LUCKYMAS escribió:empezamos alguien puede explicarme esto
did anyone tried to get the per_console_key_1 and per_console_key_n
i am not smart enough to code in linux,i had used it before on mine ps3, but thats way back, i am more of a windows guy, maybe if some of mine friends used linux, i wouldn be in this situation, but i thinkl that there are enough smart ppl out there that can make this all happen
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1. payloader3 create new possible source of or precompiled:
payloader3-341.pkg:
http://www.multiupload.com/MB7NE5AJYCpayloader3-315.pkg:
http://www.multiupload.com/JKKZG58NOR2. Install payloader3 pkg on the ps3
3. export in the terminal set
a. export PS3LOAD = tcp: ipaddress.of.ps3
b. start socat (socat tcp-recv: 18194 stdout)
4. payloader3 pkg start on ps3
5. It is quite likely to see is not the picture (black screen) but you will hear a distinct sound (like C64) Now things are different feasible:
a. X 4eck then starts with ps3load ethdebug
b. then you will want to circle back to the xmb and invites ethdebug (for Debuging pkg files)
6. Use your ps3load the mode used to send your ps3 dump_eid_root_key.self (ps3load dump_eid_root_key.self) Now you should see debug Terminal in your debugging and then hopefully you'll find the PCK .. (theoretically)
The per console key is used to derive other keys, some of which Sony can't change as this appears to be the bottom of their encryption chain. It's also important to note that this method is intended for dumping per_console_key_1 and per_console_key_n while per_console_key_0 is currently still required.
Read more:
http://www.ps3hax.net/showthread.php?t= ... z1c1Z7V6J3copie paster al canto