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Hi folks, Cooper Hawkes here walking tall, feeling awesome, and with full knowledge that his Eric Cartmen singing will not happen because:
CONFIRMED: Next Generation Grand Theft Auto WILL BE Exclusive to the PlayStation 3
Earlier today I received a phone call from a source at one of the companies mentioned in my previous article. We had a very nice conversation regarding gaming and the next generation, and my original article on Grand Theft Auto being exclusive to the PlayStation 3.
The source was kind enough to confirm it.
The PLAYSTATION 3 (PS3) Will Launch With Over 30 Games
The PLAYSTATION 3 (PS3) is creating a tidal wave of news and rumors, despite not being released until Spring of 2K6. The following 30 PS3 games are launch titles, as compiled from E3 press releases and various news sources. The PS3's launch title library is large and diverse. There should be a game here for everyone.
The list is formated with the PS3 game followed by the game's developer.
* 6Gun 2 - BattleBorne Entertainment
* Avalon - Climax Studios
* Dark Sector - Digital Extreme
* The Darkness - Starbreeze Studios
* Devil May Cry 4 - Capcom
* EA Sports Fight Night Round 3 - EA Chicago
* Eyedentify - TBA
* Fifth Phantom Saga - Sonic Team
* Final Fantasy PS3 - Square Enix
* Formula One PS3 - SCE Studios Liverpool
* The Getaway PS3 - SCE Studios Soho
* Heavenly Sword - Ninja Theory
* I-8 - Insomniac Games
* Infraworld - Quantic Dream
* Killing Day - TBA
* Killzone PS3 - Guerilla Games
* Metal Gear Solid 4 - Kojima Productions
* Mobile Suit Gundam - TBA
* MotorStorm - Evolution Studios
* Ni-Oh - KOEI
* Omikron 2 - Quantic Dream
* Possession - Blitz Games
* Project Delta - Playlogic International
* ShadowClan - Tiger Hill Entertainment
* Tekken PS3 - Namco
* Vision GT - Polyphony Digital
* Warhawk PS3 - Incognito Entertainment
Power consumption of the Playstation 3’s Cell processor may be reduced by up to 40%, thanks to new technologies developed by IBM and AMD.
IBM and AMD have employed two different techniques which fall into a category known as ’silicon straining’. Essentially, these techniques allow electrons to travel faster, thereby reducing a chip’s power requirements without sacrificing chip performance.
Incorporating these techniques into the Cell processor could potentially reduce its power requirements by 40%, and may in turn decrease the PS3’s heat output, thus reducing the likelihood of the console overheating.
Xbox 360 users, on the other hand, have already reported problems with the console overheating and consequent system freezes, along with loud fan noise, and the Xbox 360’s power consumption has been measured at a hefty 160 watts.
IBM and AMD have also announced that Cell chips using silicon straining will be manufactured in the latter half of 2006, and that this next generation of chips will use a 65-nanometer process, as opposed to the current 90-nanometer process.
Using a 65-nanometer process will reduce the chip’s surface area, bring the Cell chip one step closer to realizing Sony president Ken Kutaragi’s vision of Cell-powered mobile devices.
PSM: What do you say to the Playstation 2 owner that knows the PS3 is coming in 2005, and isn't sure what that means for their current system?
Kaz Hirai: We're into year five now with the Playstation 2 and we see a lot of life left in the Playstation 2 even after the Playstation 3 is launched. I think that a lot of publishers who were really not as aggressive in pursuing the older platform in terms of software support saw how the Playstation was in business for 10 years, so I think this time around you're going to see a lot more titles coming out for the Playstation 2, certainly next year and even beyond, obviously from first party, but also third party community as well.
PSM: What ever happened with the PS2 HDD and the media software for it?
Kaz Hirai: A couple of things there. One, we felt that a lot of those uses were suited for a portable environment, so you see a lot of that on the Playstation Portable. By the nature of the portability of the product, you going to have more uses for things like showing photos to your friends and what have you. That, as well as, quite honestly, the ramp up and the number of units were able to get out of the hard drive and the software support unfortunately did not mean we were going to have a 1:1 tie ratio with the Playstation 2s we had out in the market. We also had the redesign to the slim model PS2 as well, so, what we've done, again, in realize that these are all good functions to have, and we've incorporated them into the Playstation Portable. I think it's proven to be nice functionality that many people will take advantage of.
PSM: Are you still committed to a spring launch for PS3?
Kaz Hirai: We are still strategizing over that, and we've not come to a decision yet as to whether we want to with Japan first, the same time, three territories at the same time. Those things we're still looking at, and it's obviously a decision that needs to be made with us weighting a variety of actors, including how many units we can ramp up to, what is the manufacturing capacity, but, more importantly, what kind of software lineup are we going to have between first- and third-party in any of the three territories that will get the product first, being Japan, Europe, and the U.S. Which territory has the flow of software, the lineup of software? That will factor into it as well. So, basically, in a nutshell, it's too early to answer that question both from the manufacturing ramp up standpoint as well as the software lineup standpoint.
PSM: Can we sqush the rumors of PS3 slipping into 2007?
Kaz Hirai: [laughs] yes...unless we have no software, which I doubt very much, we're still on track for a sping 2006 launch.
PSM: Are you confident that the final PS3 will deliver the quality of visuals seen in the E3 demos?
Kaz Hirai: Yes, and I think the proof will have to be in the pudding. Because no matter what I say here, people are going to try dispel that and be skeptical until they see what we bring in terms of the final product. I'm going to say it's going to be just as exciting or even better than what people have seen, we will deliver, just as we have on the original Playstation. The Playstation 2, and most recently, the Playstation Portable.
Jack Tretton: We wouldn't be making claims of what our platforms could do if we didn't feel we could deliver on them. We've actually got three internal [PS3] titles that we're working on at Sony Computer Entertainment America. On of them, WarHawk, is playable, and you can compare the graphics and see them live, and also with another one of our launch titles, a game from factor 5 called Lair, again live footage, that footage compares very favorablely to what was shown at E3 press conference. I think that, in the very near future, you'll see some comparable gameplay footage that will really put those rumors[PS3 can't be as powerful as we're claiming it is] to bed.
PSM: When will we get to play actual PS3 game on real PS3?
Kaz Hirai: It's hard to say when at this point in time, but what I can say is as soon as we feel that the quality of the software is up to where we expect it to be, and that we're confident of us being able to present that to everybody and have everybody go home with the impression that, yes, these guys are really pushing the envelope in terms of what they bring to gameplay, graphic quality, and everything else. If that takes longer, then again, people are going to be skeptical until the day we show that. If it take longer than a lot of people expect, and that cause more speculation, it is what it is. I don't think it's something we can do anything about until we come out with an exact showing of those games, and we'll present those games just as soon as we're good and ready to go.
PSM: How will the Playstation online experience change with the introduction of PS3?
Kaz Hirai: With the Playstation 3, you can expect to see a lot more of the freatures that make it exciting to be part of an online community, beyond just the gameplay. Wether it's matchmaking or other community features, those are a integral part of being an oline community. We're hard at work on integrating those functionalities, as well as other functionalities that people have come to expect, and even some new things that people will find very refreshing.
PSM: What about the talk from others at Sony that PS3 online will be just like PS2 online, more or less?
Kaz Hirai: I think that when people at SCEE or SCEA talk about keeping the oline model pretty much along the lines of what we have now[on PS2] what they're actually saying is that they want to make sure that we maintain all of good business model points that we had in the open model and try to improve upon those with our third-party publishing partners.
PSM: There some concern about PS3 being priced out of the reach of everyone but the hardcore early adopters. Is this valid?
Kaz Hirai: I woud say that our past performance is the best indication of our future performance, and for at least three platforms, I think we have been bringing an excellent value to consumers, but also providing them with cuttingedge technology. I go back to less than a year ago when people looked at the PSP, and I got questions like "wow, this thing is great, but what do you think? $500?" and I said, "well, the proof is in the pudding: we've done Playstation and Playstation 2 at an affordable price," and people just said "yeah, right!" response. But we went out there with a $249 value pack, and I think people were pleasantly surprised. I not saying, therefore, that the PS3 is going to be $249, $299, whatever, but I think we have pretty good history of providing value for what we bring to the consumers.
Si sale antes puede haber problemas de calentamiento como esta pasando ahora con la X360
Throughout, the CPU uses extensive clock gating, leaving pipelines shut down until there are instructions to be processed; this dramatically reduces power consumption under real-world loads. The basic design is a 64-bit PowerPC architecture, with the complete PowerPC ISA available.
Exactamente. De hecho en territorio PAL no ha habido NINGÚN caso de sobrecalentamiento. A lo sumo los famosos cuelgues de PGR3 cuando le das a una ficha de jugador mientras cargas una partida xDradeonxt escribió:que problemas? si no hay ninguno, soloe n casos aislados de un 3% de las unidades vendidas.
lherre escribió:Hombre muchas de las "noticias" hay que cogerlas con pinzas (diciéndolo suavemente ).
Pero se agradece este tipo de curros.