URTYK escribió:Pues si, y de momento lo ponen a parir, la voz de la protagonista malisima, Joaana no pueede saltar, el diseeño del nivel de Honk Kong tiene muchos detalles repetitivos, eso en 1.5h veremos cuando acaben con el.
He leido y no lo ponen a parir pr esos puntos, los mencionan como cosas que no les ha gustado, la voz no les guto, pero reconocen que Joanna es mas joven, de ahi el cambio de vox. Joanna no puede saltar, pero reconocen que el movimiento de "Rolling" es el remplazo. Y el diseño de Honk Kong si que no les ha gustado, pero estan encantados con la fisica que han logrado.
Punto aparte los graficos, que mencionan que no se meten con el diseño (hacen bien), y que realmente tiene graficos "solidos", muchas explosiones, cientos de particulas aparecen en pantalla con cada disparo. En contra ponen que los modelos de los personajes parecen mas "inanimados" que con vida real. Un comentario que me parece interesante, dicen que te pondras a pensar (al ver el juego) "Espera, tal ves si veremos graficos tipo Toy Story en la siguiente generacion"...
Edito:
En IGN estan haciendo algo similar:
Graphically PDZ is one of the most impressive 360 titles at launch. From the amazing motion-blur and lighting effects, to the crisp normal mapping and steady framerate; seeing this puppy run on a 50 inch HDTV plasma display will make you want to slap yo' mamma'. It's one of the sharpest looking FPS I've ever seen.
If you liked Perfect Dark or Goldeneye, pick this game up. If you like a good FPS, pick this game up. If you like beautiful graphics, pick this game up. For the rest of you, go pick up a copy of NBA Live 360 and cry yourself to sleep, because you're not invited to my house to play PDZ splitscreen.
All-in-all, PDZ looks like it will be a big thrill from start to finish. Gamers will love it, because there's really no other game like it on the system. It's definitely got some muscle behind it and will probably gain an unhealthy amount of enthusiasm.
This game should have never received so much flak for its visuals. For some reason, people were expecting this game to have better graphics than life itself, and it certainly doesn't reach that level of quality. However, it does look just as good if not better than other launch titles and puts a whole bunch of recently released PC shooters to shame with its smooth framerate and visual tricks.
Nothing adds more fun to a good first-person shooter than co-op mode. In Halo, the first time I jumped on the back of a warthog and started gunning down baddies while my buddy drove, I was hooked. After playing the first two levels of Perfect Dark: Zero today with fellow Xbox 360 editor Charles Onyett, I came away with a similar feeling of giddiness. And I'm pretty sure it wasn't the office coffee.