Escrito originalmente por coroneta
pos eso k keria saber komo os tira l juego,xk ami kn mi radeon 9200 no puedo ni jugarlo n cuanto k salgo a un espacio abierto.la verdad es k no lo ntiendo,ya se k mi tarjeta es una mierda xro esto no me habia pasao n la vida,joder podrian haberlo optimizao bastant mas.k aprendan dl max payne 2 k a 1024 kn los detayes medio-altos me tira d puta madre,n cambio est me voy a kedar kn ganas d jugarlo xk lo ponga komo lo ponga siempre va igual.
This update for the game has been modified to correct:
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* Added two new "swkotor.ini" sound options:
[Sound Options]
Environment Effects Nonstreaming=1
Environment Effects Streaming=1
NOTE: The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.
* Removed the awareness penalty when running
* Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini":
[Graphics Options]
Disable Vertex Buffer Objects=1
NOTE: If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file.
* Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.
* Made a fix to a display issue with Small Fonts.
* Made a fix to a gamma issue after movies finish playing.
* Removed the display of Force Points on portrait tool-tips for non-Jedi characters.
* Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.
* Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.
* Fixed an issue with droid animation when the item they were using ran out or their target died.
* The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.
* The Security option no longer displays for doors which a key is required.
* Fixed a rare bug where the game could get stuck if an auto-pause was triggered at the exact same time as an area transition.
* Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.
* Fixed a rare crash on startup under Windows 98.
* Fixed a few memory leaks.
Escrito originalmente por coroneta
weno la verdad es k despues d actualizarlo rula algo mejor,xro no como para tirar cohetes...... xro n fin k le vamos a hacer.lo k me sigue jodiendo es k aunke lo ponga al minimo todo como si lo pongo a 1024 con to a tope,sin antialiasing, l juego sigue yendo siempre a ls mismos frames.