hola, llevo DANDO LA VARA una buena temporada acerca de la posibilidad de la ejecucion de un juego de XBOX a traves de la red locall teniendo ficheros ISO en el pc, muchas veces me habeis INSISTIDO en que cuando se carga un juego se descarga de la memoria todo lo anterior y yo os insistia en que eso no es cierto ya que:
1) con el XCK sigues teniendo comunicacion entre el PC y la XBOX para hacer volcados de pantalla/ videos (usando una BIOS DEBUG)
2) el IGR (inGAMEreset) esta activo cuando has cargado un juego (no si arrancas desde el DVD directamente, por supuesto no se carga ningun TSR de esa forma, pero SI si ejecutas el juego desde el menu del EVOX o UNLEASH o lo que uses ...)
3) DEFINITIVO: el NDURE es CAPAZ de MONTAR UNA PARTICION VIRTUAL C para engañar a la consola y MANTENERLA MIENTRAS JUEGAS (de modo que un juego que intente PARCHEARTE EL DASH a la ultima version lo hara sobre la VIRTUAL sin tocar la ORIGINAL con exploit) y ADEMAS ES CAPAZ DE MONTAR Y DESMONTAR ISOS COMO DVD.
OJO! esto es MUY IMPORTANTE:
el sistema coge una iso que tengas en el HDD de la XBOX y la MAPEA COMO SI FUERA EL DVD, este mapeado se mantiene durante la ejecucion del juego! e incluso tras un IGR o un soft-reset (si el juego tiene opcion de volver al dash (ejemplo: oddworld)
ademas es capaz de montar isos "spliteadas" ya que la FATX del discoduro no soporta ficheros de MAS DE 4gb por lo que juegos en DVD9 son automaticamente divididos en trozos que son enlazados AUTOMATICAMENTE (como los RAR de las news...vamos...)
bueno, si ESTO no es una prueba de que la XBOX puede tener "COSAS" corriendo EN BACKGROUND mientras ejecuta un juego que venga dios y lo vea... con lo que vuelvo a tener esperanzas de que SE PUEDE (aunque no valga para NADA a casi nadie, es una concept-proof, una diversion tecnologica) hacer lo de montar un sistema de archivos TCP/IP como si fuera el DVD.
informacion al respecto:
http://www.agrreviews.com/modules/mydownloads/singlefile.php?lid=23841
texto acompañante:
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Virtual C drive and CD/DVD drive utilities v1.0.1
-------------------------------------------------
The following utilities are to be used in connection with nkpatcher version 8:
* ISO image ripper
* Shadow C drive maker
* Virtual disc attacher
* Virtual disc detacher
None of these have any kind of a user interface; they work silently. So wait
while the software does it's work.
Nkpatcher version 8.1 is included in the nkpatcher8.1.zip file of this package. It
is considered a separate program from this package. However, you should install
it before using these utilities.
Installation
------------
Copy everything under the apps directory in this package to your Xbox harddrive.
Usually a good place to copy to is either e:\apps or f:\apps so a dashboard
such as EvoX finds the utilities automatically.
ISO image ripper / CD&DVD ripper
--------------------------------
Insert a game disc into the drive and run the utility. There's no display output
or sound or anything, but just wait. For example, ripping a 6.7 GB game will take
about 40 minutes on my Xbox. After ripping, the utility returns to the dashboard
and you should be able to see the game in your games list.
The ISO image will be ripped to f:\games or g:\games depending on free space.
These directories can be changed by editing backup.cfg. In addition to the
.iso files, a default.xbe will also be created. This is the virtual disc attacher
utility. The title name is automatically copied from the game d:\default.xbe.
The same attacher file is included in the component directory of this package.
Shadow C drive maker
--------------------
This will create a one-to-one image of your current C drive to the file
e:\shadowc\shadowc.img. Nkpatcher version 8 will automatically mount this
image instead of the usual C drive. You can then install and update MS dashboard
without modifications to the retail booting C drive.
You should make sure that the shadow drive is actually mounted before deleting
or modifying key files. To test, create a file, say test.bin, to the root of
the supposed shadow drive. Then, using PBL, boot a bios without shadow drive support
(there are no released bioses with this feature
). Is the test file there? No?
Good. Then reboot the Xbox so that you get nkpatcher version 8 patches. Is the
file there now? Yes. Good. The shadow drive is working. Now you can let games
update your MS dashboard as they please.
Virtual disc attacher
---------------------
This is the file automatically created by the ISO backup utility and is also
contained in component\attach.xbe. When this xbe is run it will attach all
files with .iso extension in the same directory in alphabetical order using an
nkpatcher 8 system call. In case there are several .iso files in the directory,
these are assumed to be parts of the same big ISO file. Since Xbox FATX file system
has a file size limitation of 4 GB, big ISO files need to be sliced into smaller
parts. The ISO backup utility will do this automatically.
After attachement, this program will quick reboot the system. If the attached
ISO image contains a default.xbe in it's root directory, the kernel will execute
it as is usual. Running the attacher on game ISO images will therefore launch
the game.
Virtual disc detacher
---------------------
This will detach a previously attached set of sliced .iso files. If you for example
do IGR (In-Game Reset) and get back to dashboard, the game disc will still be
attached. You can browse it using e.g. boxplorer. You can run detacher to be able
to use your DVD drive again. Of course, doing a full reboot will achieve this
aswell (a dashboard option or nkpatcher with Full reboot -mode IGR.)
Miscellaneous
-------------
* If you choose to edit and slice some .iso files yourself, note that the
slice sizes MUST be multiples of 2048 bytes (sector size).
* The number of .iso slices is (compile-time) limited to 8, both in nkpatcher
and in the attacher application.
* The maximum file size for MS kernel FATX implementation appears to be somewhat
less than 4 GB - 1 bytes. Probably 4 GB minus cluster size, but I recommend
you keep it well below this (a megabyte or so).
* The ripped .iso image is unnecessarily large in this initial version. No
processing is done to the iso. A future version of the backup utility may
contain user selectable automatic optimization.
* The backup utility writes also an errorsectors.bin file. It contains 64-bit
sector numbers of those sectors for which read failed. Seems like all Xbox
game discs contain several unreadable (at least via the interface the backup
utility uses) sectors in exactly 8 MB runs, so don't panic if you get a 0.5 MB
errorsectors.bin.
* You can also backup ISO 9660 CDs and attach them. MS Xbox kernel doesn't support
the file system, but the contents can be used with Xbox Media Center.
Changes
-------
From v1.0 to v1.0.1:
* Includes the fixed nkpatcher 8.1 instead of version 8. No other changes.
Software License
----------------
This software is released under GNU General Public License version 2. See the
file COPYING for license details. There is absolutely NO WARRANTY.
Some source code is from Phoenix Bios Loader, which used parts of Xbox-Linux
project's xbeboot program. Please note that the modifications are heavy and
impractical to detail. This software is not embraced or endorsed by either
Phoenix or Xbox-Linux.
-rmenhal
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para mas inri se INCLUYEN LOS LISTADOS EN CODIGO FUENTE DE LAS UTILIDADES PARA QUE SE VEA COMO ESTAN HECHOS LOS PROCESOS...
¿quien se anima a investigar?
(y luego me llaman loco... waaahhahhahahahaha)
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