esta es la nota original traducida y puesta por IGN, donde esta lo del cobro?
en la nota de reuters no explica quien ha dicho tal barbaridad.
Esta sacada de una entrevista a sony europa no iventada.
creo que, reuters se dedique a sus datos y dejen las notas a empresas como ign que son mas creibles en estos casos.
October 31, 2002 - Sony Computer Entertainment Europe today announced its online PlayStation 2 plans for the broad and diverse countries of Europe, revealing details of a March 2003 launch starting in the UK, and following in Germany, France, Spain, Australia other SCEE territories throughout 2003.
The spring rollout follows the launch of online strategies in Japan and North America where games such as Final Fantasy XI (which has helped set up as many as 100,000 Japanese consumers online) and SOCOM: US Navy Seals (which has helped push the sale of more than 400,000 Network Adaptors in the US) have led Networks Adaptor sales in those countries, respectively.
Much like its other packages, SCEE will ship the Ethernet Network Adaptor as part of a bundle including an online game, a start-up disc featuring demo games and videos of upcoming games. No price was mentioned, as each territory will vary in MSRP.
Games to hit European shelves featuring online content include SOCOM: US Navy Seals, Hardware: Online Arena, Destruction Derby Online Arena, Twisted Metal Online, Frequency 2, My Street, ATV Offroad, This is Football 2004 and World Rally Championship Online.
Other major parts of the campaign feature an upcoming version of EverQuest Online Adventures, and a slew of third-party games from Activision, Capcom, Eidos, Electronic Arts, and Take-Two.
"PlayStation 2 owners with broadband Internet access will be able to purchase a Network Adaptor and immediately start playing a great selection of multiplayer games online," said Chris Deering, president of SCEE. "It will be simple to set up, exciting to play and affordable. Our philosophy is to have a very diverse and inclusive platform that will enable content companies, games publishers and ISP portals to provide consumers with the broadest selection of new online experiences and entertainment from a variety of sources."
SCEE ensures secure online environments, as well as secured data, thanks to its proprietary Dynamic Network Authentication System (DNAS).
"I have no doubt that the line-up of innovative network enhanced PlayStation games from Sony Computer Entertainment studios and from our publishing partners, when coupled with the simplicity and affordability of our network gaming pack, will accelerate broadband adoption in Europe and provide a catalyst for rapid expansion of the total gaming market," said David Reeves, EVP of Marketing and Sales at SCEE.
Beta testing will begin in the UK before the end of 2002. for more details on SCEE's online plans make sure to check
http://www.playstation.com.