Recopilación de noticias sobre PS3

GTA Exclusivo para PS3
Fuente
Hi folks, Cooper Hawkes here walking tall, feeling awesome, and with full knowledge that his Eric Cartmen singing will not happen because:

CONFIRMED: Next Generation Grand Theft Auto WILL BE Exclusive to the PlayStation 3

Earlier today I received a phone call from a source at one of the companies mentioned in my previous article. We had a very nice conversation regarding gaming and the next generation, and my original article on Grand Theft Auto being exclusive to the PlayStation 3.

The source was kind enough to confirm it.

Traducción
Confirmado el GTA de nueva generación sera exclusivo de ps3

Hace un rato recibi una llamada de una fuente que trabaja en una de las compañias antes mencionadas acerca de los juegos y la nueva generación.

La fuente ha sido tan amable en confirmar lo que menciono
[TRADUCCIÓN OFF]
No se sabe aun si la exclusividad sera por 8 meses, lo unico que ha confirmado es que sale exclusivo al menos :D

Lista de titulos de lanzamiento para ps3
Fuente
The PLAYSTATION 3 (PS3) Will Launch With Over 30 Games
The PLAYSTATION 3 (PS3) is creating a tidal wave of news and rumors, despite not being released until Spring of 2K6. The following 30 PS3 games are launch titles, as compiled from E3 press releases and various news sources. The PS3's launch title library is large and diverse. There should be a game here for everyone.

The list is formated with the PS3 game followed by the game's developer.

* 6Gun 2 - BattleBorne Entertainment
* Avalon - Climax Studios
* Dark Sector - Digital Extreme
* The Darkness - Starbreeze Studios
* Devil May Cry 4 - Capcom
* EA Sports Fight Night Round 3 - EA Chicago
* Eyedentify - TBA
* Fifth Phantom Saga - Sonic Team
* Final Fantasy PS3 - Square Enix
* Formula One PS3 - SCE Studios Liverpool
* The Getaway PS3 - SCE Studios Soho
* Heavenly Sword - Ninja Theory
* I-8 - Insomniac Games
* Infraworld - Quantic Dream
* Killing Day - TBA
* Killzone PS3 - Guerilla Games
* Metal Gear Solid 4 - Kojima Productions
* Mobile Suit Gundam - TBA
* MotorStorm - Evolution Studios
* Ni-Oh - KOEI
* Omikron 2 - Quantic Dream
* Possession - Blitz Games
* Project Delta - Playlogic International
* ShadowClan - Tiger Hill Entertainment
* Tekken PS3 - Namco
* Vision GT - Polyphony Digital
* Warhawk PS3 - Incognito Entertainment

Esto son rumores, no creo que la cuarta parte de la lista llegue al lanzamiento, mas bien son especulaciones :o

Play Station 3 sera mas eficiente en el poder de consumo de energia que Xbox360: El consumo del chip cell se reducira en un 40%
Fuente
Power consumption of the Playstation 3’s Cell processor may be reduced by up to 40%, thanks to new technologies developed by IBM and AMD.

IBM and AMD have employed two different techniques which fall into a category known as ’silicon straining’. Essentially, these techniques allow electrons to travel faster, thereby reducing a chip’s power requirements without sacrificing chip performance.

Incorporating these techniques into the Cell processor could potentially reduce its power requirements by 40%, and may in turn decrease the PS3’s heat output, thus reducing the likelihood of the console overheating.

Xbox 360 users, on the other hand, have already reported problems with the console overheating and consequent system freezes, along with loud fan noise, and the Xbox 360’s power consumption has been measured at a hefty 160 watts.

IBM and AMD have also announced that Cell chips using silicon straining will be manufactured in the latter half of 2006, and that this next generation of chips will use a 65-nanometer process, as opposed to the current 90-nanometer process.

Using a 65-nanometer process will reduce the chip’s surface area, bring the Cell chip one step closer to realizing Sony president Ken Kutaragi’s vision of Cell-powered mobile devices.

Traducción
El consumo del procesador cell sera reducido un 40% gracias a las nuevas tecnologias de IBM y AMD.

IBM y AMD han trabajado en dos diferentes tecnicas que caeran en una categoria llamada "silicon straining". Esencialmente estas tecnicas hacen que los electrones viajen mas rapido, para asi reducir los requerimientos de poder del chip sin sacrificar el funcionamiento del mismo.
Esto reduciria la posibilidad de que la consola se sobrecalentara.

IBM y AMD tambien han anunciado que los chips que utilicen esta tecnica empezaran a introducirse en la mitad del 2006, aparte de que esta nueva generación de chips un proceso de 65 nanometros opuesto al actual que es de 90 nanometros
[TRADUCCIÓN OFF]

Esta noticia puede indicar dos cosas:
  1. Que la consola no saldra hasta el 2007 o finales del 2006 (que no creo)
  2. Si sale antes puede haber problemas de calentamiento como esta pasando ahora con la X360 [decaio]

Me falta una entrevista, de mientras lean y en un rato editare el post. [ok]


Edito: La entrevista de PSM a Kaz Hirai y Jack Tretton
Fuente
PSM: What do you say to the Playstation 2 owner that knows the PS3 is coming in 2005, and isn't sure what that means for their current system?

Kaz Hirai: We're into year five now with the Playstation 2 and we see a lot of life left in the Playstation 2 even after the Playstation 3 is launched. I think that a lot of publishers who were really not as aggressive in pursuing the older platform in terms of software support saw how the Playstation was in business for 10 years, so I think this time around you're going to see a lot more titles coming out for the Playstation 2, certainly next year and even beyond, obviously from first party, but also third party community as well.

PSM: What ever happened with the PS2 HDD and the media software for it?

Kaz Hirai: A couple of things there. One, we felt that a lot of those uses were suited for a portable environment, so you see a lot of that on the Playstation Portable. By the nature of the portability of the product, you going to have more uses for things like showing photos to your friends and what have you. That, as well as, quite honestly, the ramp up and the number of units were able to get out of the hard drive and the software support unfortunately did not mean we were going to have a 1:1 tie ratio with the Playstation 2s we had out in the market. We also had the redesign to the slim model PS2 as well, so, what we've done, again, in realize that these are all good functions to have, and we've incorporated them into the Playstation Portable. I think it's proven to be nice functionality that many people will take advantage of.

PSM: Are you still committed to a spring launch for PS3?

Kaz Hirai: We are still strategizing over that, and we've not come to a decision yet as to whether we want to with Japan first, the same time, three territories at the same time. Those things we're still looking at, and it's obviously a decision that needs to be made with us weighting a variety of actors, including how many units we can ramp up to, what is the manufacturing capacity, but, more importantly, what kind of software lineup are we going to have between first- and third-party in any of the three territories that will get the product first, being Japan, Europe, and the U.S. Which territory has the flow of software, the lineup of software? That will factor into it as well. So, basically, in a nutshell, it's too early to answer that question both from the manufacturing ramp up standpoint as well as the software lineup standpoint.

PSM: Can we sqush the rumors of PS3 slipping into 2007?

Kaz Hirai: [laughs] yes...unless we have no software, which I doubt very much, we're still on track for a sping 2006 launch.

PSM: Are you confident that the final PS3 will deliver the quality of visuals seen in the E3 demos?

Kaz Hirai: Yes, and I think the proof will have to be in the pudding. Because no matter what I say here, people are going to try dispel that and be skeptical until they see what we bring in terms of the final product. I'm going to say it's going to be just as exciting or even better than what people have seen, we will deliver, just as we have on the original Playstation. The Playstation 2, and most recently, the Playstation Portable.

Jack Tretton: We wouldn't be making claims of what our platforms could do if we didn't feel we could deliver on them. We've actually got three internal [PS3] titles that we're working on at Sony Computer Entertainment America. On of them, WarHawk, is playable, and you can compare the graphics and see them live, and also with another one of our launch titles, a game from factor 5 called Lair, again live footage, that footage compares very favorablely to what was shown at E3 press conference. I think that, in the very near future, you'll see some comparable gameplay footage that will really put those rumors[PS3 can't be as powerful as we're claiming it is] to bed.

PSM: When will we get to play actual PS3 game on real PS3?

Kaz Hirai: It's hard to say when at this point in time, but what I can say is as soon as we feel that the quality of the software is up to where we expect it to be, and that we're confident of us being able to present that to everybody and have everybody go home with the impression that, yes, these guys are really pushing the envelope in terms of what they bring to gameplay, graphic quality, and everything else. If that takes longer, then again, people are going to be skeptical until the day we show that. If it take longer than a lot of people expect, and that cause more speculation, it is what it is. I don't think it's something we can do anything about until we come out with an exact showing of those games, and we'll present those games just as soon as we're good and ready to go.

PSM: How will the Playstation online experience change with the introduction of PS3?

Kaz Hirai: With the Playstation 3, you can expect to see a lot more of the freatures that make it exciting to be part of an online community, beyond just the gameplay. Wether it's matchmaking or other community features, those are a integral part of being an oline community. We're hard at work on integrating those functionalities, as well as other functionalities that people have come to expect, and even some new things that people will find very refreshing.

PSM: What about the talk from others at Sony that PS3 online will be just like PS2 online, more or less?

Kaz Hirai: I think that when people at SCEE or SCEA talk about keeping the oline model pretty much along the lines of what we have now[on PS2] what they're actually saying is that they want to make sure that we maintain all of good business model points that we had in the open model and try to improve upon those with our third-party publishing partners.

PSM: There some concern about PS3 being priced out of the reach of everyone but the hardcore early adopters. Is this valid?

Kaz Hirai: I woud say that our past performance is the best indication of our future performance, and for at least three platforms, I think we have been bringing an excellent value to consumers, but also providing them with cuttingedge technology. I go back to less than a year ago when people looked at the PSP, and I got questions like "wow, this thing is great, but what do you think? $500?" and I said, "well, the proof is in the pudding: we've done Playstation and Playstation 2 at an affordable price," and people just said "yeah, right!" response. But we went out there with a $249 value pack, and I think people were pleasantly surprised. I not saying, therefore, that the PS3 is going to be $249, $299, whatever, but I think we have pretty good history of providing value for what we bring to the consumers.


Traducción
PSM: ¿Que les dirias a los poseedores de ps2 que saben que ps3 llegara en el 2005 y no sabe que pasara con su actual consola?

Kaz Hirai: Ya estamos en el quinto año con Play Station 2 vemos que le queda mucha vida, aun cuando la ps3 sea lanzada. Asi que esta vez veras muchos mas titulos para ps2 ciertamente en el siguiente año y en los demas, obviamente de First Party pero tambien de thirds.

PSM: ¿Qué paso con el disco duro de ps2 y las funciones multimedia?

Kaz Hirai: Un par de cosas aqui. Sentimos que muchas de esas aplicaciones eran mas bien un ambiente portatil, asi que ve mucho de eso en el PSP. Para la naturaleza de la portabilidad del producto tu la podrias usar en mas cosas como demostrar las fotos a sus amigos. Asi, pues tambien, el numero de unidades y el soporte del software para el disco duro no pudimos dar un ratio de 1:1, como el que teniamos con el mercado de ps2.

PSM:¿Aun estas comprometido al lanzamiento a mediados 2006 de ps3?

Kaz Hirai: Todavia estamos viendo las estrategias sobre ese tema. Estamos viendo si lanzarla en Japon o en los tres territorios al mismo tiempo, pero tenemos que ver la capacidad para abastecer y el software inicial. Es muy pronto contestar sobre ese tema.

PSM: ¿Podria decirse que ps3 saldra en el 2007 acorde a los rumores?

Kaz Hirari: [risas]claro.... si no tenemos software, lo cual dudo mucho, estamos aun en el camino de mediados del 2006.

PSM: ¿Estas confiado en que la versión final de ps3 muestre los graficos que hubo en los demos del E3?

Kaz Hirai: Si, ya se vera. Porque no importa lo que diga aqui, habra gente esceptica hasta que vean que es lo que traemos en terminos del producto final. Voy a decir que sera muy excitante o incluso mejor de lo que la gente ha visto.

Jack Tretton: No estariamos haciendo aseveraciones sobre lo que nuestras plataformas pueden hacer si sintieramos que no podriamos entregar eso. Actualmente estamos trabajando internamente en tres titulos de ps3 aqui en Sony Computer Entertainment America. Uno de ellos, Warhawk, es jugable, puedes comparar las graficas y verlo en vivo, tambien otro titulo de lanzamiento, un juego de Factor 5 llamado Lair, en vivo, las graficas se comparan favorablemente con lo mostrado en el conferencia del E3. Yo creo, que en un futuro muy cercano se veran imagenes de gameplay que enterraran los rumores de que "no sera tan poderosa como dicen".

PSM: ¿Cuando podremos jugar en una ps3?

Kaz Hirai: Es dificil decir "¿cuando?" en este momento, pero puedo decir que tan pontro como creamos que la calidad del software es como esperamos que sea, si de lo que estamos seguros es que lomostrado sea del agrado de las personas, entonces si, estos tipos estan realmente trabajando al maximo en termino de gameplay, calidad grafica, etc. Si eso toma mas tiempo, entonces de nuevo, la gene seguira siendo esceptica hasta el dia en que mostremos eso.

PSM: ¿Como cambiara la experiencia online con PS3?

Kaz Hirai: Con PS3, puedes esperar mas funciones que hacen exitante ser parte de una comunidad en linea mas alla del gameplay. Estamos trabajando en integrar funcionalidades que la gente ha esperado e incluso nuevas que la gente encontrar interesantes.

PSM: ¿Que de cierto que el online de ps2 sera igual al de ps3 según algunas personas que trabajan en SONY?

Kaz Hirai: Creo que de lo que habla la gente de SCEE y SCEA, de mantener el modelo que hay ahora con ps2. Lo que en realidad dicen es que con el modelo actual hay que mejorarlo trabajando con las thirds.

PSM: ¿Hay preocupación de que el precio de ps3 no sea para todos los bolsillos? ¿Es cierto?

Indicaria que nuestro pasado desempeño es la mejor indicación de lo que pasara en el futuro. Como cuando la gente veia una PSP y decia que costaria $500, pero se sorprendieron cuando el valor de la portatil fue de $249. No estoy diciendo que eso costara la ps3, ni tampoco $299, solo digo que hemos dado un buen valor a nuestros productos.
[TRADUCCIÓN OFF]

Es mas o menos lo que posteo Benzo aqui

Saludos :Ð
Gracias por el curro...un saludo.
Editado con la entrevista de PSM a Kaz Hirai :)
La lista de juegos parece mas una "wish list" que una "launch list", el 60% son posibles AAA
Si sale antes puede haber problemas de calentamiento como esta pasando ahora con la X360


que problemas? si no hay ninguno, soloe n casos aislados de un 3% de las unidades vendidas.


Ademas de esto: en la propioa pagina de IBM:

Sobre el micro de 360:

Throughout, the CPU uses extensive clock gating, leaving pipelines shut down until there are instructions to be processed; this dramatically reduces power consumption under real-world loads. The basic design is a 64-bit PowerPC architecture, with the complete PowerPC ISA available.


Ahorro de energia...
A mi lo que me huele mal es lo del ahorro de energía ... suena a excusa para un posible retraso ...

Que se centren en la potencia de la máquina y se dejen de tonterias ... aunque, quizás esa nueva tecnología se traduzca en que el coste del chip sea más barato pero vamos, me da a mi que va ser que no
Una cosa está haciendo Sony es parecer que en el momento del lanzamiento, sus juegos serán graficamente mucho mejores que los de X360 (pero igual que los de X360 por esas fechas). Esto dará mejor percepción a la Ps3. Del ahorro de energía idem de idem cuando IBM baje a 65 el triple core
radeonxt escribió:que problemas? si no hay ninguno, soloe n casos aislados de un 3% de las unidades vendidas.
Exactamente. De hecho en territorio PAL no ha habido NINGÚN caso de sobrecalentamiento. A lo sumo los famosos cuelgues de PGR3 cuando le das a una ficha de jugador mientras cargas una partida xD

De todas maneras es bastante util tener todas las noticias de una consola en un mismo hilo. Vaya curro te has pegado [chiu]

Saludos
Hombre muchas de las "noticias" hay que cogerlas con pinzas (diciéndolo suavemente [looco] ).

Pero se agradece este tipo de curros.
Me gusta que digan en la entrevista que quieren tener buen software (juegos) para lanzar la consola...una muestra de poder podria hacer mucho por la plataforma (aparte del nombre que ya tiene).
lherre escribió:Hombre muchas de las "noticias" hay que cogerlas con pinzas (diciéndolo suavemente [looco] ).

Pero se agradece este tipo de curros.

Mi, no entender [reojillo] :-P

¿Dices analizar cada noticia?
Para eso esta el hilo X-D

Saludos

pd. quiero que el pu%& mando lo cambien, es lo unico que falta, pero como dice el dicho "nadie es perfecto" [sonrisa]
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