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Great news everyone! We managed to smash through our target in just two short weeks. The whole team is dancing around the room in celebration. We are so excited. For the first time ever, we have full creative control of a Broken Sword game, and it's all down to you. We cannot thank you enough for your generous support!
It has been a thrilling ride, and we still have two whole weeks to go. So we are delighted to be able to announce our stretch goals. When a Broken Sword game is conceived, Charles' vision is inevitably too expensive and too ambitious to make. With your help, we'd like to rip up the rulebook and add more content, more characters, and more gameplay to bring you the most epic Broken Sword adventure yet!
Here's our plan:
Our cutting room floor is littered with characters, puzzles, Easter eggs, art, and dialogue - we'd love to bring them back. Reaching this goal will allow us to sweep these up and enrich the game with hours of extra gameplay!
When Charles first proposed the Serpent’s Curse he devised a whole swathe of adventuring in the exotic cradle of civilisation, exploring lost ruins and uncovering long forgotten secrets. We thought this was far too ambitious, but when we reach this goal, we can take George and Nico to these thrilling locations packed with fun, danger, and monkeys! (Pick two.)
The Broken Sword universe is full of colourful, beloved characters, and we are already bringing many of them back for the Serpent's Curse. However, we would love to do much more! If we reach this goal, we can add dastardly antagonists and bring back old favourites such as Pearl, Duane, and many more. Do you want to see the return of the infamous goat? If we reach this target, you can! Of course these characters will come with lively dialogue, intriguing puzzles, and hidden Easter eggs that we know you love. Furthermore, we will add a Director’s commentary option. Reaching this goal would allow us to stretch beyond what we thought was possible. With your support, we will be able to realise our wildest ambitions for Broken Sword: the Serpent’s Curse!
So where can we take you after fulfilling our ambition? For many years we have wanted to write a sequel to our 1994 classic adventure. If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent's Curse, offering a glimpse of this futuristic dystopia.
Gromber escribió:Esta dificil la verdad, pero me alegra de que al menos podremos ver de nuevo a Stobbart en acción, lo de Double Fine se esta viendo que fue realmente impresionante, llegando a 3M y medio.
Sobre el titulo, pues es algo "erroneo", no piden ayuda para ese juego concretamente, si no que es un incentivo para dar luz verde al proyecto antes de que saquen el BS 5, que es al que piden pasta, pero vamos que esta difícil que lleguen, aunque lo lógico es que más adelante con los beneficios del BS 5, se confirme su desarrollo, pero no de inmediato, como si ocurre si llegamos a esa cifra.
Salu2