A ver, lo que yo he visto así de pasada (porque me toy haciendo el 1 todavia en cooperativo con mi novia, y lleva su tiempo teniendo que hacerleo en simple al mismo tiempo para desbloquear los nivelesXD) el episodio 2 tiene una nave nueva (osea, la pioner 2 ha cambiao brutalmente, a peor en mi opinionXD, pero eso ya son gustos), nuevas clases, items, poderes, etc y lo importante: una continuación de la historia (en cierto modo) y cinco areas nuevas, dos iniciales cutrisimas que son como un entrenamiento y tres que ya son las de verdad... o cuatroXD, nu macuerdo. Weno, si pillas ingles abajo te dejo un resumen completo con las principales diferencias sacao de gamefaqs, espero que esto aclare toas las dudas que puedan quedar entre ambas versiones:
Quick run down of the main differences between this game and the DC versions. -
A whole new game is here in the form of Episode 2, unfortunately, before you
can get to the real meat of the Episode 2 game you have to wade through two
tedious levels based on the online Battle Mode (Spaceship and Temple) as an
exam. Once done though the new areas, Jungle, Seashore, Mountains and Seabed
are beautiful, with amazing water effects and reflections. The new enemies
don't have quite the charm of the Episode 1 gang, however the two main Bosses
are awesome and beat out the Episode 1 bosses by a mile.
- Three new character classes are available. HUcasceal, RAmarl and FOmar. The
HUcasceal is a female HUcast with superb speed and close combat skills. The
RAmarl is a female RAmar, with excellent tech abilities. The FOmar is an odd
character, a Force with good melee skills and tech abilities but woeful HP and
defence. All are worth checking out and add something fresh if you have
previously played out all the other types.
- Tech abilities have been changed for various non force chars. Only forces can
now learn Reverser, Grants and Megid. Ramarls and Hunewearls can learn all
other techs to level 20 and Anti to level 5. RAmars can learn all techs to
level 15 and Anti to level 3, except for Jellen/Zalure which they CANNOT Learn.
Humars can learn everything the RAmar can to level 15 (anti lvl 3), as well as
Jellen/Zalure but Humars cannot learn Deband and Shifta anymore.
- The game also supports split screen, offline multiplayer play, allowing
Challenge Mode and Battle Mode to be played offline. This also allows you to
trade items between any characters you are storing on a memory card as well,
you can simply set up an offline multiplayer, load in two of your characters
and hand items over easily.
- Rare monsters now appear more frequently, they are stupidly hard to encounter
in the DC version. In the same vein, rare weapons are not so damn hard to find
either, which IMO makes the game a lot more satisfying. There are many, MANY
more rares to be found as well.
- New shields that enhance Tech power can be created from separate items and
extra slots can be added to Armour and Frames with the correct item. Weapons
can also be upgraded with new special abilities in some online mode quests.
- Letter from Lionel, Soul of a Blacksmith, The Retired Hunter and Soul of
Steel are now included in the offline quests. There are no online download
quests as yet, but new online quests are available, one picking up the Sue,
Bernie, Kireek events and introducing a whole new area.
- Many weapons, armourments and items have been tweaked and changed. Grind
limits have changed on many weapons and some weapons have changed class, for
example the twin blade ELYSION is now a Sabre type with a MST requirement an SPREAD NEEDLES can no longer be equipped by Hunters
Sacao del faq de: falsehead (Sophie Cheshire).