03.24-22.50.25:427][ 0]LogAudioMixer: Display: Initializing audio mixer. [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info: [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Name: Audio digital (S/PDIF) (High Definition Audio Device) [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Is Default: Yes [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Channel Count Used: 2 [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Device Channel Count: 2 [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: Channel Order: [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: 0: FrontLeft [2020.03.24-22.50.25:457][ 0]LogAudioMixer: Display: 1: FrontRight [2020.03.24-22.50.25:726][ 0]LogAudioMixer: Display: Using Audio Device Audio digital (S/PDIF) (High Definition Audio Device) [2020.03.24-22.50.25:728][ 0]LogInit: FAudioDevice initialized. [2020.03.24-22.50.25:728][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2020.03.24-22.50.25:779][ 0]LogDerivedDataCache: Saved boot cache 0.05s 79MB C:/Users/willc/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc. [2020.03.24-22.50.25:783][ 0]LogInit: Texture streaming: Enabled [2020.03.24-22.50.25:922][ 0]LogEngineSessionManager: EngineSessionManager initialized [2020.03.24-22.50.25:922][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={87FD55C7-42E1-6937-4439-FDB865C86B29} [2020.03.24-22.50.25:922][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2020.03.24-22.50.25:923][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2020.03.24-22.50.26:110][ 0]LogInit: Transaction tracking system initialized [2020.03.24-22.50.26:446][ 0]BlueprintLog: New page: Cargar el editor [2020.03.24-22.50.28:019][ 0]LocalizationService: Localization service is disabled [2020.03.24-22.50.29:305][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2020.03.24-22.50.29:305][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2020.03.24-22.50.32:558][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2020.03.24-22.50.32:558][ 0]LogCook: Display: Mobile HDR setting 1 [2020.03.24-22.50.38:374][ 0]SourceControl: El control de código fuente está desactivado [2020.03.24-22.50.38:374][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2020.03.24-22.50.38:480][ 0]LightingResults: New page: Diseñar la iluminación [2020.03.24-22.50.38:481][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2020.03.24-22.50.38:481][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2020.03.24-22.50.38:481][ 0]MapCheck: New page: Revisión del mapa [2020.03.24-22.50.38:481][ 0]LightingResults: New page: Diseñar la iluminación [2020.03.24-22.50.38:516][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2020.03.24-22.50.39:236][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2020.03.24-22.50.39:282][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2020.03.24-22.50.39:319][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms [2020.03.24-22.50.39:319][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2020.03.24-22.50.39:319][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,13ms to complete. [2020.03.24-22.50.39:319][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.945 [2020.03.24-22.50.39:325][ 0]Launching UnrealBuildTool... [W:/Program Files/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="W:/Program Files/UE_4.24/Engine/Intermediate/TargetInfo.json"] [2020.03.24-22.50.45:141][ 0]LogUProjectInfo: Found projects: [2020.03.24-22.50.45:143][ 0]LogSlate: WidgetSwitcher ('None') active index changed to -1 [2020.03.24-22.50.45:143][ 0]LogSlate: WidgetSwitcher ('None') active index changed to 0 [2020.03.24-22.50.45:193][ 0]LogLoad: (Engine Initialization) Total time: 200.49 seconds [2020.03.24-22.50.45:193][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2020.03.24-22.50.45:262][ 0]LogContentStreaming: Texture pool size now 1000 MB [2020.03.24-22.50.45:303][ 0]LogSlate: Took 0.040350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2020.03.24-22.50.45:328][ 0]LogSlate: Took 0.023924 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2020.03.24-22.50.45:361][ 0]LogSlate: Took 0.031510 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2020.03.24-22.50.45:489][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0). [2020.03.24-22.50.45:697][ 3]LogD3D11RHI: Error: Result failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR [2020.03.24-22.50.45:698][ 3]LogD3D11RHI: [Aftermath] GDynamicRHI=0000013A3B79C0C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0 [2020.03.24-22.50.45:698][ 3]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)