EDICIÓN COLECCIONSTA
$69.99
Pre-order Ships 10/7/2008
The Fallout 3 Collector's Edition includes:
Fallout 3: From the creators of the award-winning Oblivion comes one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland. Prepare for the future.
Vault Boy Bobblehead: Enjoy your very own Vault Boy with this collector’s item direct from Vault-Tec.
The Art of Fallout 3: This hardcover book features nearly 100 pages of never-before seen concept art and commentary from Bethesda Game Studios artists.
The Making of Fallout 3: Get an exclusive, inside look at Bethesda Game Studios and the team behind the game with this special DVD.
Vault-Tec Lunch Box: The entire package comes in a fully customized metal lunchbox.
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71146
Emil Pagiarulo: Fallout 3 can not be finished without combat
Responding to the Play Magazine's statement that the developers "are considering making the player able to complete the game without killing anyone, using only dialogues, sneaking and hacking" [quoting Ausir's translation], Emil Pagiarulo quickly explains: "no".
I've found that, occasionally with European non-English mags, some stuff gets lost in translation. I think this is one of those cases.
We've been pretty upfront before about the fact that we haven't designed the game so you could complete it without killing anyone. You can play MUCH of Fallout 3 without killing people, and there are options to talk your way through just about every situation in the game. But it's a crazy, violent world out there, and you're going to have to defend yourself at times.
Just wanted to clear that up.
http://www.bethsoft.com/bgsforums/index.php?showtopic=830462&st=60&p=12080066entry12080066
"BufonReal" escribió:"varga" escribió: (...)No lo escribimos para no spoilear, pero si eres curioso y no te importan las spoilers, mira en lel libro de las revelaciones de la biblia, capitulo 21, versículo 6. Se refiere a una frase que tu padre te enseña y es, al parecer, importante para el juego.
Lo que pone el capítulo y versículo es esto...
y no se yo que spoiler debe ser.....
Si has jugado a anteriores FALLOUT puedes empezar hacerte una idea como será el argumento,de ahí lo de spoiler.
Resumen de lo más destacable de las previews una por una
Kotaku
"The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many."
"If things get too dangerous, you can always have him (Dogmeat) wait nearby or send him back to Vault 101 where his safety will be assured." (Vault 101 = Safe?)
IGN
"This is when you get to actually choose your character's look, picking from either preset selections or creating a custom look by mixing and matching different attributes. There are plenty of options to choose from, some quite colorful, like the "gunslinger" option for facial hair."
"It's during your toddler phase where dad also introduces you to a quote that will apparently play an important role in the game (We won't print it here for spoiler reasons, but if you're curious and don't mind a spoiler, it's taken from the Book of Revelation in the Bible. Look for Chapter 21, Verse 6)"
"...the idea with Dogmeat is that you can converse with him (he'll answer in barks, whimpers, and other appropriate canine noises), and he'll be knowledgeable about the surrounding area."
"There are even grenades to help clear out rooms."
"Throughout this battle the demonstrator switched between weapons using the Pip-Boy 3000."
"The supermutants carried everything from sledgehammers to rocket launchers."
Joystiq
"...but Hines expects more than Oblivion, with roughly 50 to 60 different character voices."
GameShark
"You're given a final opportunity to make any desired changes to your character--confirm sex, name, attributes, perks, etc--and then it's off into what remains of the post-modern world." - Looks like you can pull the sewer gate trick instead of redoing the tutorial, but will skipping it altogether be an option?
"Once a popular tourist spot (mall of Washington D.C.) it has degraded into a war zone, ravaged by battles between the Brotherhood of Steel and legion of super mutant that have annexed the Capitol Rotunda as their headquarters."
1up
"However, I was a bit bummed when Hines said we won't be able to become mutants."
Shacknews
"But while the general background is the same, none of the characters or locales from the original two games will make an appearance."
"It may not be a lonely world out there--what with super mutants, the mercenaries of the Talon Company, and the cult-like Brotherhood of Steel all marauding across the landscape--and it sure isn't a friendly one, either."
"Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion."
Gamespot
"You'll even get to take on a few rudimentary quests at your party or just watch the many-armed robot of the future, Mr. Handy, mangle your birthday cake with one of its buzz saw-arm extensions." - confirmation that "many-armed" device in birthday screenshot is Mr. Handy?
"...you can't have any meaningful conversations with him (Dogmeat) or have him carry a ton of inventory." - While you do interact with Dogmeat through the same conversation mechanism as other NPC dialog, thankfully the options are limited to commands. It is also mentioned that scolding and/or praising Dogmeat will not affect Karma.
"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."
"...coupled with the weapon's (minigun) startup delay..." - A nice touch of realism for the minigun
"...you'll receive most of your alerts, such as new quests, as brief text messages that fade away, similar to friends notifications on Xbox Live."
Team Xbox
"...we were already impressed by little touches, such as how the loading screen offers a selection of statistics and your level progress taken directly from your gameplay."
"when 'Dogmeat' joins you on your trek, it isn’t something that’ll happen in the game at the same point if you play it three times in a row." - confirmation that Dogmeat is part of a random encounter as suggested in earlier previews
Gamespy
"Vault 101's overseer presents you with your very own Pip-Boy 3000, which will serve as your quest log, map, and radio receiver throughout your wasteland jaunt, sporting a handsome cathode ray tube display that doubles as a flashlight when clicked on its highest setting." - More on the Pipboy "flashlight". Confirmation that instead of a flashlight setting the players turns up the brightness on the display for a light halo similar to previous Fallouts (sorry if this is boring but I had been wondering about that for ages)
Games Radar
"We also toured a mall of Washington D.C., where we saw the Washington Monument. In the future, it's full of holes, but still standing, and the elevator will still goes to the top." - Confirmation (?) that the Washington Monument from the official trailer is in fact a playable area
UGO and Crispy Gamer: Fallout 3 is a-coming
UGO and Crispy Gamer preview Fallout 3, and they are impressed! Mostly!
UGO: The last time I saw Fallout 3 was last E3. It’s been almost a year since then, and that brief glimpse was plenty to keep me obsessing about it. It was precisely the game that Fallout fans were looking for, from the aesthetic to the gameplay to the PipBoy. It was proof enough that Bethesda knew what it was doing.
Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing; Character creation system is really cool; Dogmeat!
What will those game makers think of next? Here's a little bit on stuff:
Crispy Gamer: Though the game doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.
UGO: By the end you’ll lay out your 7 stats how you want them, but again, this happens all within the environment. You’re not staring at a generic menu screen, you’re actually looking at a book, making the experience feel a bit more “real.”
Actually looking at a book? Not a menu screen designed to look like a book?
UGO: It’s here that we encountered our first ghouls. Basically they look like zombies, but can act incredibly intelligent or incredibly deranged, depending on how much radiation they’ve soaked up. [..] Their boss, however, is a glowing ghoul who, upon encountering him, caused us to get a brief glimpse at what his life was like before the attacks, as he looked normal and worked diligently in a laboratory. Now, though, he’s all about yelling and trying to kill us.
Crispy Gamer: A few select ghouls still have some semblance of humanity buried within their frail bodies, and these creatures will be NPCs with which you can interact. The rest are purely animalistic, more zombie than anything else.
UGO: Apart from the giant minigun we were toting, we also had Power Armor, the most protective armor in the game. Unlike Fallout 1 and 2, though, this is not always the “best” armor, as it does limit your perception and agility a good deal (apart from being a bitch to lug around).
Crispy Gamer: If you frequently help NPCs in trouble and do good deeds, you'll be a good guy. If you're a cold-blooded killer who murders ruthlessly and talks mean to people, you'll be a bad guy. If you try to avoid conflict and rarely take sides, you'll be neutral.
Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.
And of course, the combat system is impressive.
UGO: Activating VATS, the game’s turn-based combat system, we were able to take a few aimed shots at his head with a laser rifle, but, lacking a decent Energy Weapon stat, did little damage. So we did what anyone would do in this situation...we tossed a crapload of grenades at him until he exploded in a pile of limbs, oozing green, glowing radiation. Huzzah!
UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.
Crispy Gamer: [The Fat Man] essentially launches a miniature nuke at whatever you're aiming to obliterate, and its destructive power is hysterically entertaining. If watching mutants blow apart or seeing burnt out cars explode with spectacular effect ever gets old, then we'd like to grow old right along with it.
Crispy Gamer: If we had to name a concern, it's simply that the unique combat system might not completely pan out. It could strike a great balance between RPG conventions and traditional action, or it could end up being a case of, "You got your shooter in my RPG, dammit!" We think it looks like a cool system, but we'll reserve judgment until we get real hands-on time with the game
GameTap and WorthPlaying: Woo Fallout 3 wooo
GameTap and WorthPlaying preview Fallout 3, and they are impressed!
WorthPlaying: On Apr. 9, Bethesda invited journalists to the Hotel Monaco in San Francisco to check out their progress on Fallout 3, and to tell us that we'd be allowed to go hands-on with it at this year's E3 [...] Bethesda won the bidding war back in 2004, nerd rage ensued, and now we have this: a first-person shooter with heavy RPG elements (or perhaps it's the other way around), a huge open world set in and around the radioactive ruins of Washington, D.C., and a fan base that may actually be legally insane. [..] It's a solid project with a good pedigree from a proven developer, though, so it's almost certainly a sure bet.
GameTap: Much like both the previous Fallout titles and the previous Bethesda games (Oblivion, Morrowind), player choice will be significant. [..] Up to now, the developers have shown mostly combat, as that is infinitely easier to demonstrate than dialogue and quest solutions, but the simple fact that you can decide whether a town stays on the map or gets wiped out is already exciting enough to tide us over until the next time we see Fallout 3 before its fall release.
What will those game makers think of next? Here's a little bit on friends and enemies
WorthPlaying: In the demo, the ghouls were holed up inside an old office building, where the Glowing One provided brief flashbacks to how the building looked before the war.
GameTap: Watch out, for there are creatures like radscorpions and deathclaws about. Beyond those, there are quite a few supermutants--slobbering freaks that wander around and kill people for the heck of it. [..] Your first [party member] will always be Dogmeat, a trusty canine from the previous games. [..] At the moment, the developers are still tuning the party members; you'll likely just have two at a time, and whether they join you in the first place is dependent on your karma rating.
And of course, the combat system is impressive.
GameTap: What we've seen of combat is pretty straightforward first-person action-RPG mayhem. [..] One interesting side detail: A Bethesda representative was demonstrating the combat and had power armor equipped. While he was basically a nigh-impenetrable tank, his visibility was cut down, so the perception stat had a significant penalty--one that made VATS nearly impossible to use, which was just one example of the hard tactical decisions you'll need to make.
WorthPlaying: Tossing a nuclear grenade in slow motion directly into a mutant's open mouth is pretty much the best thing ever.