corsarioxxx escribió:Pues eso... creo que el único juego de neogeo que tiene save es el mslug. ¿Alguien me podría explica la importancia de éste save en relación a los otros juegos de neogeo? ¿En si guardan algo?
Lo pregunto... ya que para mi al menos... es un c*ñazo modificar el save en los juegos injectados... (y mas si no es necesario...)
PD1:¿Alguien se podría programar en 10 min un banner.brlyt editor? (no creo que se tarde mas que eso...) o tal vez... como lo he sugerido a un amigo, un programa que pudiese servir para otros fines... y que te dejase seleccionar el archivo que quieres modificar, la dirección de los offset, y los datos que quieras reemplazar en esas direcciones...
Que penita no sabe programar algo tan sencillo...
PD2:A que j*de picar a la gente xD
Saludos y AUPA ESPAÑA!!!
La primera pregunta, ni idea, pero respecto a el PD1, de verdad crees que para hacer un editor de brlyt se tarda 10 minutos?
No es tan sencillo, no es una "simple imagen" (que igualmente se tarda más de 10 minutos), acabo de buscar y es un "cacho formato".
The .brlyt file is interesting. Its structure is similar to the IFF format, and it consists of several sections that define, much like a 2D layout program but with influences from the 3D world, what the static banner looks like. First it enumerates the textures (.tpl files) that are in use. These .tpl files are in a standard GC format, and include several standard color formats, some of which include an alpha channel. Then, it assigns these textures to materials, which also include things such as several types of coloring (multiplied with the colors of the texture), texture coordinates and wrapping, etc. It also supports multitexturing and things such as alpha masks and other effects, most of which we haven’t figured out yet. Each material has an ASCII name. After the materials section, the bulk of the file consists of an object tree: there are panes (the outermost of which is a root pane), and pictures. Panes define a set of coordinates and contain other objects - they allow the grouping of several objects, which can be moved as a whole. Pictures are actually panes too (they’d be considered a subclass of them in an object oriented world), so they can contain other pictures and panes, but they also reference a material and a set of coordinates with which to draw with it. The coordinates used include the obvious X, Y, Width, and Height, but also rotation, magnification in the X and Y dimensions, and probably shearing and others too. Pictures also define an alpha value for the entire picture. There are also other object types, such as text rendered using a font, but we don’t know much about those. Pictures and Panes also have ASCII names. Finally, the brlyt contains a grouping section, which is used to conditionally show or hide pictures and panes depending on the current language, to enable language-dependent banners (for example, channel names).
No se si alguien se habrá puesto ya con el tema, supongo que los Twiizers (especialmente marcan que creo que era el que trabajaba con el tema) tendrán algo, pero no se si lo han sacado.