Rogue Squadron II Vs Rogue Squadron 3, ¿quien tiene el insider?

En IGN se ve que hay un interesante artículo en el que comparan los dos juegos, y me muero de ganas de leerlo :)



Inside Star Wars Rogue Squadron III: Rebel Strike
A head-to-head comparison of the old and the new. Screenshots and movies included.
Hola, Windows Killer (por cierto, me gusta tu nick ;) )

Aquí tienes el artículo. Lo que no he podido ponerte son las imágenes, pero si tienes un ftp las podemos subir para añadirlas aquí.

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Inside Star Wars Rogue Squadron III: Rebel Strike
A head-to-head comparison of the old and the new. Screenshots and movies included.


October 16, 2003 - When Factor 5 tied up development on the acclaimed GameCube launch title, Star Wars Rogue Squadron II: Rogue Leader, it did what made the most sense: it began creating the sequel. With a powerful engine in hand and many ideas still brewing, the tech-savvy company kicked it into high gear for the sequel, now known as Star Wars Rogue Squadron III: Rebel Strike. It mapped out a development period longer than the original and it decided on some ambitious technical goals.

One of those was to finally give Rogue Squadron fans what they were clamoring after for many years: multiplayer. To do this Factor 5 decided it would not simply halve polygon counts, drop the framerate, dumb down lighting, or anything of the sort to fit the beautiful game into a split-screen mode. Instead it decided to offer up the entire Rogue Leader experience as a two-player cooperative mode, and meanwhile add in some multiplayer deathmatches too.

The goal in terms of technology was to only halve the framerate from 60 to 30. Otherwise textures, lighting, animation -- the whole nine yards -- was planned to stay the same. As it turned out, though, when the company figured out how to double its polygon counts, a discovery made through practically rewriting the original engine completely, it also realized it could handle the new lighting model.

As you can see in this side-by-side screenshot, the two look remarkably different. The new lighting model adds a great deal of depth and shadowing to Rebel Strike. However, a few of us talked around the IGN office and agreed that there was something about the previous lighting that almost makes it look more nostalgic and true to the movie.

Still, there's no denying that the new lighting model spices up the Rogue Leader worlds significantly. In this shot you can see there's actually more texture and bump-mapping detail. Again, the lighting pays tribute to add depth. Take a look at the sky, too. There's more detail everywhere you look.

Okay, these shots may look the same at first glance, but there's a lot more going on than meets the eye. First of all, once again take note of the lighting enhancements. See how the hills in the background look different and fuller? Also, you'll see that Factor 5 has taken the liberty to tone down and smooth out the bump-mapping, which was a bit too prominent in the original launch title. Meanwhile, the ships in both versions look awesome, but you can see that self-shadowing has been increased with Rebel Strike.

So, there's a catch to all this. You can't just go in and play a more beautiful Rogue Leader. You can only enjoy the action split-screen and cooperatively. Yes, it's true this is rather unfortunate, but the good news is that cooperative play is really enjoyable. It really does make Rogue Leader worth playing all over again, especially with the increased number of enemies, the smarter AI, and, indeed, the more beautiful visuals.

One area we could experience in full-frame glory was Tatooine Training. Because it is a planet home to two suns instead of just one, the lighting effects was more extreme and noticeable. It still reacts to the internal clock on GameCube, which we set for the evening in both games -- it just looks so pretty.

The results speak for themselves. The lighting, as you've probably realized by now, is so affecting on the world that it is barely recognizable with the original version.

Overall, we have to confess we're really impressed with what Factor 5 has pulled off technically. We compared the levels from the original because you can see the stark contrast between them, but as you've probably seen from all the media we've run, the brand-new Rebel Strike missions look all the more amazing since they were designed custom from this new engine.

Star Wars Rogue Leader III: Rebel Strike ships exclusively for GameCube on Oct. 21, 2003. Be sure to look for our review soon.
Gracias tio!

Por cierto, a mi me mola tu avatar, es el de 15", no? a 700 u 800? ;)
No, es el de 17 :) a 1Ghz con 768Mb de RAM.

Después de pasar de una torre G4 con un peaso monitor enorme a tener un iMac que casi no ocupa espacio estoy encantadísimo. Y no veas la caña que aguanta... Photoshop, Image Ready, FreeHand, BBEdit, CSSEdit, Mail, Safari e iTunes abiertos y va como la seda...

Por cierto, a estas alturas ya te habrá llegado un email... ;)

Saludetes
Bueno, he podido hacerlo ahora.


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Cada vez quiero mas a mi rogue leader :Ð
Pues yo tengo aqui el rebel strike desde hace cerca de un mes y por unas cosas o por otras aun lo tengo hasta precintado. [mad]

Esto a servido para recordarmelo asi que a ver si mañana me da tiempo y le meto cañita. [360º]
franaloper escribió:Pues yo tengo aqui el rebel strike desde hace cerca de un mes y por unas cosas o por otras aun lo tengo hasta precintado. [mad]

Esto a servido para recordarmelo asi que a ver si mañana me da tiempo y le meto cañita. [360º]

yo te gano. lo tengo NTSC canadiense y PAL español precintados los 2. y no he llegado a ver ninguno :(
por lo mismo, falta de tiempo (o exceso de juegos xD)
No entiendo esta comparativa, ¿resulta que en los dos juegos hay fases repetidas? Es que no lo he entendido muy bien.
En el Rebel Strike, el modo cooperativo se juega en las mismas fases que el Rebel Leader.

De ahi esta comparacion
Yo tengo los dos juegos y por mucho que digan las revistas, esta mucho mejor en todo el el Rebel Strike (el 3 ) , aunque las pantallas donde manejas el tio sean de lo peor, el resto compensa el fallo o extra....
Yo tengo el Rebel Strike 3, y graficamente es la ostia. Es flipante ver todas esas naves en pantalla, esos escenarios repletos de detalles.
Pero me jode el control, tiene el punto de mira invertido y creo que no tiene opcion para cambiarlo. Y no hay una manera rapida de dar un giro de 180º??? Algo al estilo Crimsom Skies, es que eso de andar frenando te convierte en el blanco perfecto.
Y las misiones a pie despues de escuchar vuestros comentarios me esperaba lo peor, pero no son tan malas, lo malo es el apuntado que lo mismo te apunta al que tienes a 20 metros que no te esta haciendo ni cosquillas y al que tienes en frente que te esta matando no le apunta, pero vuelves a apuntar y ya le centra. Vamos al menos no me parecen tan malas.
Salu2
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