[PS3-SDL2] Me compila el ejemplo redrectangle de psvita pero no muestra nada

Solución
   while(1){
     SDL_SetRenderDrawColor( gRenderer, 255,0,0,255);
     SDL_RenderFillRect( gRenderer, &fillRect );
     SDL_RenderPresent( gRenderer );
   }

se ejecutaba tan rápido que no me daba tiempo a ver nada a pesar del SDL_Delay
-----------------------------------------------------------------------------------

Buenas a ver si alguien es tan amable de echarme una mano. Gracias.
PD: Lo cojonudo es que en rpcs3 funciona, el fallo lo da en una ps3 superslim con Hen.

main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>

//Screen dimension constants
enum {
  SCREEN_WIDTH  = 1920,
  SCREEN_HEIGHT = 1080
};

SDL_Window    * gWindow   = NULL;
SDL_Renderer  * gRenderer = NULL;

SDL_Rect fillRect = { SCREEN_WIDTH  / 4,
            SCREEN_HEIGHT / 4,
            SCREEN_WIDTH  / 2,
            SCREEN_HEIGHT / 2
};



int main(int argc, char *argv[])
{
  if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
      return -1;

  if ((gWindow = SDL_CreateWindow( "RedRectangle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN)) == NULL)
    return -1;

  if ((gRenderer = SDL_CreateRenderer( gWindow, -1, 0)) == NULL)
      return -1;

  SDL_SetRenderDrawColor( gRenderer, 255,0,0,255);
  SDL_RenderFillRect( gRenderer, &fillRect );
  SDL_RenderPresent( gRenderer );
  SDL_Delay(4000);
  SDL_DestroyRenderer( gRenderer );
  SDL_DestroyWindow( gWindow );
  gWindow = NULL;
  gRenderer = NULL;
 
  SDL_Quit();
  return 0;
}


Makefile

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif

include $(PSL1GHT)/ppu_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET      :=   $(notdir $(CURDIR))
BUILD      :=   build
SOURCES      :=   .
DATA      :=   data
INCLUDES   :=   include
PKGFILES   :=   $(CURDIR)/pkgfiles

TITLE      :=   PRUEBA - SDL2
APPID      :=   SPRITE2D1
CONTENTID   :=   UP0001-$(APPID)_00-0000000000000000


#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

CFLAGS      =   -O2 -Wall -mcpu=cell $(MACHDEP) $(INCLUDE)
CXXFLAGS   =   $(CFLAGS)

LDFLAGS      =   $(MACHDEP) -Wl,-Map,$(notdir $@).map

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS   :=   `sdl2-config --cflags --libs`  -lm

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS   := $(PORTLIBS)

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT   :=   $(CURDIR)/$(TARGET)

export VPATH   :=   $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
               $(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR   :=   $(CURDIR)/$(BUILD)

export BUILDDIR   :=   $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES      :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES   :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES      :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES      :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES   :=   $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
PNGFILES   :=   $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.png)))
JPGFILES   :=   $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.jpg)))
TTFFILES   :=   $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
VCGFILES   :=   $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.vcg)))
FCGFILES   :=   $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.fcg)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
   export LD   :=   $(CC)
else
   export LD   :=   $(CXX)
endif

export OFILES   :=   $(addsuffix .o,$(BINFILES)) \
         $(addsuffix .o,$(TTFFILES)) \
         $(addsuffix .o,$(VPOFILES)) \
         $(addsuffix .o,$(FPOFILES)) \
         $(addsuffix .o,$(PNGFILES)) \
         $(addsuffix .o,$(JPGFILES)) \
               $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
               $(sFILES:.s=.o) $(SFILES:.S=.o)

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE   :=   -I$(PORTLIBS)/include/freetype2 \
         $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
               $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
               $(LIBPSL1GHT_INC) \
               -I$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS   :=   $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
               $(LIBPSL1GHT_LIB)

export OUTPUT   :=   $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
$ make pkg
main.c
linking ... pruebaSDL.elf
CEX self ... pruebaSDL.self
ELF header size @ 40
8 program headers @ 40
24 section headers @ 203ae0
deflated...processing segment 0 with rlen 1cc22c len 40afc offset 0...encrypted...
deflated...processing segment 1 with rlen 100c8 len 4628 offset 1d0000...encrypted...
deflated...processing segment 2 with rlen 9e9c len 34d9 offset 1f0000...encrypted...
deflated...processing segment 3 with rlen 39f8 len aad offset 200000...encrypted...
processing segment 4 with rlen 0 len 0 offset 2039f8...encrypted...
processing segment 5 with rlen 0 len 0 offset 1e00c8...encrypted...
processing segment 6 with rlen 0 len 0 offset 0...encrypted...
deflated...processing segment 7 with rlen 28 len 22 offset 1cc204...encrypted...
segments enumerated
built crypt data
file built
self written in memory
building pkg ... pruebaSDL.pkg
[b][/b]
#---------------------------------------------------------------------------------
$(BUILD):
   @[ -d $@ ] || mkdir -p $@
   @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
   @echo clean ...
   @rm -fr $(BUILD) *.elf *.self *.pkg

#---------------------------------------------------------------------------------
run:
   ps3load $(OUTPUT).self

#---------------------------------------------------------------------------------
pkg:   $(BUILD) $(OUTPUT).pkg

#---------------------------------------------------------------------------------
else

DEPENDS   :=   $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).self: $(OUTPUT).elf
$(OUTPUT).elf:   $(OFILES)

#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o   :   %.bin
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2o)

#---------------------------------------------------------------------------------
%.ttf.o   :   %.ttf
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2o)

#---------------------------------------------------------------------------------
%.vpo.o   :   %.vpo
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2$ make pkg
main.c
linking ... pruebaSDL.elf
CEX self ... pruebaSDL.self
ELF header size @ 40
8 program headers @ 40
24 section headers @ 203ae0
deflated...processing segment 0 with rlen 1cc22c len 40afc offset 0...encrypted...
deflated...processing segment 1 with rlen 100c8 len 4628 offset 1d0000...encrypted...
deflated...processing segment 2 with rlen 9e9c len 34d9 offset 1f0000...encrypted...
deflated...processing segment 3 with rlen 39f8 len aad offset 200000...encrypted...
processing segment 4 with rlen 0 len 0 offset 2039f8...encrypted...
processing segment 5 with rlen 0 len 0 offset 1e00c8...encrypted...
processing segment 6 with rlen 0 len 0 offset 0...encrypted...
deflated...processing segment 7 with rlen 28 len 22 offset 1cc204...encrypted...
segments enumerated
built crypt data
file built
self written in memory
building pkg ... pruebaSDL.pkg
o)

#---------------------------------------------------------------------------------
%.fpo.o   :   %.fpo
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2o)

#---------------------------------------------------------------------------------
%.jpg.o   :   %.jpg
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2o)
#---------------------------------------------------------------------------------
%.png.o   :   %.png
#---------------------------------------------------------------------------------
   @echo $(notdir $<)
   @$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------


salida por consola

$ make pkg
main.c
linking ... pruebaSDL.elf
CEX self ... pruebaSDL.self
ELF header size @ 40
8 program headers @ 40
24 section headers @ 203ae0
deflated...processing segment 0 with rlen 1cc22c len 40afc offset 0...encrypted...
deflated...processing segment 1 with rlen 100c8 len 4628 offset 1d0000...encrypted...
deflated...processing segment 2 with rlen 9e9c len 34d9 offset 1f0000...encrypted...
deflated...processing segment 3 with rlen 39f8 len aad offset 200000...encrypted...
processing segment 4 with rlen 0 len 0 offset 2039f8...encrypted...
processing segment 5 with rlen 0 len 0 offset 1e00c8...encrypted...
processing segment 6 with rlen 0 len 0 offset 0...encrypted...
deflated...processing segment 7 with rlen 28 len 22 offset 1cc204...encrypted...
segments enumerated
built crypt data
file built
self written in memory
building pkg ... pruebaSDL.pkg
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